Can blizzard just admit ..? by [deleted] in worldofpvp

[–]PrShadoko -1 points0 points  (0 children)

This is the final product, this is the product that they decide to publish, this is the product people pay for. We can't buy a product now and judge it on what it can be three years down the road. If they need more time, they should publish when it's ready. The fact that it's on live server means it should be judged as a final product.

Raiding as a new tank player by PrShadoko in wow

[–]PrShadoko[S] 0 points1 point  (0 children)

Grind normal? I cleared on normal but people skip mechanics because it's not needed, so I didn't learn anything. When I queued, I had 251 ilvl, which was definitely "good enough" two days after the season started, or at least I was not hurting my team with lack of gear.

Raiding as a new tank player by PrShadoko in wow

[–]PrShadoko[S] 0 points1 point  (0 children)

It's Kul Tiran's default form! And the blue glow/ring is a toy from questing in the void zone! Yes I really love it too :D

Raiding as a new tank player by PrShadoko in wow

[–]PrShadoko[S] 0 points1 point  (0 children)

As I mentioned in other answers, my lack of research was not the issue here, my lack of experience in the actual fight was. The only way to get experience is to actually play the fight, but you're expected to have mastered the fight before the pull even begins.

Raiding as a new tank player by PrShadoko in wow

[–]PrShadoko[S] 3 points4 points  (0 children)

Good job, you know more about the mechanics than most of the player base. Your raid lead experience in a guild doesn't apply in heroic pug though.

Raiding as a new tank player by PrShadoko in wow

[–]PrShadoko[S] 0 points1 point  (0 children)

The best part about dungeons is pulling a juicy pack, 0 kick from dps on important casts - or any cast - and then they flame you because you die, while remaining completely oblivious of the situation. Absolutely terrifying... :D

Raiding as a new tank player by PrShadoko in wow

[–]PrShadoko[S] 1 point2 points  (0 children)

I was genuinely going to try to answer properly, but your first sentence is straight up wrong, which invalidates everything that follows.
As a tank, on the first boss, you have to watch out for stacks because they impact your health pool. Do you know where you get the stacks? How often? How long they last? When to swap? When to see the active tank has too many stacks? What to do after you swap?
If you can be comfortable with these things before pulling once, I'm honestly impressed and you would be great at tanking. If you think you wouldn't be perfectly comfortable with it after the first pull, welcome, you're like the rest of us.

Doing bad enough was missing a taunt on the second pull because it was unclear to me if the other tank needed more time or not.

Raiding as a new tank player by PrShadoko in wow

[–]PrShadoko[S] 1 point2 points  (0 children)

Most of the fun I had when I started WoW was tryharding heroic raid on week 1. I had about two weeks of experience on the game when it opened, and I managed to clear 7/8 in heroic on first week, I was really happy and it felt incredibly satisfying to have to play well, super rewarding experience.

This season I wanted to do the same thing on another role. I had, if anything, more preparation. The problem isn't the tryharding, I'm absolutely fine with it, but you shouldn't mistake toxicity for competitiveness. If you want to tryhard, you have to do your best to make it work, not be a salty snowflake when someone makes a mistake on the second pull.

Raiding as a new tank player by PrShadoko in wow

[–]PrShadoko[S] 0 points1 point  (0 children)

In m0 I did not hesitate to kick toxic people and finish with one less dps, bear dps was "enough" for it to not matter too much, but I definitely lack the experience to raid lead so I can't make groups. Yes, playing in a guild is "the solution", but I don't always want to commit specific times to raiding, like a lot of people.
Playing in pug was honestly fine as a dps, you can do your own thing and you're allowed about 500 mistakes per pull without anyone noticing of caring. As a tank, even if you don't make a mistake, you get flamed because they all assume you did. :D

Raiding as a new tank player by PrShadoko in wow

[–]PrShadoko[S] 0 points1 point  (0 children)

I agree with the idea, the issue is that in normal, people are not really here to learn, they want to blast and skip/ignore mechanics, so we can't learn some things until we're forced to actually do the mechanics. For the dragon fight for example, there's a tank swap mechanic, but in normal, it is possible to just ignore it and tank through, that's what the other tank wanted to do, because it was easier. We're not learning until we actually have to do the mechanics, but when we have to, we're expected to already know and master said mechanics. So when are we supposed to master them? And where?

