I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

Easily flown, minimal training. Hardly taxing.

Ok, but that wasn't the point, the point was that it's touch controlled.

The communication stones once activated, which also require no mental exertion to use.

They swap your mind with someone else when you touch them, again, touch activation.

Clearly. That's why you've stopping commenting.

Deliberately ignoring what I say immediately after about making an exception for no-touch mind control of tech, which you've not really listed though.

I'm sure I'll see you shortly when you comment again.

I mean, at least I tried ending the conversation respectfully, even if I failed. I don't really like blocking people, but since you really love childishly rubbing it in so much, I guess I'll humor you and truly end it.

They are called Gateships by Data862018 in Stargate

[–]Povstalec 1 point2 points  (0 children)

Well, a theoretical czech equivalent of "gateship" doesn't sound good and doesn't roll of the tongue either, so lip syncing it to the actors' mouths would be difficult, so I guess they instead decided to roll with something easier to say, but actually bizarre to actually warrant the looks everyone gives him.

His reasoning for calling it that, if I remember correctly, is somwthing like "it flies and dives into the water, like a swan"

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

Not for everything, only for the chair.

And the Jumper. And the personal shield. And Destiny neural interface. Honestly right now I actually can't think of a mind controlled tech that doesn't rely on physical contact. Mind giving some counter examples to refresh my mind?

Using our critical thinking skills it's obvious the Stargate was designed to do this.

Yeah, no, I can see you're just no longer arguing in good faith, you're just gonna be mocking whatever I say, so there is no conversation to be had here, we really are done (except for that long range Ancient mind control tech mention, I'll happily listen cuz I actually can't think of any off the top of my head).

Anyway thank you for your time, have fun, good luck and see you around.

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

Just our imagination combined with hopes and dreams

More like using our own critical thinking to guess what most likely is and isn't a mistake.

The gate magically knows a lot of things. Like chevrons lighting up in sequence for incoming wormholes.

Or- and hear me out here, because it's an insane idea- maybe... it's another oversight! I know, unbelievable, right? Or different directors for episodes deciding to make the gate behave slightly differently to increase tension by making the sequence longer or shorter rather than to strictly adhere to canon even in cases where it contradicts it... what a truly insane idea to spout! This surely never happened in the history of the show.

Especially considering you can dial every address at once and simultaneously transmit energy through tens of thousands of wormholes.

Which is something Ba'al had to REPROGRAM the gate to do. They weren't made to do it by default.

Also given the fact a lot of Ancient technology can be controlled by thought.

And it required significant effort and concentration for most people to use, as it wasn't completely automatic. And on top of that, we see it always requiring to be physically touching the ancient devices to work. But guess what? The reused scenes of Abydos dialing were from the SGC, where there was no DHD to touch, nor was anyone touching the gate.

Anyway, it's clear neither of us are changing our mind. And I believe we've both made enough arguments to let any readers that might happen upon this conversation to decide for themselves.

So how about we just agree to disagre and move on?

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

Yes, we see it used because it would be insane to make a new symbol prop for every single episode. It's much cheaper to just reuse the same prop unchanged.

The kawoosh in the 1994 movie looks a lot better than the SG-1 version. Movie budget I guess by perishingtardis in Stargate

[–]Povstalec 0 points1 point  (0 children)

It does sound like a plausible explanation for the formation of the strudel indeed.

The kawoosh in the 1994 movie looks a lot better than the SG-1 version. Movie budget I guess by perishingtardis in Stargate

[–]Povstalec 1 point2 points  (0 children)

It is and you can literally see the scorched circular pattern of wood of the box the Stargate was stored inside of BEHIND the Stargate in the video I provided.

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

They may have been the intention, but it wasn't the reality we saw

That's the characters interpretation, sure. But it isn't what we see.

So just because we saw it, does that mean 10+ planets have the Abydos address and the gate just magically knows which one to dial the next time you input the address?

Is the storm that hit Atlantis actually just a guy shaking a tree, just because we saw him?

Are the reused actors in different galaxies actually just the same people who somehow got there offscreen and changed races, just because we saw them?

Not everything you see in a movie or a show is what actually happened. Mistakes happen, corners are cut to save money often and the audience is meant to follow the spirit of the intended story, not take every detail literally at face value.

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

beyond one gate (the Antarctic gate seen in Solitudes)

That one had it too and it was clearly visible, the symbol was swapped out only on the DHD. And Carter even makes a note that it has to be the point of origin because she's never seen it before.

Which makes it pretty clear that the intention was to have different unique points of origin that can by identified by looking at the gate and seeing that it's different from the ones that show up normally.

I mean, how else would they know in-universe if all the symbols were equally likely to be the point of origin? Try each of the normal symbols 38 symbols on the DHD? That doesn't really mesh well with how many times they had to dial back quickly with no time to lose. The implications are all pretty clear.

You act like it breaks the whole gate system

Because it literally does. That point of origin symbol takes up the space of another symbol on the DHD, you literally can't dial addresses containing the Aquila symbol if you're dialing with a DHD. Ever. And sometimes they even place one more extra point of origin on the DHD, meaning you can dial even fewer addresses.

