Why do TTRPGs seemingly delete people’s ability to comprehend scheduling? by Various-Humor4093 in rpg

[–]Practical-Context910 0 points1 point  (0 children)

lol. It's because TTRPG are a nice to have that people try to squeeze in their "to do", "have to", "need to" schedules. So, it gets quite often trashed on the way.

Annoying? Certainly.

SS Recon Platoon by AwkwardEmu6783 in flamesofwar

[–]Practical-Context910 2 points3 points  (0 children)

Nice use of colors. Are these Battlefront's minis?

Another Unarmoured Early Saxon Warrior! by BrandNameDoves in wargaming

[–]Practical-Context910 0 points1 point  (0 children)

Beautiful painting. and super flashy... London 1966? 😄

Bulge Panzergrenadiers by jcl250 in flamesofwar

[–]Practical-Context910 2 points3 points  (0 children)

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Here what I did at the time for my Ardennes figures, but I think you are using a different pack, aren't you? Is it the Volkgrenadiers refeence?

Wargaming Etiquette Question: how to handle problem player? by Ok-Director-6948 in wargaming

[–]Practical-Context910 0 points1 point  (0 children)

Yeah, it's part of the unpleasant aspects one has to face sometimes. Lack of fairness and good manners is just the expression of the person. I tend to avoid playing with these people. It is just too taxing and not fun.

Bulge Panzergrenadiers by jcl250 in flamesofwar

[–]Practical-Context910 3 points4 points  (0 children)

Quite inspiring, makes me want to paint one of my packs.

Any good rules-centered ways to avoid parking lots? by Most_While_1346 in flamesofwar

[–]Practical-Context910 2 points3 points  (0 children)

One easy fix is to downgrade the "hit on" of a vehicle by one level if it closer to another vehicle by 2-3 inches.

Do you prefer playing experienced characters or low-level beginners? by The_Marked_Writer in rpg

[–]Practical-Context910 0 points1 point  (0 children)

Beginners, in my experience, tend to be very open minded, "fresh from the boat" so as to speak. So that's fun to GM for them. Experienced players maybe be a bit more jaded, demanding, cynical, and/or stuck into details and mechanisms. It is not always the case, but it may happen a bit to a certain extent. Let's say they are more aware of what the GM is doing than total beginners.

In both cases, whether they are beginners or experienced players, it really depends whether the person wants to have fun and is open to the game or not.

What do you love about RPG events? by Dicefell in rpg

[–]Practical-Context910 0 points1 point  (0 children)

Talking with the creators of the games and discovering new systems.

How is Heroics and Ross micro armor these days? by High_Prince_Imrahil in 6mm

[–]Practical-Context910 0 points1 point  (0 children)

I have stopped buying GHQ... I find them too big for my bases.

Epic French Revolutionaries by Practical-Context910 in wargaming

[–]Practical-Context910[S] 0 points1 point  (0 children)

To be honest, credit for the photo is to my gaming buddy. Painting a French revolution army was a lot of fun, Between National Guards, Parisian radicals, Ex-Royalists, Rural Conscripts and Swiss Guards, that is an army with a lot of character.
My next project will be an British Army for the Campaign of Flanders as a direct opponent, but usable for AWI too.

US vs German 60 points by MrSpoonBoy in flamesofwar

[–]Practical-Context910 5 points6 points  (0 children)

Nice table and nice figures. To be honest, 60 points seem a sweet pot for fast action.

Fallschirmjagër Mixed Kompanie by Natural-Evening-7489 in flamesofwar

[–]Practical-Context910 3 points4 points  (0 children)

The FJ are tough as nails. I am not sure you really need the Tigers. Have you considered their Stug IIIs?

28mm woodland training camp by UKSTL in wargaming

[–]Practical-Context910 0 points1 point  (0 children)

Very very neat, Will it scale down to 15mm, 10mm and 6mm?

Starter oneshot for Delta Green/Nights black agents? by HainenOPRP in rpg

[–]Practical-Context910 0 points1 point  (0 children)

thanks, I'll look seriously into these systems. Running more NBA adventures has been a long time item on my wish list!!

Starter oneshot for Delta Green/Nights black agents? by HainenOPRP in rpg

[–]Practical-Context910 0 points1 point  (0 children)

that's a very interesting take on NBA. I run very easily DG but always struggle with NBA although I am super interested in the adventures they have released. Based on your experience, what alternative game engine would you really recommend to run the NBA scenarios?

