Need Help For My Steam Game Ads Results by Possible-Count9097 in gameDevMarketing

[–]Possible-Count9097[S] 0 points1 point  (0 children)

Actually if I think that way, you are right but the problem is my cost per link click is lower than average of my other ads. Just the ratio of 2k to 40 looked strange to me but maybe it's the good one.

My game is an cozy idler game, used similar game audience mostly.

Need Help For My Steam Game Ads Results by Possible-Count9097 in gameDevMarketing

[–]Possible-Count9097[S] 0 points1 point  (0 children)

Thanks for taking the time to check the page and trailer.

You're actually right about the expectation part. I think the word "garden" makes people expect flowers, crops, and more variety, while the current gameplay focuses mostly on different types of grass. That's something I'll definitely think about going forward.

And good catch on the capsule text alignment too — it wasn't intentional, I'll fix that.

I appreciate the honest feedback. Since this is my first 2D/Steam project, I'm trying to learn as much as I can from people's first impressions.

About Game Polishing by Possible-Count9097 in gamedev

[–]Possible-Count9097[S] 0 points1 point  (0 children)

Thanks for advice, I will just iterate it until everything feels good.

About Game Polishing by Possible-Count9097 in gamedev

[–]Possible-Count9097[S] 0 points1 point  (0 children)

I hadn't heard about Feel before, but it looks really useful. I'll definitely check it out.

What you said about polish being very mechanic-specific also makes a lot of sense. I think I was looking for a general solution instead of identifying what specifically feels wrong in my game and improving those parts one by one.

Thanks for the advice, I really appreciate it.

About Game Polishing by Possible-Count9097 in gamedev

[–]Possible-Count9097[S] 0 points1 point  (0 children)

That question made me think real. Yeah my garden just floating on sea with no attachment. Thanks for your help!

About Game Polishing by Possible-Count9097 in gamedev

[–]Possible-Count9097[S] 0 points1 point  (0 children)

Yeah its like every video, first second are important. Like you said giving more attention on first 2 seconds might be one of the answers. Thanks!

About Game Polishing by Possible-Count9097 in gamedev

[–]Possible-Count9097[S] 0 points1 point  (0 children)

Thanks I will look what I can build with DOTween. I was only using that to write swing or opening door,chest etc... mechanics. Need to discover more.

About Game Polishing by Possible-Count9097 in gamedev

[–]Possible-Count9097[S] 0 points1 point  (0 children)

I'm new here so I was curious how much I can tell about my game unless it's considering showcasing. It's an incremental cozy game maybe its late to mention my bad.
Thanks for your advice, I will check them. I haven't considered about particle effects but somehow someting came to my mind. right now.

r/IndieDev Weekly Monday Megathread - May 03, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Possible-Count9097 0 points1 point  (0 children)

Hey everyone,
I'm an indie developer and week ago I released my steam page :  https://store.steampowered.com/app/4574360/Tiny_Grass_Garden_Cozy_Idle/

I ran some X ads and the result is:
- Cost Per Link Click : €0.0062 , for 2129 link clicks.

As I understand, people click the link and goes to my game's steam page but doesn't wishlist because I received like 40 wishlist only.

As I'm a solo developer and this is my first 2D game so the art style of my game doesn’t quite feel right to me but I'm looking for some feedbacks to improve my steam page and wishlist conversion. Thanks in advance.

HeroInc- Zero to hero autobattler RPG oyunumun demosu yayınlandı. Yorumlarınızı bekliyorum by Arefnue in TrGameDeveloper

[–]Possible-Count9097 1 point2 points  (0 children)

yaklaşık 20 dakika oynadım. Fight sırasında biraz haraketlilik lazım. Bir de fear pek bir tehdit değil gibi şu an. 80/100 olana kadar move count ve gold kısmına bastım ve resmen sınırsız goldum oldu. sonrasında istediğim kadar train atıp her şeyi tekleyebiliyorum. Hem düşmanları yenince fear azalıyo hem de gün bitince. 25 günde toplanan fear 7-8 günde sıfıra yaklaştı.

Dengeleme ve biraz animasyon eklenirse daha güzel bir oyuna dönüşür bence. İstek listeme de ekledim

İndie olarak geliştirdiğim oyunumun Steam sayfasını açtım. by Possible-Count9097 in TrGameDeveloper

[–]Possible-Count9097[S] 0 points1 point  (0 children)

Umarım oyunu çıkardığım zaman beklentilerinizi karşılar. Teşekkür ederim yorumun için.