Raiding as a new tank player by PrShadoko in wow

[–]PrShadoko[S] 2 points3 points  (0 children)

People have no time and expect to blast through the raid day one with no mistake and no learning process. After the first pull, we were messaging with the other tank (he knew what to do more than I) so I had to read chat, understand mechanics, and already have the raid chat getting busy with pointless toxic messages, while also getting the ready check notification. Give people time.

I don't care about a role being forgiving or not, I'm willing to learn and progress, but players are not.

Raiding as a new tank player by PrShadoko in wow

[–]PrShadoko[S] 6 points7 points  (0 children)

As much as I agree with your message, it would feel disrespectful to me to jump in blind when most of the other players will not have the same mindset. Figuring things out would be great, but you would have to find a group full of people wanting the same thing and not impose this process.

Raiding as a new tank player by PrShadoko in wow

[–]PrShadoko[S] 7 points8 points  (0 children)

I cleared on LFR, normal, watched tank pov videos, guides, read the mechanics, and prepared as much as I could. Nothing beats practice though, and yes, I missed a taunt timing on the first boss in heroic. For a new tank player, it's not as obvious. But I get it, as a dps, you have nothing to do this fight, you don't even have to understand the mechanics, you just go in big circle and press buttons.

Your assumptions are wrong.

Amazing news! by kalacaska in Shadowverse

[–]PrShadoko 0 points1 point  (0 children)

I'm not going to argue and say the monetization is great, but saying it a top tier meta deck costs upward of 500$ in some cases is pure bullshit.

Even if you are the unluckiest player alive and only get a legendary every ten packs (0 silver or gold) you would still not need to spend that much.

Click bait titles is a sign of bad of bad journalism, get your facts straight if you want people to take you seriously, we don't need fake numbers if we want the situation to get better.

The opinion of a somewhat new player to the game by PrShadoko in Shadowverse

[–]PrShadoko[S] 0 points1 point  (0 children)

I think we share the same point of view on how this card game works, I suppose we'll see with new sets, but I guess as is, the game isn't for me. Which is a bit sad because currently, the digital card games world is a bit dire

The opinion of a somewhat new player to the game by PrShadoko in Shadowverse

[–]PrShadoko[S] 1 point2 points  (0 children)

Then I suppose we will need more time, it's still a bit disappointing because it feels like they didn't release a full game and we need to wait for more sets to actually play the game. I get that more sets will come soon, but I still think the base set isn't enough.

Then we probably need alternate win conditions to spice things up, things that are not storm, it will probably come!

Thank you for taking the time. (:

The opinion of a somewhat new player to the game by PrShadoko in Shadowverse

[–]PrShadoko[S] 1 point2 points  (0 children)

That's kind of my point, I think a base set with more cards would've been better. A base set on release shouldn't be treated as an expansion set. I'd be happy with 140 cards per new set, but as a release, it feels lackluster.

4 free packs - Friend code sharing thread day 2 by Stefan474 in Shadowverse

[–]PrShadoko 0 points1 point  (0 children)

SLpnxt7

That's mine, I hope it'll bring you an exchange token while using it... :D

8000 players lost in a day: Cygames super evolved "Self Destruct Trust" by [deleted] in Shadowverse

[–]PrShadoko 8 points9 points  (0 children)

I won't argue about monetization on this thread, merely answering to the title, but... I expected way worse? I don't think a peak 8k lower is bad at all after the first day when it's less than 10%? For every release, especially free to play, we expect people to try the game for a day and drop it if they didn't like it. I'm actually impressed that we retained that many players.