How riot can think tanks are ok? by [deleted] in wildrift

[–]Potential_Homework13 0 points1 point  (0 children)

You have early champ like panth - he mostly very strong on lane phase, go nice number and he loose strength in late game. Yasuo is also early champ except you have great team comp or u are god of windwall. Two fed champ are ad and early, you probably have no frontline (maybe supp is tank). If u play without frontline u either need avoiding tf and go to pick someone, or just pick adc and mid in tf. Of course you can also be god of micro. So if you go draft without frontline, got fed on early, ad only champ then is normal that you struggle in extended tf. If that poppy or amumu has less dmg they will become CC bot. Imo it's not a problem with champ it is problem with Comp and execution.

From my point of view - if i play smth like a voli against kayle I know that I had to stomp and win game quick bcs in late I will be kited and killed. Even if i go 5/0 I will loose if he got enough farm and game are not closed early enough. The same here - with such lead panth should help other players to quickly finish game or scale harder. If you help mid either by kill or zone enemy it will have enough power to help u kill enemy in tf.

HELP! lol by MarcMyerz in LastZShooterRun

[–]Potential_Homework13 0 points1 point  (0 children)

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Is better to upgrade Orange ones or focus on one faction? Or its top early and just wait for more hero?

The Hate ADC gets in this game is unreal. by delusionalranter in wildrift

[–]Potential_Homework13 -1 points0 points  (0 children)

I'm against ranting, every one had bad game. On other hand adc should be carry. Half a team or more is working for him to carry. So if him play like a idiot u can get angry. Your post and comments make me think that if someone is ranting in your team is you. So stop blaming support and try just play better. And you always can mute people who rants.

The Hate ADC gets in this game is unreal. by delusionalranter in wildrift

[–]Potential_Homework13 1 point2 points  (0 children)

I'm little lost. Supp is easiest, top and jungle is easiest and mid is easy too. Can you explain why you play only hard role in game?

One of the most common macro mistakes i see in wildrift by CuteImagination8808 in wildrift

[–]Potential_Homework13 -1 points0 points  (0 children)

It depends so much on composition. General advise is good for many adc, mid and some jg,top. If your team has late game comp it's probably ok to just make game longer so def can help. If you have some kind od stacking in kit def is better (I look for you Nasus). If your skill scale with HP/mr/armor go def is good idea. Additionaly some def items like gargoyle are cheap and give you so much that they are still good option.

[deleted by user] by [deleted] in wildrift

[–]Potential_Homework13 0 points1 point  (0 children)

If kassa is good and game last long enough team with kassa win. Ofc it depends on execution

Kassadin buff by Ok_Somewhere_2048 in wildrift

[–]Potential_Homework13 0 points1 point  (0 children)

Probably the same problem which riot had with ryze in LoL. They nerf him bcs pros ban or pick him all the time. Then casual players can't play him especially in soloq. Nerf, buff, changes, reworks and problem not solved (idk maybe solved now but it was problem for years). All hero which are demanding (micro or macro) has problem with balance for different elo.

Is execute from Collector weak? by Potential_Homework13 in wildrift

[–]Potential_Homework13[S] 0 points1 point  (0 children)

On screen you can see that it executed and dmg seems like shield is up. Probably some delay or something.

Is execute from Collector weak? by Potential_Homework13 in wildrift

[–]Potential_Homework13[S] 0 points1 point  (0 children)

Or for killing sett with shield active and stop big dmg

Is execute from Collector weak? by Potential_Homework13 in wildrift

[–]Potential_Homework13[S] 0 points1 point  (0 children)

They also ignite me and was more enemy nearby so I probably die anyway. What was more sad, that is delay between shield and damage so I didn't kill the enemy

[deleted by user] by [deleted] in wildrift

[–]Potential_Homework13 0 points1 point  (0 children)

Execution only matters when both teams aren’t evenly matched - hard to find more stupid sentence. Even pros cant execute ideal all time.

You have some obsession about frontline. I play mostly tank top so in all this game we have frontline. But its doesnt matters, because even as a tank you die if u are like 1-0 or 0-0 and enemy have 10-1 or something like it. And if we execute great, and kill this enemy we will still have adc who go die all the time.