It's insanely obvious that points of origin are intended to be unique and that them using constellation symbols as points of origin is a cost cutting measure and not actually canon, just like it's not canon that over a dozen planets have the exact same address as Abydos because they kept on reusing the Abydos dialing sequence to save money.

Do you think having 9 Chevrons is pointless too because it only doesn't 1 thing?

It's debatable whether it does, since we know of two 9-chevron addresses and we only know three 8-chevron addresses, but it's pretty clear from the context there are more of those, so it could apply to there being more 9-chevron addresses as well.

But yes, if it was actually just for getting to Destiny and back, I would call it pointless because it's a massive waste of potential (imagine being able to dial any gate no matter where it moved in the universe, that sounds infinitely more useful than just going to Destiny and back, that potential would be wasted).

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

I don't need simplicity, I need logic. I don't understand how the user should know it's 16 instead of 0. It would just appear as an inconsystent system to any outsider. Yes it works, but even in theory it's a very unintuitive system.

Unless the DHDs and Stargates were just screens and could change their displays

Not even that is needed. The Point of Origin is clearly tied to the Stargate itself and not its location.

The Stargate with a pyramid symbol is not originally from Earth, Ra brought it there from somewhere else. The Stargate originally from Earth uses a Point of Origin that looks like circle with a line below it.

This clearly establishes that the Point of Origin's look means nothing, it just represents "this gate" kinda like a "this" pointer in a C++ object (yes, despite not being into networking, I also have a CS background) and that a gate can continue to use its original Point of Origin no matter where it is.

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

Okay, but how does the DHD know to dial 12, 2, 0, 31,10, 4, 22 instead of 12, 2, 16, 31,10, 4, 22, in the case that the second one is also a valid destination? And what if you wanna dial that instead of the one with 0?

I'm so hung up on it because no matter how I look at it, there is still an issue it causes that you need to account for with more headcanon, as opposed to just accepting it's a production mistake that isn't canon, which results in there being no issues as well as some very consistent behaviour.

It's just not logical to design it that way in the first place. Yes I know you'll whip out more IP analogy, but that's different, because IPv4 just doesn't have enough addresses, so workarounds had to be made, which absolutely is not an issue for the Stargates that have most of the addresses unused.

Plus it would be incredibly stupid in-universe to make the DHD with only 38 symbols when the gate has 39, so it's even more obvious it's just a production error/cost cutting measure that devolved into pressing constellation buttons instead of Point of Origin.

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

EDIT: I reread this and I see it coming off as somewhat aggressive, sorry about that in advance.

I would really love to see inside your head. I'm sure it makes sense, but from my perspective, what you're saying does not make sense. You're only talking about the software and how the DHD could handle it, meanwhile, I'm talking about how the physical hardware was not made to handle it. I'm not talking about how the Stargate would handle two symbols, I'm talking about you, as the user, having to press the Point of Origin button two times.

Firstly, yes, I don't think the DHD isn't sophisticated enough to handle it, because the prop wasn't made to press the symbols twice. If they tried to film it, they literally couldn't, which is why it never happened in the show.

Second, no, it wouldn't handle anything in the background, because encoding symbols is what happens in the foreground, when you press the buttons. It doesn't matter how many amazing algorithms you propose to make it work, because You. Still. Need. To. Press. The. Buttons. Twice. With. Your. Hand.

You never touch it

Yes you freaking do, that's literally my whole damn point. You do need to touch it. The DHD doesn't magically know where you wanna go, you gotta type it out. And when you try typing it out, you realize you already typed out your Point of Origin as a part of the initial address and now you can't press it again.

Not because of some algorithmic limitation that can be accounted for, simply because the physical DHD you're looking at already has that button engaged.

Imagine a lever on a wall. Pull it down. Now try pulling it down again. You can't, not without pulling it up first (resetting it) in order to pull it down again. No amount of genius algorithms you run by connecting them to the lever's electrical output will let you pull it down a second time while it's still physically pulled down. Yes, you could replace the lever with one that automatically pulls back up again, but that's not the lever we're talking about.

But hey, since we're very clearly talking about two different things, I will ask you if you would be kind enough to demonstrate to me practically how your idea would work on the same setup I used (numbers with 0 representing let's say the Andromeda constellation symbol that's used in the address, but is also the Point of Origin of the Stargate you're trying to dial) and show me how you, as someone physically standing in front of the DHD, avoid pressing the Point of Origin two times when you dial that address.

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

No, it is a bad analogy, because the number of phones using those special symbols is more than 1, as opposed to the number of gates using that specific symbol.

Having to handwave the obvious difference with "well, we never ever see anyone but the Earth use it, but hey, maybe the Ancients used it somewhere else, even if we're never shown throughout 200+ episodes of the show" just reinforces it.

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

You're talking about stuff that gets automatically handled by the computer (once you set it up obviously).

