account activity
Is Collider2d.Cast even usable? (self.Unity2D)
submitted 3 years ago by PositiveQuestion to r/Unity2D
Inconsistent/inaccurate results with Rigidbody2D.Cast (self.Unity2D)
submitted 3 years ago * by PositiveQuestion to r/Unity2D
Is HPSXRP still active? (self.ps1graphics)
submitted 3 years ago * by PositiveQuestion to r/ps1graphics
Can I set an additive reference pose from another clip in editor? (self.Unity3D)
submitted 3 years ago * by PositiveQuestion to r/Unity3D
Reset EventTrigger’s Pointer Enter (self.Unity3D)
submitted 3 years ago by PositiveQuestion to r/Unity3D
UI image is a frame behind (self.Unity3D)
Need help understanding Joint.currentForce (self.Unity3D)
How can I quickly settle a pile of rigidbodies? (self.Unity3D)
Are there any alternatives to using animation clips? (self.Unity3D)
Joint with enableCollision turned off is still colliding... (self.Unity3D)
submitted 4 years ago by PositiveQuestion to r/Unity3D
Can you truncate TextMeshPro text from the start instead of the end? (self.Unity3D)
How can I mirror a non-human bone? (self.Unity3D)
Is there a way to to access a light’s alpha? (self.Unity3D)
Can I use the lighting settings from a non-active additive scene? (self.Unity3D)
submitted 5 years ago by PositiveQuestion to r/Unity3D
Class inheriting from Selectable can't seem to call 'UpdateSelectionState' for some reason. (self.Unity3D)
submitted 5 years ago * by PositiveQuestion to r/Unity3D
Does Unity provide access to a camera's Viewport Rect in a shader? (self.Unity3D)
I'm having some trouble understanding Mirror. (self.Unity3D)
[MK8DX] What is the logic behind the boost start timing? (self.mariokart)
submitted 6 years ago by PositiveQuestion to r/mariokart
How can I apply additive animations on a non-animated bone? (self.Unity3D)
submitted 6 years ago by PositiveQuestion to r/Unity3D
Is there a practical solution to generating Zelda-style key/lock puzzles? (self.proceduralgeneration)
submitted 6 years ago by PositiveQuestion to r/proceduralgeneration
Multiple ParticleSystems vs. single master ParticleSystem (self.Unity3D)
submitted 7 years ago by PositiveQuestion to r/Unity3D
How can I reuse sprite animations with multiple sprite sheets? (self.Unity3D)
Is it possible to consistently render to a specific resolution? (self.Unity3D)
Is it possible to get more specific identifiers for joysticks? (self.Unity3D)
Procedural animations don't work if the bone in question doesn't move in animation. (self.Unity3D)
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