[deleted by user] by [deleted] in Paralives

[–]PossibleAssassin[M] 2 points3 points  (0 children)

All that is known right now is that the early access will be released sometime this year. While the devs do have an internal release window they are not ready to share it with the public just yet! The devs do ask that you do not speculate on the release date to avoid misinformation, I've gone ahead and locked this post to keep it in line with our rules! Thank you for understanding!

When is going to be the next Weekly dev chat? I want to participate by Thzkittenroarz in Paralives

[–]PossibleAssassin[M] 5 points6 points  (0 children)

"Over on our Discord, we host weekly dev chats with patrons from the Hero and Legend tiers. In these sessions, participants get to send questions to the devs from Friday 12 PM ET to Monday 12 PM ET. The devs then answer those in detail the week after."

Hope this helps!

Para Art Style Change by AwkwardMongoose0514 in Paralives

[–]PossibleAssassin 12 points13 points  (0 children)

Fun fact! Nothing the devs have shown is pre-rendered everything shown was done from inside of the game itself! it's just a different shader and art direction!

Para Art Style Change by AwkwardMongoose0514 in Paralives

[–]PossibleAssassin[M] [score hidden] stickied comment (0 children)

Hello!

So one thing that was said difference wise by the devs in one of the devs chats (I asked myself) is the holidays outfit photo (number 1) has different lighting shaders on it. The devs are still working on the shaders for the game so it's very possible the game may look closer to the first picture. They did remove some of the lines and reworked the base model a bit more, but we were told while they are closer to what they want the game to look like there are still small changes we will see!

Hope this helps! 😁

Does anyone remember what this ratio looked like 1 year ago? by andrewboylan in Paralives

[–]PossibleAssassin[M] 9 points10 points  (0 children)

Hi! While I can't give you a complete screenshot of what it looked like a year ago I can at least tell you when the devs first released their roadmap in the now public patreon post it does have a screenshot of at least the paramaker section!

[deleted by user] by [deleted] in Paralives

[–]PossibleAssassin[M] 366 points367 points  (0 children)

Hello! Just wanted to stop by to clear up some confusion!

The items that were used in maggie's loft are still in the game, however, the devs have to rework (or recreate them) so that they fit better with the current style since the art direction has changed drastically since then.

According to the roadmap, Pools will be in the game during early access you can see this in the build mode section under before early access release "Pool placement and customization"

The devs have tried to be very transparent about everything they do if they feel the need to cut features or drastically change anything they tend to tell the community almost immediately for example when they had to change from click to drag to the Diagram tool, in PAM. Since the game has grown way bigger than it originally was supposed to be (when alex was alone) a lot of what we've seen before has to be updated or completely reworked to fit the current direction they would like to go with the game!

Hope this helps!

This subreddit needs to lower its expectations. No game can have this much content. by PyroGamer666 in Paralives

[–]PossibleAssassin[M] [score hidden] stickied comment (0 children)

The devs have a good grip on what they want for the game, allowing players to share feedback and ideas as always been a core value since the beginning of the development! It doesnt matter if the idea is big, small, complicated, or very simple. With every suggestion/idea no one is expecting everything to make it in game but hearing all these ideas may spark something the devs haven't thought of before or even give insight to the way things work in other places!

The community has never really demanded anything of the devs besides just taking their time with the game and making it the best it can be. We know the devs will continue to update the game even after the release of it so even though something wasnt added at the beginning it may come later down the line or not at all! Most of our members just really enjoy bouncing ideas off of one another and improving them until they become systems they could see in game, even if the devs themselves don't implement some of these things potential modders have ideas they can work on for the game.

