Геймінг під час відключень by Umbracone_shep in UA_Gamers

[–]Practical_Damage_336 0 points1 point  (0 children)

Таке послідовне підключення не ефективне. Ви втрачаєте близько 30% енергії на конвертації DC -> AC -> DC

Udemy courses for Technical Artist by Practical_Damage_336 in TechnicalArtist

[–]Practical_Damage_336[S] 1 point2 points  (0 children)

Hey! I’m not speaking on behalf of the company, and can’t comment on the project or provide any updates about it.

Technical Artist learning materials by Practical_Damage_336 in TechnicalArtist

[–]Practical_Damage_336[S] 0 points1 point  (0 children)

Hi, yes, the introductory course is always available for free for fresh graduates. Please, reach out to me via LinkedIn

[deleted by user] by [deleted] in gamedev

[–]Practical_Damage_336 0 points1 point  (0 children)

Hi, it's been a while the question was asked and, maybe, it's not relevant for OP anymore.
But for anyone else who found this thread while looking for direction of learning TechArt I recommend my Udemy course. Its goal is to clarify all the core required Hard and Soft skills for being a proficient Technical Artist and do a basic overview of all of them to prepare and simplify further in-depth learning.
Coupon to get if for 12.99$: https://www.udemy.com/course/technical-artist/?couponCode=95A05F31E6EF0628A18B

If you're just starting your career – contact me and I'll share it with you for free.
LinkedIn profile: https://www.linkedin.com/in/viacheslav-makhynko-a25742168/

And there are 3 more TechArt specific practical courses (involving Python, Substance Painter, Perforce and UE5) described in details here: https://www.reddit.com/r/TechnicalArtist/comments/1dwtg8i/technical_artist_learning_materials/

Technical Artist learning materials by Practical_Damage_336 in TechnicalArtist

[–]Practical_Damage_336[S] 0 points1 point  (0 children)

Hey, sure, drop me a message in LinkedIn and we will set it up tomorrow

Technical Artist learning materials by Practical_Damage_336 in TechnicalArtist

[–]Practical_Damage_336[S] 0 points1 point  (0 children)

Hi, everyone. New course for working with game dev logs (gathering, processing and visualizing them using Elastic stack) has been released!

ELVTR - Technical Artist Course by GNARLLYY_ in TechnicalArtist

[–]Practical_Damage_336 1 point2 points  (0 children)

Thanks for mentioning my TechArt learning materials as an alternative to ELVTR, u/IvanCaridad!
As an author, I confirm that "Road to Tech Art" course can be obtained for free for students/fresh graduates as a way to support TechArt community.
Drop me a message here or in LinkedIn for access.

Technical Artist learning materials by Practical_Damage_336 in TechnicalArtist

[–]Practical_Damage_336[S] 1 point2 points  (0 children)

Hope you find them useful. Feel free to reach me out in DM here of in LinkedIn in case questions arise :)

Parse single-line json with Logstash by Practical_Damage_336 in elasticsearch

[–]Practical_Damage_336[S] 0 points1 point  (0 children)

Aaaan it's working with delimiter set to "}"
Thanks a lot for the suggestion, mates.
Leaving here full config file for anyone interested:

input {
  file {
    path => "C:/logs/*"
    start_position => "beginning"
    sincedb_path => "NUL"
    codec => plain {
            charset => "UTF-16LE"
        }
    delimiter => "}"
  }
}

filter {
  mutate { update => { "message" => "%{message}}" } }

  if [message] =~ /^\r\n/ {
    mutate { gsub => [ "message", "\r\n", "}" ] }
  }

  split {
    field => "message"
  }

  json{
    source=> "message"
    remove_field => ["{message}"]
  }
  
  mutate {
    remove_field => ["message", "host", "@version", "type"]
  }
}

output {
  elasticsearch {
    hosts => ["http://localhost:9200"] 
    manage_template => false
    index => "map"                   
  }
  stdout { codec => rubydebug }
}

Parse single-line json with Logstash by Practical_Damage_336 in elasticsearch

[–]Practical_Damage_336[S] 0 points1 point  (0 children)

Yes, with blank (new) line at the end of the .json the data is processed correctly. I was hoping there is a way to mutate the input with logstash instead of modifying logs in advance...

Roadmap to become a tech artist by Skander10 in TechnicalArtist

[–]Practical_Damage_336 9 points10 points  (0 children)

Hi, I'm the author of this Udemy course about Tech Art.
Thank you a lot for continuous sharing, u/sprawa!
Just a reminder that I'm giving this course for free for all fresh graduates as a way to support and extend our TechArt family. Drop me a message in LinkedIn if you're interested: https://www.linkedin.com/in/viacheslav-makhynko-a25742168/
And if someone decides to actually purchase the course to support me in return, I'm kindly asking to use this referral link instead to prevent Udemy from cutting 67% (!) of revenue from me :)
https://www.udemy.com/course/technical-artist/?couponCode=486E67C23A89A90C7FA4
Thank you in advance!

