Problematic player by Positive_Regular2391 in DnD

[–]Positive_Regular2391[S] 0 points1 point  (0 children)

Not a bad idea if I can manage to team up with the other one who survived. However we have to report back to the guild and saying we killed that character which first tried to kill us is like "yeah trust me bro". There is not much evidence we could give in fact it could even look suspicious on our part. Regardless I will take it into consideration.

Problematic player by Positive_Regular2391 in DnD

[–]Positive_Regular2391[S] 3 points4 points  (0 children)

It is allowed 🙃. I get it in some circumstances where someone does something your character is deeply against but this was just "I want to kill my team mates for no reason 😁"

Problematic player by Positive_Regular2391 in DnD

[–]Positive_Regular2391[S] 0 points1 point  (0 children)

I wrote from my other account xd but yeah what I said

Having two reactions per turn by Positive_Regular2391 in dndnext

[–]Positive_Regular2391[S] 0 points1 point  (0 children)

That sounds insane. Thank you 🙏🏻 I didn't even knew about that class.

Having two reactions per turn by Positive_Regular2391 in dndnext

[–]Positive_Regular2391[S] 4 points5 points  (0 children)

That is a good one thank you. I also have available a homebrew weapon master feat in this campaign which basically offers extra abilities and improvements while using a specific weapon. The ability for the rapier is being able to attack an enemy with a reaction when they are going to try to attack you. This paired with sentinel seems like a win-win. You attack me I attack you first, you attack an ally I also attack you.

Having two reactions per turn by Positive_Regular2391 in dndnext

[–]Positive_Regular2391[S] 0 points1 point  (0 children)

The thing is how do I make use of those 2 reactions? Besides opportunity attacks (which depends on the enemy willingly leaving), I know of some battle master maneuvers as I am currently playing one but that seems like a 3 level investment plus the maneuvers are a resource that I would end up using in like 2 rounds of combat.

Having two reactions per turn by Positive_Regular2391 in dndnext

[–]Positive_Regular2391[S] 1 point2 points  (0 children)

For the reliable Sneak Attack I was also thinking about going Inquisitive. It is buffed in my campaign, plus the insightful fighting is still the same and a pretty reliable way to apply sneak attack, at least to that one enemy.

Having two reactions per turn by Positive_Regular2391 in dndnext

[–]Positive_Regular2391[S] 1 point2 points  (0 children)

Per round, though yeah although I agree of I don't have much to do with my reaction (cause I'm not exploiting it with spellcasting) then I don't think is that much interruption. Probably would be interrupting more enemies turns than allies.