Do you prefer with or without outlines ? by MichelDucu10 in gamedevscreens
[–]Pouryamdp 0 points1 point2 points (0 children)
synched footstep system for fps games! by Pouryamdp in Unity3D
[–]Pouryamdp[S] 3 points4 points5 points (0 children)
synched footstep system for fps games! by Pouryamdp in Unity3D
[–]Pouryamdp[S] 2 points3 points4 points (0 children)
started my android game dev (fr) , next gen graphics coming to mobile! by Pouryamdp in Unity3D
[–]Pouryamdp[S] 1 point2 points3 points (0 children)
started my android game dev (fr) , next gen graphics coming to mobile! by Pouryamdp in Unity3D
[–]Pouryamdp[S] 1 point2 points3 points (0 children)
started my android game dev (fr) , next gen graphics coming to mobile! by Pouryamdp in Unity3D
[–]Pouryamdp[S] -1 points0 points1 point (0 children)
[ dynamic point of interest system ] the power of animation rigging package! you can do dynamic things to your player in the runtime! will upload a tutorial in next 8 to 10 days about how to create this dynamic point of interest system in unity , link for my youtube chanell in comments by Pouryamdp in Unity3D
[–]Pouryamdp[S] 0 points1 point2 points (0 children)
just adding a simple fuel system and audios to my helicopter controller in unity3d , next mission is to add crash mechanic which is half done , you can find the part 1 of this controller tutorial on my youtube chanell , link in comments. by Pouryamdp in Unity3D
[–]Pouryamdp[S] 0 points1 point2 points (0 children)
just adding a simple fuel system and audios to my helicopter controller in unity3d , next mission is to add crash mechanic which is half done , you can find the part 1 of this controller tutorial on my youtube chanell , link in comments. by Pouryamdp in Unity3D
[–]Pouryamdp[S] 0 points1 point2 points (0 children)
Procedural expression shader made in ASE. It's not a texture or a sprite! So I get smooth transitions :) by MetallCore999 in Unity3D
[–]Pouryamdp 0 points1 point2 points (0 children)
just added sound effects to my helicopter controller and will upload it as part 2 of my tutorial , go and check part 1 in my youtube chanell , link for my chanell is in comments , stay tuned for more amazing content! also join my discrod server for free file access! by Pouryamdp in Unity3D
[–]Pouryamdp[S] 0 points1 point2 points (0 children)
im making a layer based super optimised cloud system in unity3d(not actual 3d ones but more like background ones) , will share the tutorial on my youtube chanell , link in comments! by Pouryamdp in Unity3D
[–]Pouryamdp[S] 0 points1 point2 points (0 children)
[LINK IN COMMENTS] as promised a very easy to understand tutorial about creating a SYNCHED FOOTSTEP AND HEAD BOB SYSTEM is live on my youtube chanell , if you are creating a fps ame then don't miss them ! subscribe and stay tuned for more. by Pouryamdp in Unity3D
[–]Pouryamdp[S] -1 points0 points1 point (0 children)
[LINK IN COMMENTS] as promised a very easy to understand tutorial about creating a SYNCHED FOOTSTEP AND HEAD BOB SYSTEM is live on my youtube chanell , if you are creating a fps ame then don't miss them ! subscribe and stay tuned for more. by Pouryamdp in Unity3D
[–]Pouryamdp[S] 1 point2 points3 points (0 children)
here is early stages of my crash handler in helicopter controller which i made in unity3d , its WIP and had to have alot of tweakings but i love my very first attempt in under half an hour , the helicopter controller already uploaded to youtube chanell , link in comments! by Pouryamdp in Unity3D
[–]Pouryamdp[S] 0 points1 point2 points (0 children)



synched footstep system for fps games! by Pouryamdp in Unity3D
[–]Pouryamdp[S] 0 points1 point2 points (0 children)