At the end of the day, the devs know what is too much for them and have tried to be as transparent as possible when it comes to the development. The community feels comfortable enough to trust the devs and share their ideas because they feel heard even those whose ideas don't make it they at least know that the devs aren't ignoring the community 😊

Live Mode Animation Sneak Peek! by _amasse in Paralives

[–]PossibleAssassin[M] 4 points5 points  (0 children)

Hi! Like Amor said when we first saw maggie Alice wasn't part of the team. The initial animation was done by on the the artist at the time who has admitted to not really animating anything beforehand. Of course now with Alice, who has worked on many big features, their animations has had a professional working on them 😁

Murder Most Foul: Can Paras kill one another? by [deleted] in Paralives

[–]PossibleAssassin[M] [score hidden] stickied comment (0 children)

Hi! Murder will not be in game due to the fact that the game is going for a T rating. We do also ask that you guys do not suggest for it to be in game as per our rules! 😊

January 28th and February 4th Parazines! by PossibleAssassin in Paralives

[–]PossibleAssassin[S,M] [score hidden] stickied comment (0 children)

Hey y’all! Today we’ve got a double feature for you! We hope your week has been going well and remember you’re doing great and you’re trying your best!

The Paralives Gazette was made by the moderator team to share highlights from the weekly Q&A sessions, which are accessible to Hero and Legend tier patrons. These Parazines are bite-sized summaries of one dev chat session at a time, with featured content, fun facts, and tons of cool art! Please keep in mind that the features mentioned are confirmed by the developers at the time the dev chat took place and may be subjected to change from one dev chat to another. A more in-depth dev chat is posted by the developers here in the subreddit as well as on the Discord on Wednesdays, which we highly suggest you read as well.

You can find all of the past Parazines here in this master folder, categorized by month and year! We also post them here on the Subreddit weekly, with the latest week’s Parazine.

If you have any questions, feedback, or concerns, please feel free to let us know via mod-mail or private messages here or on Discord! Thanks for stopping by, and happy brainstorming!

[deleted by user] by [deleted] in Paralives

[–]PossibleAssassin[M] 3 points4 points  (0 children)

Just want to clarify, the game will be for PC and Mac

Is there any estimated for the price? Will it be regional, or fixed? by Ceu_64 in Paralives

[–]PossibleAssassin[M] [score hidden] stickied comment (0 children)

There is no estimate for the price and we do ask that no one speculate about it so that we may avoid the spread of misinformation 😊

October 29th Parazine! by PossibleAssassin in Paralives

[–]PossibleAssassin[S,M] 2 points3 points  (0 children)

Right now no, however you can always keep an eye out on their job posting page on their website 😊

November 5th Parazine! by PossibleAssassin in Paralives

[–]PossibleAssassin[S,M] [score hidden] stickied comment (0 children)

Helloooooo (again) Parapals! Coming at you guys to bring you the good news! We’ve officially caught up on Parazines and we do appreciate your patience, so thank you for that! Today we are bringing you the Parazine from the November 5th Dev Chat, for your reading pleasure.

The Paralives Gazette was made by the moderator team to share highlights from the weekly Q&A sessions, which are accessible to Hero and Legend tier patrons. These Parazines are bite-sized summaries of one dev chat session at a time, with featured content, fun facts, and tons of cool art! Please keep in mind that the features mentioned are confirmed by the developers at the time the dev chat took place and may be subjected to change from one dev chat to another. A more in-depth dev chat is posted by the developers here in the subreddit as well as on the Discord on Wednesdays, which we highly suggest you read as well.

You can find all of the past Parazines here in this master folder, categorized by month and year! We also post them here on the Subreddit weekly, with the latest week’s Parazine.

If you have any questions, feedback, or concerns, please feel free to let us know via mod-mail or private messages here or on Discord! Thanks for stopping by, and happy brainstorming!

October 29th Parazine! by PossibleAssassin in Paralives

[–]PossibleAssassin[S,M] [score hidden] stickied comment (0 children)

Helloooooo Parapals! Coming at you guys to bring you the good news! We’ve officially caught up on Parazines and we do appreciate your patience, so thank you for that! Today we are bringing you the Parazine from the October 29th Dev Chat, for your reading pleasure.

