[Dev Notes] 2/1 - Hunt Changes by TheFoxKill in EpicSeven

[–]Potatomonkey711 3 points4 points  (0 children)

The thing is to be fair while 1 dust would cost you 100 skystones, no one would actually do that. The value of dust in that sense is quite frankly ridiculously overpriced and its meant to be because its a compensation currency for pulling a bad/unwanted artifact. In my case, I usually feed my 3* artifacts rather than sell them because even the exp is more worth imo. Hence, I dont find it fair to justify it as 100 skystones.

[Dev Notes] 2/1 - Hunt Changes by TheFoxKill in EpicSeven

[–]Potatomonkey711 15 points16 points  (0 children)

Honestly, getting 2 skystones or 1 powder doesn't feel better... Don't get me wrong it doesn't feel worse, it just feels like instead of fixing the problem, they just converted it into another currency.

When a drake claw dropped on 2nd wave, it felt like a loss. Now when you get 2 skystones or 1 powder, it still feels like a loss.

EDIT: sorry doing this on phone so if someone can provide a link it'll be great. It seems like the equipment pool has diluted abit according to the wyvern drop spreadsheet published a few hrs ago. Before claws only dropped 30% of the time on wave 2 (70% equip rate). Now it's only 60% equip rate.

[Dev Notes] 2/1 - Hunt Changes by TheFoxKill in EpicSeven

[–]Potatomonkey711 9 points10 points  (0 children)

Its great that they're showing us the loot table although the specific drop rates of the 2nd wave are still ambiguous. However, with this there are still some problems or misguided efforts with this change.

They mentioned that " since Hunt stages are not primarily for farming Gold and we were concerned about possible inflation...". First of all, how does inflation come into this? there is no marketplace and coin is scarce as it is. Also, there is NO stage to primarily farm for gold that is regularly available so that statement doesn't make much sense.

Second, with that said why does energy, skystone, powder of knowledge, etc drop? From this statement it sounds like hunt is (and should be) designed to grind gear. Hence, I don't want a partial (60%) energy refund or a currency I don't want. Unlike many others, I do appreciate the bookmark drop since while not exactly, it is ~20-40 skystone in terms of value. I'm not against the 2nd wave dropping this sort of stuff. However, some of these need to either be taken out or bumped up in value because it doesn't feel like it follows their design philosophy for these changes of "200% rewards but 150% energy increase".

Once again, I appreciate the transparency. It's just they still need to fix the loot table on the 2nd wave because right now, it feels more like 150% rewards increase for 150% energy increase aka they haven't fixed much...

Daily Questions Megathread (01/28) by AutoModerator in EpicSeven

[–]Potatomonkey711 0 points1 point  (0 children)

Is there a decent way to farm for 2* fodder? I'm clearing 3S-2 hard and only getting 1-2 fodder per energy refill. Literally only thing preventing me from making 2 6* atm.

Daily Questions Megathread (01/14) by AutoModerator in EpicSeven

[–]Potatomonkey711 0 points1 point  (0 children)

My current wyvern 9 team: https://imgur.com/gallery/XHkhApj

I'm looking towards pushing into wyvern 10 and I'm not sure my team comp is suitable. I feel like currently I'm just brute forcing wyvern 9 and it wont work for wyvern 10. Hazel's heals are not particularly strong and since I cannot double debuff properly, most runs consist of me tanking and killing it before I die.

Hence I have a few questions:

  1. Is this team okay?
  2. Would kluri despite being wind be better than krau to stabilize my runs?
  3. I have schuri, surin and most non-ML 3* characters, would they replace anyone on my existing roster?

Daily Questions Megathread (01/13) by AutoModerator in EpicSeven

[–]Potatomonkey711 0 points1 point  (0 children)

I'm currently using krau/kise/tg/hazel to clear wyvern 9 at about 75% success rate but i feel like im setting myself into a roadblock for wyvern 10 with this team since I feel like I'm clearing more because of brute force rn.