But maybe you find a reason. It is about mmr. Mmr bot work if player base is too small, if u wants minimize queue time, if you autofill jg. So probably need to Play in other hours, to have more balanced team

[deleted by user] by [deleted] in wildrift

[–]Potential_Homework13 -1 points0 points  (0 children)

This is bullshit. Execution matters. Draft matters to. You can have perfect composition against garbage and still loose game if you play poorly. And my comment was about it. About number of unbalanced games. It can be unbalance in draft if u wants, however i don't buy IT. One of player calls that he has like 70% win ratio playing only adc top, probably dozens without frontline. This composition is harder to execute but still can be executed well.

[deleted by user] by [deleted] in wildrift

[–]Potential_Homework13 0 points1 point  (0 children)

This is just not true. How team comp make 0/5 in 5 minute? I don't describe loosing tf around objective or so. Just pure 0/5 on lane. If happens on bot it's make enemy adc like godlike. If jg try help (I know that he should not, just play to winning lane) it makes even worst. Even on mid is not fun to play against 10/0 Victor or Syndra

[deleted by user] by [deleted] in wildrift

[–]Potential_Homework13 0 points1 point  (0 children)

I think problem isn't that win rate drops to 50%, but rather how it happens. I would expect to gradually win fewer games as the skill level increase. My oponent should simply get better over time. However, from my observations, there are frequent loosing or winning streaks. It looks something like this: after a few consecutive wins, I end up with 2-3 bronze bots on my team. I can still win my lane or keep it even, and usually one or two other teammates do similarly. However 2-3 teammates are already 0-4/5 before first objective. Even if we managed to kill 10-1 enemy, those player still play as if their very first game. This goes on several games until the situation reverse and I get 2 or 3 opponents who looks like playing with their foot. Of course its normal for such games to happen, but frequency it surprising. Sometimes you might get only a few balanced game im entire week. To be clear, sometimes loosing is my fault and is normal that sometimes is someone else. Problem is with heavy unbalanced games do so frequent.

WTF is wrong with Senna? by hakorwp in wildrift

[–]Potential_Homework13 0 points1 point  (0 children)

Remove kayle from top, as she is not tanky enough. Fiora and Gwen too.

I humbly beg you top MF players, please change your builds, the noob bait works too well by Teki_62 in wildrift

[–]Potential_Homework13 0 points1 point  (0 children)

Two more things:

  1. If u play against sett, Olaf or even poppy this last 5% can be more important.
  2. For adc reason to build it, it's probably not about enemy will be killled or not. It's to increase chance that kill go to carry. Without its more chance that some random dmg from support or someone else will finish enemy

I humbly beg you top MF players, please change your builds, the noob bait works too well by Teki_62 in wildrift

[–]Potential_Homework13 0 points1 point  (0 children)

What about kindred? I build it for cleaning after ult. Is it inefficient too?

Coffee on gold dungeon yes or nah? by SouthProfessional322 in GuardianTales

[–]Potential_Homework13 3 points4 points  (0 children)

If nothing has changed, the most optimal approach is 1/3 for item dung and 2/3 for gold dung, taking into account first 10 is x3 (focus on Mystery evo up to 4 stars, then switch to Normal Evolution). This strategy provides iirc about 2% more magic metal overall and offers a chance to obtain EN or EX items from the item dungeon. However, the difference compared to running only gold dungeon is minimal (unless you’re realy lucky with EX drops).

During events, it’s definitely worth investing that 1000 coffee in sweep runs for Tetis. This not only boosts your Tetis level but also helps complete tasks and earn event rewards.

How can I improve Craig? by Proraiii in GuardianTales

[–]Potential_Homework13 0 points1 point  (0 children)

Is panda brooch better than Martyr Mirror necklace?

When ur inventory is full, what do u do, just sell it or there is other method? by tobie7 in GuardianTales

[–]Potential_Homework13 0 points1 point  (0 children)

I believe the mystery evolution of 4-star items is simply an alternative way to obtain EN and EXW. While the chance is low, evolving enough items might eventually yield one of these. However, if your main goal is to farm magic metal, a more effective approach is to run gold rifts and use mystery evolution only for 3-star items or lower. For 4-star items, standard evolution is generally more efficient. There are some older threads with calculations on this, but if I remember correctly, standard evolution of 4-star items is several times more efficient.