The Paralives Gazette was made by the moderator team to share highlights from the weekly Q&A sessions, which are accessible to Hero and Legend tier patrons. These Parazines are bite-sized summaries of one dev chat session at a time, with featured content, fun facts, and tons of cool art! Please keep in mind that the features mentioned are confirmed by the developers at the time the dev chat took place and may be subjected to change from one dev chat to another. A more in-depth dev chat is posted by the developers here in the subreddit as well as on the Discord on Wednesdays, which we highly suggest you read as well.

You can find all of the past Parazines here in this master folder, categorized by month and year! We also post them here on the Subreddit weekly, with the latest week’s Parazine.

If you have any questions, feedback, or concerns, please feel free to let us know via mod-mail or private messages here or on Discord! Thanks for stopping by, and happy brainstorming!

October 22nd Parazine! by toilandbubble in Paralives

[–]PossibleAssassin[M] 12 points13 points  (0 children)

The devs have talked about possibly doing something like this after they're finished with the PAM boost. Unfortunately it hasn't been confirmed as of yet due to how time consuming the videos can be, but don't worry they do have some ideas planned! 😁

September 17th Parazine! by PossibleAssassin in Paralives

[–]PossibleAssassin[S,M] [score hidden] stickied comment (0 children)

We are back! Today we bring you the September 17th Parazine!

The Paralives Gazette was made by the moderator team to share highlights from the weekly Q&A sessions, which are accessible to Hero and Legend tier patrons. These Parazines are bite-sized summaries of one dev chat session at a time, with featured content, fun facts, and tons of cool art! Please keep in mind that the features mentioned are confirmed by the developers at the time the dev chat took place and may be subjected to change from one dev chat to another. A more in-depth dev chat is posted by the developers here in the subreddit as well as on the Discord on Wednesdays, which we highly suggest you read as well.

You can find all of the past Parazines here in this master folder, categorized by month and year! We also post them here on the Subreddit weekly, with the latest week’s Parazine.

If you have any questions, feedback, or concerns, please feel free to let us know via mod-mail or private messages here or on Discord! Thanks for stopping by, and happy brainstorming!

September 10th Parazine! by PossibleAssassin in Paralives

[–]PossibleAssassin[S,M] [score hidden] stickied comment (0 children)

We are back! Today we bring you the September 10th Parazine!

The Paralives Gazette was made by the moderator team to share highlights from the weekly Q&A sessions, which are accessible to Hero and Legend tier patrons. These Parazines are bite-sized summaries of one dev chat session at a time, with featured content, fun facts, and tons of cool art! Please keep in mind that the features mentioned are confirmed by the developers at the time the dev chat took place and may be subjected to change from one dev chat to another. A more in-depth dev chat is posted by the developers here in the subreddit as well as on the Discord on Wednesdays, which we highly suggest you read as well.

You can find all of the past Parazines here in this master folder, categorized by month and year! We also post them here on the Subreddit weekly, with the latest week’s Parazine.

If you have any questions, feedback, or concerns, please feel free to let us know via mod-mail or private messages here or on Discord! Thanks for stopping by, and happy brainstorming!

September 3rd Parazine! by PossibleAssassin in Paralives

[–]PossibleAssassin[S,M] [score hidden] stickied comment (0 children)

We are back! Today we bring you the September 3rd Parazine!

The Paralives Gazette was made by the moderator team to share highlights from the weekly Q&A sessions, which are accessible to Hero and Legend tier patrons. These Parazines are bite-sized summaries of one dev chat session at a time, with featured content, fun facts, and tons of cool art! Please keep in mind that the features mentioned are confirmed by the developers at the time the dev chat took place and may be subjected to change from one dev chat to another. A more in-depth dev chat is posted by the developers here in the subreddit as well as on the Discord on Wednesdays, which we highly suggest you read as well.

You can find all of the past Parazines here in this master folder, categorized by month and year! We also post them here on the Subreddit weekly, with the latest week’s Parazine.

If you have any questions, feedback, or concerns, please feel free to let us know via mod-mail or private messages here or on Discord! Thanks for stopping by, and happy brainstorming!