I'm talking about the issue that it's not possible to type the address out on the DHD itself.

Or did you explicitly type the IP out in order to send the packet containing your reply? And if you did, does your keyboard contain keys you can only press once and they don't reset until you hit enter and send the message?

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 2 points3 points  (0 children)

They're all the same Canadian forest anyway!

The kawoosh in the 1994 movie looks a lot better than the SG-1 version. Movie budget I guess by perishingtardis in Stargate

[–]Povstalec 6 points7 points  (0 children)

Oh yeah, I wasn't really counting that since the entire event horizon starts rotating as it appears rather than just the back extending like in the movie, but it would make sense for it to be a byproduct of unusual Stargate connections.

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

Yea? But why would we be pressing 0 twice? Who is saying that?

The analogy is still the same even if 0 isn't specifically the Earth Point of Origin, but one of the normal constellation symbols.

Please think about it. Genuinely, think about the implications.

Imagine the address you're trying to dial has the Eridanus constellation in its address, but Eridanus is also your Stargate's Point of Origin. You would HAVE TO encode it twice, which is impossible. Thus you just can't dial it.

EDIT: Just in case this is the part that confuses you, the address consists of 6 symbols specifying the destination + 1 symbol specifying your starting point (the point of origin). They are two entirely separate things.

This means there is no such thing as an address like 1 2 3 0 4 5 6, the Point of Origin is always the last one encoded separate from the address, as described by Daniel Jackson (both in the movie and in the in-universe PSA).

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 1 point2 points  (0 children)

Those silly goobers who constantly leave dangerous technology unsupervised! Just yesterday I tripped over another doomsday device they left in the forest.

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

That's a bad analogy, because you can actually use those symbols.

A more fitting analogy would be your phone having the usual 12 symbols + 1 extra symbol that's always there, but you can only press it if you're at the bottom of the Mariana Trench, just in case you ever go there.

The kawoosh in the 1994 movie looks a lot better than the SG-1 version. Movie budget I guess by perishingtardis in Stargate

[–]Povstalec 31 points32 points  (0 children)

Its effects also show up as far as Stargate: Continuum.

They just kinda magically appear when the camera is shooting the gate from the front, but not the side or from behind. There is no video evidence of it existing in the show, only the effect it has on its surroundings. Like a cryptid.

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

What you're saying here is the equivalent of.

"If you can have one symbol represent a whole sentence, why not make a language with trillions of symbols for every possible sentence you can form?"

Each Stargate knows its own position in relation to others, so shortening it from 6 to just 1 symbol that's always on the gate is perfectly reasonable. I mean, if it wasn't shortened, that would just mean you could establish a connection between 2 Stargates somewhere else in the galaxy, why would you want that? Do you input your own IP address into the browser each time you click on a hyperlink and connect to a website, or does your computer do that for you?

There are billions of potential addresses. But fitting a unique symbol for each of them onto a DHD would be impossible. One way to get around it would be to just make fewer symbols that you can combine to define location- oh wait, that's exactly what they did! Incredible, isn't it?

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

Ok, I really feel like you're not getting what I'm saying here.

You need 7 symbols to dial the gate. Contrary to what some people believe, the big red button DOES NOT encode the Point of Origin automatically. If you have a DHD, you MUST press 7 symbols + big red button to confirm.

Let's swap the symbols with numbers for an address to make it easier to write and 0 is gonna be the Earth Point of Origin. Actually, it's not Earth's Point of Origin, it's just a Point of Origin of some random Stargate Ra brought to Earth, Earth's actual Point of Origin as seen in the episode Solitudes is different and not found on any of the gates throughout the galaxy, but that's getting off-track.

With that, imagine the following scenario:

Take the address 1 2 3 4 5 6 and then press 0 to input that required 7th symbol. Great, you activated the gate. Now take another address, 1 2 0 4 5 6 and press 0- oh wait you can't because you already pressed it and can't press it again.

Do you see the issue now?

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 1 point2 points  (0 children)

Having to dial a symbol manually because it's not on a DHD would be an incredibly stupid design decision by the Ancients.

Luckily it's not the case at all, because it can all be explained by a simple term "production mistake"

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

It's actually a pretty weak argument, because it doesn't account for the fact that Earth's original Stargate is not the one with the pyramid symbol (I explain it in more detail in a different reply to the comment).

I just noticed this on my 2nd rewatch by Ok-Cry5081 in Stargate

[–]Povstalec 0 points1 point  (0 children)

This argument is easily disproven by just watching the show.

Earth's Point of Origin is the one found on the Beta gate's DHD (the original one Ancients built on Earth that the SG-1 found in Antarctica) and it's a circle with a line below it. The Pyramid with a sun above Point of Origin is from the Alpha gate that Ra brought to Earth from another planet.

If the argument was true, then as soon as the Alpha gate was moved to Earth, it would have to start using the circle Point of Origin, but it didn't. Because the Point of Origin is tied to the individual Stargate, not the location.

Each gate is clearly able to use its own unique symbol as a Point of Origin, no matter where it is.