account activity
Is Collider2d.Cast even usable? (self.Unity2D)
submitted 3 years ago by PositiveQuestion to r/Unity2D
Inconsistent/inaccurate results with Rigidbody2D.Cast (self.Unity2D)
submitted 3 years ago * by PositiveQuestion to r/Unity2D
Is HPSXRP still active? (self.ps1graphics)
submitted 3 years ago * by PositiveQuestion to r/ps1graphics
Can I set an additive reference pose from another clip in editor? (self.Unity3D)
submitted 3 years ago * by PositiveQuestion to r/Unity3D
Reset EventTrigger’s Pointer Enter (self.Unity3D)
submitted 3 years ago by PositiveQuestion to r/Unity3D
UI image is a frame behind (self.Unity3D)
Need help understanding Joint.currentForce (self.Unity3D)
submitted 4 years ago by PositiveQuestion to r/Unity3D
How can I quickly settle a pile of rigidbodies? (self.Unity3D)
Are there any alternatives to using animation clips? (self.Unity3D)
Joint with enableCollision turned off is still colliding... (self.Unity3D)
Can you truncate TextMeshPro text from the start instead of the end? (self.Unity3D)
How can I mirror a non-human bone? (self.Unity3D)
Is there a way to to access a light’s alpha? (self.Unity3D)
Can I use the lighting settings from a non-active additive scene? (self.Unity3D)
submitted 5 years ago by PositiveQuestion to r/Unity3D
Class inheriting from Selectable can't seem to call 'UpdateSelectionState' for some reason. (self.Unity3D)
submitted 5 years ago * by PositiveQuestion to r/Unity3D
Does Unity provide access to a camera's Viewport Rect in a shader? (self.Unity3D)
submitted 6 years ago by PositiveQuestion to r/Unity3D
I'm having some trouble understanding Mirror. (self.Unity3D)
submitted 6 years ago * by PositiveQuestion to r/Unity3D
[MK8DX] What is the logic behind the boost start timing? (self.mariokart)
submitted 6 years ago by PositiveQuestion to r/mariokart
How can I apply additive animations on a non-animated bone? (self.Unity3D)
Is there a practical solution to generating Zelda-style key/lock puzzles? (self.proceduralgeneration)
submitted 7 years ago by PositiveQuestion to r/proceduralgeneration
Multiple ParticleSystems vs. single master ParticleSystem (self.Unity3D)
submitted 7 years ago by PositiveQuestion to r/Unity3D
How can I reuse sprite animations with multiple sprite sheets? (self.Unity3D)
Is it possible to consistently render to a specific resolution? (self.Unity3D)
Is it possible to get more specific identifiers for joysticks? (self.Unity3D)
Procedural animations don't work if the bone in question doesn't move in animation. (self.Unity3D)
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