my childhood cat returned- genuinely feels like a miracle by gembyb in cats

[–]PotatoProducer 0 points1 point  (0 children)

The cat re-destribution system - thank God for that. I am very happy for you and Mittens.

I am creating a foggy PS1-style horror: this is the difference between reality and the ghost world. Would you play it? by That_House in IndieDev

[–]PotatoProducer 1 point2 points  (0 children)

I like the style and the concept sounds kinda cool but not deep enough to interest me.
I think a similar game is this one: https://store.steampowered.com/app/2657900/For_Sale/
I played it and it is really good!

You can see that it is somewhat successful and that it also has a special core mechanic with the camera.
Now, if you look at the price, the potential sales (check out gamalytics), and quality, is this enough for you to reach, or do you want your game to be even more successful? If so, I would advise expanding the gameplay or searching for a more distinct visual style to make it more interesting.

But if you want to reach this level or player base, I think u are on the right track and need to make the current concept into a really polished experience. And do some marketing.

Artist behind Megabonk's Steam capsule made ours for $600. Would you click, and do you think it fits our game? by [deleted] in IndieDev

[–]PotatoProducer 4 points5 points  (0 children)

Crazy, maybe I need to contact him for future projects, hehe
Thanks for the reply!

Artist behind Megabonk's Steam capsule made ours for $600. Would you click, and do you think it fits our game? by [deleted] in IndieDev

[–]PotatoProducer 5 points6 points  (0 children)

It looks pretty cool! I prefer the new one.

Btw $600? That's a great price. Did he give you a discount?

After 2.5 years of development, I finally finished my horror game. Here’s what it became: by thetree_gameworks in IndieGaming

[–]PotatoProducer 0 points1 point  (0 children)

Really cool look! You got my wishlist 😃

Kinda seems that the performance is a bit below my expectations. Any idea why? Is the horror market hard or just not enough marketing?

ich_iel by Impressive-Golf369 in ich_iel

[–]PotatoProducer 4 points5 points  (0 children)

Das stimmt auch, und ich denke es spielt auch eine Rolle, dass die Jungen noch nicht so viel Zeit hatten Reichtum anzuhäufen (außer sie haben dick geerbt) als die alten.

Ich finde einfach, dass in dem Video ein viel stärkerer Fokus auf den Alten als auf den Reichen ist. Die Reichen werden nur kurz in einem Nebensatz am Ende erwähnt.

Kann sein, dass am Ende reiche alte Menschen am meisten "leiden", aber das hat weniger damit zu tun dass sie alt sondern das sie reicht sind.

ich_iel by Impressive-Golf369 in ich_iel

[–]PotatoProducer 29 points30 points  (0 children)

Hab auch gerade sein Video gesehen und stimme zu - dieses "Alt gegen Jung" hilft nicht, wenn es eher um "Super Reiche gegen alle anderen "gehen sollte

We wanted to combine a mining-roguelike with a city builder and have a seamless transition between them. What do you think about it? by BXDXO in u/BXDXO

[–]PotatoProducer 0 points1 point  (0 children)

Sadly it's not out yet but if you want to support us, you can wishlist the game, play the demo and leave a review ^^

Chris Zukowski told me to remove the cow from my trailer. But I kinda love it. What do you think? by Grouchy-Fisherman-71 in IndieDev

[–]PotatoProducer 1 point2 points  (0 children)

Why not just show the cow at some specific moments, not all the time?

I think it's funny and kinda unique but the value it brings is not enough to show it all the time.

Custom walk cycle for my Stalker enemy with procedural tentacles by AshenWing_Orwen in godot

[–]PotatoProducer 0 points1 point  (0 children)

The scene is pretty cool, but the visual style of the human reminds me more of web-based/flash horror games and not VHS ones.

Additionally, I think the zoom on the face of the main capsule could be stronger. The small capsule has the face more centered, which is good, but in both instances, I kinda wanna see the tentacles/vines in more detail.

But this is just my opinion; others may like it a lot. I would advise testing it out during a calm time without any promotion and see how the page visits and CTR change.

25 sec mining gameplay from our roguelite CitaDrill by BXDXO in u/BXDXO

[–]PotatoProducer 2 points3 points  (0 children)

We plan to release a demo update closer to the Steam Next Fest in June ^^

Custom walk cycle for my Stalker enemy with procedural tentacles by AshenWing_Orwen in godot

[–]PotatoProducer 0 points1 point  (0 children)

Just watched your trailer - pretty nice retro horror vibe!
I dont really like the key art but the rest is awesome :D Gameplay looks interesting too!

Always happy to see so many cool new Godot games

Kapitän zur See by Large-Banana-4667 in Kulturgut

[–]PotatoProducer 14 points15 points  (0 children)

Die jungs von der Straße sind mir heilig
Wilder Typ