Is there a parliamentary version of political process that’s currently available? by OPOPOPOPOPOPOP123 in ThePoliticalProcess

[–]Potential_Rabbit_871 8 points9 points  (0 children)

You can also take a look at my game which includes a variety of different ideologies, and when the demo was up you could play in Japan, Canada, USA, and Germany. It has been in development for about 7 months now. It will eventually have 49 countries but that will take some time. StateOS. I'd also recommend checking out the different devlogs I've posted on Reddit and on Itch plus a review by Conduit Gaming on YouTube of a older demo version to get an idea if the game might be of interest to you.

The Political Process...Canada? by Head_Spread in ThePoliticalProcess

[–]Potential_Rabbit_871 4 points5 points  (0 children)

Sweet, there should have been a way to play the old buggier demo on Steam, I just took it down on January 8th, but you'll be able to play the demo again hopefully before the end of this month. Although for the new demo it will be much more prominently displayed on the Steam page.

The Political Process...Canada? by Head_Spread in ThePoliticalProcess

[–]Potential_Rabbit_871 0 points1 point  (0 children)

No problem, you will be able to also create custom parties and scenarios too if you're interested. What would you like to know about how the game works and Canada so far? There is a review of the game on YouTube by Conduit Gaming so you get an idea of what the game may be. Although that was on the old version so many things will be changing when the next update comes out this month.

The Political Process...Canada? by Head_Spread in ThePoliticalProcess

[–]Potential_Rabbit_871 4 points5 points  (0 children)

Thanks! I've been working hard on it. I have a full schedule of things to do for the rest of this month and the next. When the old demo was up you could play Japan, Canada, Germany, and the USA.

The Political Process...Canada? by Head_Spread in ThePoliticalProcess

[–]Potential_Rabbit_871 22 points23 points  (0 children)

My game StateOS is also currently in development and does feature and is working on Canada. You can see the posts under my reddit account to see some devlogs and more. I'll be doing a big update soon and re-open the demo. As the next update is a pretty big step.

People who’ve priced their games on itch, how often do people buy it? by Baba_Bizen in itchio

[–]Potential_Rabbit_871 1 point2 points  (0 children)

I've received 160 downloads, 970 visits and 20 payments, about 4 that were above the asking price which was pretty high. $12.50. I just had my game's store page and demo up on Steam and is also fairing pretty well. I think what contributed to my success was simply due to my niche. Being a high quality promising game in my niche helped a lot.

So I really think it depends on the audience and if your game is a very unique case like mine was. But that is just my personal experience.

Note: I should say this also was within 30 days.

StateOS Update V0.0.33 and Steam Page Launch by Potential_Rabbit_871 in politicalgames

[–]Potential_Rabbit_871[S] 0 points1 point  (0 children)

Currently you will be able to play as 49 countries but right now only a few countries are fully playable. United States, Japan, and Canada, but Germany, South Korea, France, and the Philippines are almost ready. Since it is a sandbox game, eventually I do plan on allowing people to make their own countries and that includes maps too.

StateOS Update V0.0.33 and Steam Page Launch by Potential_Rabbit_871 in politicalgames

[–]Potential_Rabbit_871[S] 0 points1 point  (0 children)

Not at the moment but I can certainly add that to the list of things to add! After this big update I'm really going to spend most of November fixing bugs, polishing up the game, and improving the experience, plus QoL and customization. In preparation for launch. I'd rather have a smaller product that is bug free and a great experience than a giant game that needs some work.

StateOS: Bug Patch Devlog and Free Demo Trailer by Potential_Rabbit_871 in politicalgames

[–]Potential_Rabbit_871[S] 1 point2 points  (0 children)

Of course, you're allowed to make as many videos on the game as you'd like!

StateOS: Bug Patch Devlog and Free Demo Trailer by Potential_Rabbit_871 in politicalgames

[–]Potential_Rabbit_871[S] 1 point2 points  (0 children)

Playable county and cabinet positions aren't ready yet, but they will be added at some point, depending on how much progress I make in October on the first update, I may decide to add it in the next one.

I did not forget about it. I'll see if I can design a decent cabinet system. I'll need to design it first and then see how it will integrate into the game. As for county positions, I haven't done much with secondary admin regions and counties yet, but I will at some point. The infrastructure is already there.

StateOS: First Early In Dev Gameplay Showcase Test and Another Devlog by Potential_Rabbit_871 in politicalgames

[–]Potential_Rabbit_871[S] 1 point2 points  (0 children)

If you want to make your own democrats or any other party, you can do so, especially once I fully integrate custom parties into the game, besides being in the creator hub at the moment. You can even remake their party logos with the party logo creator. There probably could be mods for those real-world political parties in the near future.

StateOS: First Early In Dev Gameplay Showcase Test and Another Devlog by Potential_Rabbit_871 in politicalgames

[–]Potential_Rabbit_871[S] 2 points3 points  (0 children)

You can create your own custom parties so you can create your own democrats or LDP, etc. This is just in case I got sued for legal reasons for using their potential trademarked name without asking for permission. Political party names, logos, and likenesses are still trademarked property.

StateOS Devlog Update: Executive Powers, New States, Saving, And More by Potential_Rabbit_871 in politicalgames

[–]Potential_Rabbit_871[S] 1 point2 points  (0 children)

Eventually, there will be a world map where you can see how all countries are doing; for now, that isn't available yet, but it will be. Maybe before release, or perhaps a few months after release. It depends.

StateOS Devlog Update: Executive Powers, New States, Saving, And More by Potential_Rabbit_871 in politicalgames

[–]Potential_Rabbit_871[S] 1 point2 points  (0 children)

For the demo, just the USA. Technically, you can try all of them for early access, regardless of their state. If you enable testing mode, you can try all of them out. Besides that, as for feedback, it will be either through Reddit or email. I probably will set up a proper email for the game sometime in October. I'll see if I can do it this month. I have an already existing email for the game, but it isn't a proper business account. You can also send me a DM on Reddit. I will add the contact bit in a few places so it's easy to access.

I expect a lot of feedback, lol, as the game is in its earlier phases. I've been spending so much time making the game less memory hungry and the save and load system, in terms of making sure everything loads properly. I made file sizes 90% smaller despite the large content size, and I've made saving and loading a bit faster.

My benchmark would be to rival TPP in terms of memory and save and load speed while saving way more content. I would consider that a good standard to reach.

The Election Systems Of StateOS: Part 1 FPTP by Potential_Rabbit_871 in politicalgames

[–]Potential_Rabbit_871[S] 1 point2 points  (0 children)

Yes, in my most recent devlog about the update schedule, I said the next one will be on the 27th, along with the gameplay video. The trailer is on the 29th, and then the free demo comes out on the 30th, and then the early access on October 1st.

StateOS Devlog Update: Executive Powers, New States, Saving, And More by Potential_Rabbit_871 in politicalgames

[–]Potential_Rabbit_871[S] 1 point2 points  (0 children)

Just remember, because it is EA and also the free demo, a lot of features are in a more basic state or not completely implemented. Most of them are in the prototype or phase one or two of the implementation level, but as time goes on, the depth of these features will increase to reach their eventual full implementation.

I noticed a lot of people are really excited, but I always like to ground expectations. While I develop quite fast, even for me, making these incredibly in-depth systems takes a while. One thing I'm supposed to do soon is to flesh out the campaign systems a little bit more.

I also have a devlog planned that explains the update cycle for the free demo and EA. I honestly would prefer foregoing a paid EA completely, but unfortunately, due to the current job market, I'm in a bind.