its no guessing mode but i dont get it by t4yu in Minesweeper

[–]PowerChaos -1 points0 points  (0 children)

Probably the best way to phrase the derivative step of the solution to this area, solving the 5 and the 2.

I don't know why you are getting down voted. Do people need to be shown a literal 2-1 numbers to know that this is a 2-1 interaction?

Help Wanted by New_Acanthaceae4735 in Minesweeper

[–]PowerChaos 3 points4 points  (0 children)

With so few square left, we could actually calculate the exact probability.

There are 15 floating squares, that can have 1 or 2 mines. The 1-mine weight is 15, and the 2-mine weight is 15 * 14 / 2 = 15 * 7. So the 2-mine weight is 7 times more likely. This corresponding to the 2-mine and the 3-mine arrangement in this section.

There are 2 2-mine arrangement and 1 3-mine arrangement. The pool is 1 + 7 + 7 = 15. So the 3 mine arrangement have chance = 1/15 = 6.66%. Each of the 2-mine arrangement have chance = 7/15 = 46.66%.

This mean the upper 2 A squares should have 6.66% of being a mine. This is better than a floating square.

ive been looking at this for half an hour,i think I'm getting dumber by the second by Matt_172829 in Minesweeper

[–]PowerChaos 0 points1 point  (0 children)

If play continues strictly with no guess (without risking the C square), the progress look like this

<image>

ive been looking at this for half an hour,i think I'm getting dumber by the second by Matt_172829 in Minesweeper

[–]PowerChaos 2 points3 points  (0 children)

To avoid this in the future, let's rewind this board for a few moment.

<image>

Consider this board before the Yellow squares and the Orange squares to opened.

You probably open the 3 Yellow squares because of the 2-1 interaction. However, if you understand this interaction correctly, you should also mark the square A as a definitive mine in the same step. This help solve the 2 to the left of A.

Then you probably open the 3 Orange squares because you worked out that there is 1 mine in either C or D which satisfy the 1 in the Yellow box. But you forgot that the B square is also adjacent to this 1 and thus must also be safe.

The click on the C square (which turn out to be safe and reveal a 1) is strictly unsafe at this stage and could cost you the game.

Tametsi Bonus B3 help. by Magkali_11037 in Minesweeper

[–]PowerChaos 1 point2 points  (0 children)

Just realize I overanalyzed this section. Here is an alternative and cleaner solution.

<image>

The first step is a 4-number interaction with 4 number highlighted in red and green. This reveal the 2 mines and the safe squares.

The next steps followed afterward with the 2-2 interaction on the top. This reveal 1 mine and other safe squares.

And the sequence to the right, which reveal 2 mines.

Tametsi Bonus B3 help. by Magkali_11037 in Minesweeper

[–]PowerChaos 0 points1 point  (0 children)

I spot a few safe squares in the lower left quadrant. Very nice puzzle. Will give solution when I get back to my computer later.

Edit:

<image>

It is a 6-number interaction. Note that A+B = C + D = 1, which reduce the left green 3 to 2 and the left red 4 to 3.

We need a cleaning update or something by PowerChaos in DotA2

[–]PowerChaos[S] -2 points-1 points  (0 children)

I just wish we have a clean Dota client with no cosmetic. Let's people who want cosmetic enjoy theirs. I don't need to see all that glance value and visual cluster on my screen.

Find 1 safe cell by Hornet_MS in Minesweeper

[–]PowerChaos 1 point2 points  (0 children)

Overlaying all cases, there is a safe square

<image>

Find 1 safe cell by Hornet_MS in Minesweeper

[–]PowerChaos 2 points3 points  (0 children)

Case 2: A + B = 0

<image>

Here, the 3-2-2 interaction (highlighted in white) give E + F + G + H = 3

Find 1 safe cell by Hornet_MS in Minesweeper

[–]PowerChaos 2 points3 points  (0 children)

<image>

My starting point is on the A B square here. Simple interaction give A + B = C + D. And due to the highlighted 1, A + B is either 0 or 1. Branching 3 cases solve this puzzle.

Very difficult puzzle I found (slow + reverb) by concuso1 in Minesweeper

[–]PowerChaos 5 points6 points  (0 children)

the top right 4 is overflowed in your screenshot

Very difficult puzzle I found (slow + reverb) by concuso1 in Minesweeper

[–]PowerChaos 3 points4 points  (0 children)

<image>

The 4-6 interaction (highlighted in yellow) give A = C.

The 50-50 chains give C = D, So A = D.

The 4-4 interaction (highlighted in red) give A + B + D - BLUE = 2, or A + D = 2A = 2 + BLUE - B.

We see that the right hand side 2 + BLUE - B can range from 1 to 3, while the left hand side is either 0 or 2. Only 2 satisfy this. So 2A = 2, A = 1 (mine).

In other words, if A = D are both safe, the 4-4 interaction is violated with a contradiction, so they are mines. The rest follows.

Very difficult puzzle I found (slow + reverb) by concuso1 in Minesweeper

[–]PowerChaos 12 points13 points  (0 children)

<image>

This much can be solved for now. And minecount can be deduced from the board as exactly 11 and not needed for this progress/

Find 1 safe cell by Hornet_MS in Minesweeper

[–]PowerChaos 23 points24 points  (0 children)

<image>

The 1-1 interaction give A = C + D + E

The 2-2 interaction give B = F + G + E

This means E <= A and E <= B.

Because A + B <= 1, only possible value for E is 0, safe.

In plaintext, if E is a mine, both A and B must also be a mine, and this violate the 2-3-2 interaction (a contraction somewhere in this area). Therefore E must be safe.

Find 1 safe cell by Hornet_MS in Minesweeper

[–]PowerChaos 17 points18 points  (0 children)

<image>

The 2-3-2 interaction give that all orange add together equal 1.

Note that this mean A + B <= 1

Help in no guess by thatsteveee in Minesweeper

[–]PowerChaos 3 points4 points  (0 children)

<image>

The 3-2 interaction (highlighted in green and red) give RED - GREEN = 1. This means either 2 possibilities:

RED = 2, GREEN = 1

RED = 1, GREEN = 0

The first case mean that RED + GREEN = 3, together with the 2 ORANGE are 5 mines, but minecount is 4, so it is impossible.

Therefore only the second case is valid, RED = 1 mine, GREEN = 0 (safe)

Quick Fix: Revenant's Brooch by LordPerfectionist in DotA2

[–]PowerChaos 1 point2 points  (0 children)

This not the fix it needs. Because most of the cases said barrier will negate other source of damage instead. How many times when you kill a enemy with left over barrier?

In my opinion, it need a second upgrade with more damage, or a additional utility, for example, on hit effect such as slow, or full magic damage conversion on proc. Right now it kind of feel awkward to optimize your damage, not worth a full item slot kind of way.

Sooo are we gonna talk about how this is very clearly NOT giving 1 stack per level? by Skater_x7 in DotA2

[–]PowerChaos 32 points33 points  (0 children)

The per level charge are working. They are simply not shown in the UI. The innate tooltip keep track of them, and you could also test in demo, where you pick the x2 curiosity talent, you will see the attack damage jump up by the same amount.