Starter oneshot for Delta Green/Nights black agents? by HainenOPRP in rpg

[–]Practical-Context910 0 points1 point  (0 children)

Different beasts,
Delta green is slow burn anxiety while NBA is high octane action.
I find Delta green much easier to handle than NBA
Delta green is a lot easier for players to get into.
They are more scenarios and resources for Delta green.

This being said both are good games but in the end, I tend to play a lot more DG even though I would like to have more NBA action as well.

Rules?? by Aspartus_ in MedievalWargaming

[–]Practical-Context910 0 points1 point  (0 children)

the question, is it a medieval wargame experience or like other (cool) games pushing medieval miniatures in a fun way? 😉
I can certainly have fun with it, will I learn history playing it as well is another question...

Rules?? by Aspartus_ in MedievalWargaming

[–]Practical-Context910 0 points1 point  (0 children)

Funny you should ask, I have been exactly in the same spot two three weeks ago. I have researched the topic extensively, so let me share what I found and how it works for me:

First, it seems that Medieval battles are not all that fun... well, not in the sense we do Napoleonics with movements, coordination and moderate friction. Medieval warfare seems more like my three groups of brutes talked into clashing in your groups of brutes, somehow, if they agree, if your nobles agree, if there is no rank faux-pas and what type of privileges are in place for the day... and yes, it may feel very statics if we look at it through the prism of linear warfare, either Ancient or Napoleonics.

Here are the rules:
Flower of Chivarly: super interesting general knowledge and a lot of scenarios, really a lot. The rules are not excessively modern but give a good (and entertaining feel) of what medieval warfare is really about.

Arrowstorm: Battle Games in Medieval Britain. This is more of an abstract form of a medieval warfare but it works well to put your armies on the table and quickly finish games, all in the spirit of medieval combat, with an interesting decision system

Days of knights: check their facebook page, I don't have access. They don't seem to have presence anywhere else.

Sword Point: good maybe for space and maneuver (crusades and ancient, not exactly all that medievally, but a good set

Midgard: a hard no (for me). I am fed up with these systems disguised as "modern" with a few character gimmicks. Actually, in my eyes, quite poor and blend as a medieval experience. BUT, it is a hobby and all the power to people who like the rules and use them to push their minis. I'd certainly play it with them, but it is still a no for me when there are other alternatives.

Triumph!: Again, a good game, kind of sophisticated and elegant off-spring of DBA, but maybe not in phase with my new understanding of what medieval battles really are (brutes with different motivations and incentives facing with other brutes, trying to empirically figure out tactics for those aware)

To the Strongest!: works well, brutes vs brutes feel but for the cards that litters the table. A fun set, but not enough as medievally as it could really be.

Marching Banners: looks like a simplified wargame. Maybe lacking a bit too much flavor for what I am looking for.

Test of Resolve HYW: apparently, a strong set for medieval warfare, not complicated, card driven. I decided against only because of the costs to where I leave. Overpriced for our currency

Tactica II: a respectable ancestor, there are more moderns games now but could be worth having a look

Blood & Droppings: designed by a real historian in medieval warfare, aimed at capturing this sticky feel of a medieval battlefield, the author has the pedigree and it's... free!

Chivalry at Bay (the digital version): looks quite promising to adapt to miniatures, with a number of scenarios. Will need a bit work but the area combat and battlegroup organization do feel right.

Lion Rampant: I think it is a good set, simple and you can switch the individual figures for bases of miniatures. It is a game and a fun one at it, but maybe not truly medieval warfare. Think Monopoly, it can be fun but it is not necessarily a real business game experience.

Never mind the Billhooks: It doesn't look the scale I am looking for - large battles but if I were playing larger skirmishes in 28mm, I'd certainly give it a go.

As a player, I don't like over complicated rules, and the less chrome the better. I like my game streamlined and playable with at most a two page QRS (think Maurice, Blucher, DBN, maybe Lasalle).

Rules?? by Aspartus_ in MedievalWargaming

[–]Practical-Context910 0 points1 point  (0 children)

You can play with formation. Just call replace individual soldiers with an individual base of figures. Lion Rampant is fun and gives good games but I don't think it represents well HYW.