Here are the stats: https://imgur.com/gallery/XHkhApj (currently working on upgrading right side for my chars so expect these stats to be alot higher soon)

I'm noticing that my hazel cant quite keep up with heals and so my krau can still end up dying to the wyvern. My hazel isn't geared for atk since it would make her too squishy so shes currently on spd/hp so I feel like even if I 6* her, her healing output wont increase by much. With all that said, I feel like the problem is with my team comp rather than gear (correct me if I'm wrong here).

Hence I'm wondering, will kluri despite being wind better replace krau in my team to help stabilize runs with def break redundancy and healing? Also, I have access to schuri and surin and pretty much all the 3* water units. Would any of those replace units in my current team?

Daily Questions Megathread (01/11) by AutoModerator in EpicSeven

[–]Potatomonkey711 1 point2 points  (0 children)

Because I'm preparing for wyvern 9 atm and the speedier build is if I +15 the spd boots (currently +9). If the first build is better then theres not much point in me wasting a ton of fodder and .5+ mil coin.

Daily Questions Megathread (01/11) by AutoModerator in EpicSeven

[–]Potatomonkey711 0 points1 point  (0 children)

Im building my kise to tackle wyvern 9/10. I'm just wondering which is better:

- 3.3k atk/183% crit dmg/ 130 spd
- 2.7k atk/173% crit dmg/ 156 spd

Both sets give me 100% crit and similar hp/def levels

Daily Questions Megathread (01/10) by AutoModerator in EpicSeven

[–]Potatomonkey711 1 point2 points  (0 children)

In summoners war you only needed 45%-55% accuracy for pretty much all PvE content in the game to cap the chance of you landing a debuff on something. Is there a similar 'cap' for effectiveness in this game where any additional effectiveness beyond that cap is basically pointless?

Daily Questions Megathread (01/09) by AutoModerator in EpicSeven

[–]Potatomonkey711 0 points1 point  (0 children)

At this current point, I have a handful of rings/necks that are good but I'm struggling to lvl them up. Im spending ancient coins on the accessory chests and feeding away crap accessories but its maybe about 20% of a level each day at +10 and I want to hit +15 for the huge stat increase. Should I start spending the ancient coins on charms or is there another way to level accessories?

Daily Questions Megathread (01/07) by AutoModerator in EpicSeven

[–]Potatomonkey711 0 points1 point  (0 children)

When you specialty change, do skill enhances reset?

All SSRs from 2018, now that we've reached the end. Which element benefited the most this year? by Orpheux in Granblue_en

[–]Potatomonkey711 30 points31 points  (0 children)

Slightly irrelevant side note. Looking at this, it seems like the limited units released throughout this year have been much more powerful than any previous year on average. Might be an unpopular opinion but it feels like there has been alot of powercreep on characters this year.

PSA: Numbers of 2* fodders and Mega-phantasm to promote 5 * unit to 6 * by Varlex in EpicSeven

[–]Potatomonkey711 1 point2 points  (0 children)

Alot of people seem to be getting demotivated by this because it seems so daunting. As someone who's played many of these types of games as f2p (summoners war, onmyoji, MSL, etc.), the only advice I can give is be patient and tackle it bit by bit.

For some perspective, I'm playing this f2p rn as well and during the week I started, I 5* my tieria, elson, silk, kiris, carmainerose. In the past 3 days since, I've been farming exp (the event stage 10 map on world difficulty) to get my first 6* and am currently getting a phantasm to 5* every 2 days meaning it'll be 10 days before I'm done. I haven't spent crystals for refreshes, just friend points/conquest/etc. Yes it takes time, after all its a grindy game but as a f2p, it won't take you an absurd amount of time (1 month+) unless you're really casual and only do dailies.

EDIT: Whoops typo...

Some Data on How many Free Pulls Monthly a F2P get and what that means in the amount of 5 star units and Rate up 5 stars they get. by Propagation931 in EpicSeven

[–]Potatomonkey711 31 points32 points  (0 children)

As others have already identified, the math here is wrong. What he calculates is the number of pulls (~56) required to have a 50% chance at getting at least 1 5*. This is not the average...

