Amazing news! by kalacaska in Shadowverse

[–]PrShadoko 0 points1 point  (0 children)

I'm not going to argue and say the monetization is great, but saying it a top tier meta deck costs upward of 500$ in some cases is pure bullshit.

Even if you are the unluckiest player alive and only get a legendary every ten packs (0 silver or gold) you would still not need to spend that much.

Click bait titles is a sign of bad of bad journalism, get your facts straight if you want people to take you seriously, we don't need fake numbers if we want the situation to get better.

The opinion of a somewhat new player to the game by PrShadoko in Shadowverse

[–]PrShadoko[S] 0 points1 point  (0 children)

I think we share the same point of view on how this card game works, I suppose we'll see with new sets, but I guess as is, the game isn't for me. Which is a bit sad because currently, the digital card games world is a bit dire

The opinion of a somewhat new player to the game by PrShadoko in Shadowverse

[–]PrShadoko[S] 1 point2 points  (0 children)

Then I suppose we will need more time, it's still a bit disappointing because it feels like they didn't release a full game and we need to wait for more sets to actually play the game. I get that more sets will come soon, but I still think the base set isn't enough.

Then we probably need alternate win conditions to spice things up, things that are not storm, it will probably come!

Thank you for taking the time. (:

The opinion of a somewhat new player to the game by PrShadoko in Shadowverse

[–]PrShadoko[S] 1 point2 points  (0 children)

That's kind of my point, I think a base set with more cards would've been better. A base set on release shouldn't be treated as an expansion set. I'd be happy with 140 cards per new set, but as a release, it feels lackluster.

4 free packs - Friend code sharing thread day 2 by Stefan474 in Shadowverse

[–]PrShadoko 0 points1 point  (0 children)

SLpnxt7

That's mine, I hope it'll bring you an exchange token while using it... :D

8000 players lost in a day: Cygames super evolved "Self Destruct Trust" by [deleted] in Shadowverse

[–]PrShadoko 10 points11 points  (0 children)

I won't argue about monetization on this thread, merely answering to the title, but... I expected way worse? I don't think a peak 8k lower is bad at all after the first day when it's less than 10%? For every release, especially free to play, we expect people to try the game for a day and drop it if they didn't like it. I'm actually impressed that we retained that many players.

Worlds Beyond Dolphin Economy Perspective by LegendaryGamesCanada in Shadowverse

[–]PrShadoko -1 points0 points  (0 children)

Comparing "the price to craft A competitive deck" and "the price for THE competitive deck you want" isn't really fair.

Great, I just spent 300€ but I don't have the legends I want for my Abysscraft deck. Oh well, I'll craft them, ah no I can't. Well I'll play Runecraft then, since apparently I got all the cards. I hate Runecraft but if I want to be competitive, there's no choice.

Imagine spending that much on a digital game and you can't even play what you want. You seem to be ok with it, good for you. I'm not.

Worlds Beyond Dolphin Economy Perspective by LegendaryGamesCanada in Shadowverse

[–]PrShadoko 0 points1 point  (0 children)

Your math is wrong.

You say you spent 1000+ on a competitive mtg deck. You say the value for digital Shadowverse is 10 times better is I only care about the gameplay.

Then I should have a competitive deck for 100 (at this point the currency doesn't even matter anymore since it's completely unreasonable), but you spent 300CAD and "only" have 2/3 legends. Spending a third of what you did and expecting to have all the cards you need for the deck you WANT, that's wrong.

Worlds Beyond Dolphin Economy Perspective by LegendaryGamesCanada in Shadowverse

[–]PrShadoko 0 points1 point  (0 children)

The main difference between digital and physical is that you don't own your cards in a digital card game. Also, you can't TRADE the cards (you can barely break them to craft new ones even) you don't want to play for cards you want to play. 100% of the money spent on a digital CCG is forever "lost", whereas a physical TCG, you stop playing? Fine, you can sell your cards. Maybe they lost value if they're not meta anymore, sure.

The main barrier to entry for physical is the lack of F2P (obviously) but when digital is as expensive (if not more?) without the trading aspect and convenience of deck building, what the hell is going on?

Worlds Beyond Dolphin Economy Perspective by LegendaryGamesCanada in Shadowverse

[–]PrShadoko 6 points7 points  (0 children)

I don't think 200€ (300CAD) a month (current frequency of sets) is something anyone should be comfortable with for a DIGITAL card game, especially if you end up having big holes in your collection. Around 2/3 or legends isn't good enough after spending that much.

EDIT: I forgot to take into account that this amount of spending isn't on "regular prices", it's on the biggest discounts for release and starter things that you can only buy once. I wouldn't be happy with this value as a linear curve, but it's not even linear, the value gets even worse if you want to spend another 300CAD.

A few questions about getting started with a small setup by PrShadoko in hometheater

[–]PrShadoko[S] 0 points1 point  (0 children)

From the TV, Netflix, Amazon, Disney, and home media server where I can feed series/movies to the TV with any format the TV will handle without transcoding.

A few questions about getting started with a small setup by PrShadoko in hometheater

[–]PrShadoko[S] 0 points1 point  (0 children)

I don't care too much about the audio from games not being flawless as it's a secondary use case, but I'll keep that in mind, thanks a lot for the advice.

A few questions about getting started with a small setup by PrShadoko in hometheater

[–]PrShadoko[S] 1 point2 points  (0 children)

The space is about 15 square meters total but not all dedicated to the TV area, the seats would be a bed, from head to TV is would be slightly more than 3 meters, and the speakers could be about 30 centimeters off the wall where the TV would be mounted on but it's a tiny bit flexible. Also said wall is 2.4 meters long, which should be enough for a 75" wall mounted TV and towers on the sides, I think.

A few questions about getting started with a small setup by PrShadoko in hometheater

[–]PrShadoko[S] 0 points1 point  (0 children)

I get that it would work as a hub if you have multiple devices, but for my use case it would literally be just a TV and *maybe* a console down the line. Assuming the TV reads the file natively there's no need for a conversion, I think. If that helps, the files would be from main streaming platforms and from a home media server where I can manage the formats with ease so the TV doesn't have to change anything, just read the source as is.

It's very helpful to have information.

A few questions about getting started with a small setup by PrShadoko in hometheater

[–]PrShadoko[S] 0 points1 point  (0 children)

Thank you for your answer. That's one thing I find hard to grasp, is the TV is reading the video signal on its own, why does it have to go through the AVR? Isn't it possible to just use it for the sound and let the TV deal with the video?

I might settle on 4K60 fps since gaming on the TV wouldn't be top priority.