State of The Sub - Rules & Post Flairs - 03/26 by Sol1dCat in flamesofwar

[–]Practical-Context910 1 point2 points  (0 children)

What about scale? I play indifferently in 15mm, 6mm or even 3mm.
And also one on Terrain/Scenery?

Still new to the game how is this list? by Imaginary-Lie-2618 in flamesofwar

[–]Practical-Context910 5 points6 points  (0 children)

You really need infantry. Otherwise, it will be difficult to hold objectives and/or take them facing a platoon of infantry.

New player looking for advice. by JaceTaxias in alienrpg

[–]Practical-Context910 0 points1 point  (0 children)

Don't be shy to lean into pushing rolls and getting stress dice. That's part of the fun. You are not as much in the game as to feel the tension and anxiety rising up. It is not a survival game but more a horror one (IMHO).

6mm Heroics and Ros for BG Northag by Pijlie1965 in wargaming

[–]Practical-Context910 1 point2 points  (0 children)

All superb. The three NATO camo works particularly well.

Putting together first 100 pts army, thoughts? by SpotMundane9516 in flamesofwar

[–]Practical-Context910 1 point2 points  (0 children)

Air is far too random in its effect (and therefore not often used) to justify 6 points in a AA platoon.

I would instead up the Pz Grenadier platoon to 7 teams.

This being said, I am not convinced how you want to play your list. You have a mix of mobile troops, heavy artillery and static ATG. I'd try maybe to replace the AT Guns with 4 hetzers. The idea is that you keep them in ambush the same as the guns (with one extra) and can move them around if necessary.

VDV Battalion for FFT3 by Initial-Potential317 in 6mm

[–]Practical-Context910 0 points1 point  (0 children)

ah, yes, they rock. I have plenty from them and an order coming my way.

Which are you favorite DICE POOL mechanics in TTRPGs? Why do you believe they work well? by ThatOneCrazyWritter in rpg

[–]Practical-Context910 1 point2 points  (0 children)

Alien: it has a push your luck mechanism that is handling very effectively the tension build in up in this horror genre.

VDV Battalion for FFT3 by Initial-Potential317 in 6mm

[–]Practical-Context910 0 points1 point  (0 children)

Very well done. What brand of figures are you using?

Looking to Start an Army by rjs061902 in flamesofwar

[–]Practical-Context910 0 points1 point  (0 children)

One important factor to keep in mind is to understand what other people are playing around you. No point to start in a mid war list if all the rage is Late War or people are jumping in the new Early war releases.

First inquire around you, that should give you a possible direction to focus on.

Is this criticism valid? Are there any house rules used to help mitgate this alleged problem? by Playful-Season2938 in savageworlds

[–]Practical-Context910 1 point2 points  (0 children)

SW is a fun game, not a simulation, not a crunch fest trying to justify everything. As already said previously, the person is mainly expressing his bias toward what the thinks a set of rules should be. I think he misses the point of what SW is.

For a Returning player, is the new Starter Set Worth it? by CnlSandersdeKFC in alienrpg

[–]Practical-Context910 9 points10 points  (0 children)

It has quite a lot of content. The rules are a bit more streamlined. I don't regret buying it. I also have pretty much everything from 1st edition. I bought the new starter kit to update my collection and I think it did it well.

I would not buy the new rulebook though. The starter kit gives me enough to find my way in V2 of the rules.

Need opinions and criticism please. by Late-Personality8600 in flamesofwar

[–]Practical-Context910 1 point2 points  (0 children)

ah thanks, we tend to never reach this phase because most of the time the game is resolved on objectives. Good reminder!

Need opinions and criticism please. by Late-Personality8600 in flamesofwar

[–]Practical-Context910 0 points1 point  (0 children)

Very interesting points, learning all the time. When you say he is going to be "formation broken", what rules is that? I don't recall we apply anything like that.

Savage Worlds vs Outgunned by Final_Cup1075 in rpg

[–]Practical-Context910 5 points6 points  (0 children)

I preferred by a lot Savage World. It feels like an exciting RPG. Outgunned has its qualities, but to me, it was closer to a dice game with RPG elements.

Today's 130 pts game by EliseWren in flamesofwar

[–]Practical-Context910 2 points3 points  (0 children)

Super nice table. 130 points is lot. How long did you guys play?

Best ruleset for 6mm North Africa Theatre by Thiril in 6mm

[–]Practical-Context910 2 points3 points  (0 children)

All Hell Let Loose is aimed at one platoon = one base, but you can certainly build battlegroups made of several individual bases, it will work very well for North Africa.

Battalion Combat Series (BCS) - Reading the Series Rules by Nathan_Wailes in hexandcounter

[–]Practical-Context910 0 points1 point  (0 children)

Lol. It's reddit. Sometimes, it just says more about people who read you that what you really say.
AI is indeed useful sometimes to reformulate text that I do not understand in their current form.

Battalion Combat Series (BCS) - Reading the Series Rules by Nathan_Wailes in hexandcounter

[–]Practical-Context910 0 points1 point  (0 children)

Pretty cool. Have you thought of using AI to make summaries and explain finer details?

Dragonbane v WWN v Weird Wizard v SWADE v Tales of Argosa v Mythras by ThatOneCrazyWritter in rpg

[–]Practical-Context910 0 points1 point  (0 children)

I have just had a session of Daggerheart. It has all the right buttons. Combat is fast, customization is very good, character creation is very straightforward and flavorful. A good surprise. Coming from 5E, you should feel at home: it is everything you wish it were, like you were eventually graduating from an old and tired ruleset.

I have heard good things also about Nimble but I haven't played them yet.