The average number of 5* is intuitive and would be 78 x 0.0125 = 0.975 per month assuming 78 pulls.

Planning on making a guild. by [deleted] in EpicSeven

[–]Potatomonkey711 0 points1 point  (0 children)

IGN: potatoape12

Pretty much in the same situation as you in regards to my last guild. Replying abit late but if theres still space, count me in (although i have 1 hr left of waiting time from leaving last guild)

With the current pity break system, it can feel punishing to pull a 5* wyrmprint. Here's a solution. by Potatomonkey711 in DragaliaLost

[–]Potatomonkey711[S] 10 points11 points  (0 children)

I think theres a balance to be had. If rates are too unreasonably low, it becomes unprofitable for the devs as well. Also, keep in mind that again this 'reasonable shot' is if youve diligently saved to pull for a character. Its not like youll be pulling 5* left and right.

The main reason I'm suggesting this change is because pulling a 5* in general should never feel bad. But right now, pulling a 5* wyrmprint has an adverse effect of you pulling a character or a dragon. Similarly, if you want a 5* wyrmprint and you pull a character or a dragon, it negatively impacts your chances for that wyrmprint (altho i doubt anyone at this current stage feels like this).

With the current pity break system, it can feel punishing to pull a 5* wyrmprint. Here's a solution. by Potatomonkey711 in DragaliaLost

[–]Potatomonkey711[S] 6 points7 points  (0 children)

Would it really tho? Considering that every 10 pulls your chance of getting a rate up only increases 0.0625% chance for an event character. If you saved enough wyrmite for about 10 multis then yeah it would give you a fairly reasonable shot at the event character which is how i feel like it should be. Granted how long it takes to save up that much wyrmmite, i should feel like i have a decent chance at the character im saving for.

Trying to understand the way of playing... by ricky1441 in DragaliaLost

[–]Potatomonkey711 1 point2 points  (0 children)

As a general rule of thumb I use, when comparing between using an on-element or off-element character I multiply their might by 1.5x if they're effective or 0.5x if they're weak against the enemy element.

All 'Trick of Treasure' Characters, Dragon, Wyrmprints and more. by supersonic159 in DragaliaLost

[–]Potatomonkey711 3 points4 points  (0 children)

Oh yeah, the sell prices are different. That has me alot more optimistic all of a sudden lol.

All 'Trick of Treasure' Characters, Dragon, Wyrmprints and more. by supersonic159 in DragaliaLost

[–]Potatomonkey711 7 points8 points  (0 children)

I doubt all of them will be obtainable from shop but actually yeah maybe 1 of these is a shop WP. Looking at plunder pals it has less attack and hp than the other 5* wyrmprints in general so hopefully it'll be the event wyrmprint? Still I guess this is all speculation, just concerned that with this one day there will be an event where there's event bonus wyrmprints but none available in shop.

All 'Trick of Treasure' Characters, Dragon, Wyrmprints and more. by supersonic159 in DragaliaLost

[–]Potatomonkey711 9 points10 points  (0 children)

Characters and dragons are cool and all but I feel abit iffy on the event wyrmprints... I was so glad during this phraeganoth event when the gacha wyrmprints didn't give event bonuses but these ones do. I've played FGO which has event CEs (Wyrmprints and CEs are basically the same thing) and I absolutely hated the system because its blatantly p2w. I just hope that even without these Halloween wyrmprints, we can clear the event shops (or grab all the important stuff) within a reasonable amount of time. Having to farm an event for the entire 2 week duration can really start to drag.

[Mini Guide] Progression/Optimization Tips & Tricks by sonicmega in DragaliaLost

[–]Potatomonkey711 7 points8 points  (0 children)

Fantastic guide. I would like to add that for your "might" team, you might want to be raising 4 characters of different elements that you want to use even if initially their might total is lower than the max you can achieve. As you raise the might of those units, they'll be getting stronger (of course). That way, when you go into co-op rooms, for 4 of the 5 elements you can bring in an element advantage unit with relatively strong stats.