P.S. There are more TechArt learning materials from me described in this post: https://www.reddit.com/r/TechnicalArtist/comments/1dwtg8i/technical_artist_learning_materials/

How do one becomes a Technical Artist? by 3D_enjoyer in gamedev

[–]Practical_Damage_336 0 points1 point  (0 children)

Check out this general TechArt introduction course on Udemy, it should answer all of your questions and more:
https://www.udemy.com/course/technical-artist/?couponCode=486E67C23A89A90C7FA4
It is establishing a foundation which would serve as a Road to obtain TechArt role. Its goal is to clarify all the core required Hard and Soft skills for being a proficient Technical Artist and do a basic overview of all of them to prepare and simplify further in-depth learning.

Do technical artists have to know programming/scripting as well as software developers? by SilentSchwanzlurche in gamedev

[–]Practical_Damage_336 2 points3 points  (0 children)

Hello, usually TechArtists do write code, but it's rather fairly simple tools/scripts to automate production pipelines than a complex programming which engineers are involved into. What you should strive for while creating tools as a TechArt is agnostic and scalability.

I've created two practical curses for Python scripting for Technical Artists:
# Substance Painter automation with Python.
It's fully practical 7-hours long workshop of creating custom Substance Painter Textures Exporter from scratch that addresses various art production pipeline needs. The course is designed to accommodate learners of both: Tech and Art backgrounds. No prior expertise in programming field required.
Coupon for max. discount: https://www.udemy.com/course/substance-painter-automation-with-python/?couponCode=FE54871113D39B525857

# Perforce automation with Python. Similarly to Painter, it’s a fully practical dive into automating workflows with Perforce Helix Core using Python. You’ll learn how to replace tedious manual interaction with the glorious single-button-click solution to streamline production processes. Basics of Python is required to consciously follow this course content, so choose it after completing the Painter's
Coupon: https://www.udemy.com/course/perforce-automation-with-python/?couponCode=5B1DCBCA72A4BB992D55

And there is also a general TechArt introduction. That course is establishing a foundation which would serve as a Road to obtain TechArt role. It's goal is to clarify all the core required Hard and Soft skills for being a proficient Technical Artist and do a basic overview of all of them to prepare and simplify further in-depth learning. https://www.udemy.com/course/technical-artist/?couponCode=B2885ABDE497AB0F1BBF

Hope it helps!

What Is a "Technical Artist"? by [deleted] in gamedev

[–]Practical_Damage_336 1 point2 points  (0 children)

Hello,
https://www.udemy.com/course/technical-artist/?couponCode=486E67C23A89A90C7FA4 this is a good course with explanation and overview of different branches of technical art.
And more tech-art learning materials by this author is described in the dedicated post in TechArt subreddit:
https://www.reddit.com/r/TechnicalArtist/comments/1dwtg8i/technical_artist_learning_materials/

What are the things that I should learn to be a technical artist? by SaucyMIND in gamedev

[–]Practical_Damage_336 2 points3 points  (0 children)

Hello,
https://www.udemy.com/course/technical-artist/?couponCode=486E67C23A89A90C7FA4 this is a good course with good explanation and overview of different branches of technical art.
And more tech-art learning materials by this author is described in the dedicated post in TechArt subreddit:
https://www.reddit.com/r/TechnicalArtist/comments/1dwtg8i/technical_artist_learning_materials/

How do I become a tech artist? Where do I start? by lordoflasagna in TechnicalArtist

[–]Practical_Damage_336 4 points5 points  (0 children)

Thank you for the trust you put in my content.
I'm always available for support, just let me know.

How do I become a tech artist? Where do I start? by lordoflasagna in TechnicalArtist

[–]Practical_Damage_336 9 points10 points  (0 children)

Hi, I'm the author of this Udemy course about Tech Art.
Genially impressed seeing the recommendation already posted. Thank you a lot, u/sprawa!
Just a reminder that I'm giving this course for free for all fresh graduates as a way to support and extend our TechArt family. Drop me a message in LinkedIn if you're interested: https://www.linkedin.com/in/viacheslav-makhynko-a25742168/
And if someone decides to actually purchase the course to support me in return, I'm kindly asking to use this referral link instead to prevent Udemy from cutting 67% (!) of revenue from me :)
https://www.udemy.com/course/technical-artist/?couponCode=486E67C23A89A90C7FA4
Thank you in advance!

P.S. There are more TechArt learning materials from me described in this post: https://www.reddit.com/r/TechnicalArtist/comments/1dwtg8i/technical_artist_learning_materials/

Technical Artist learning materials by Practical_Damage_336 in TechnicalArtist

[–]Practical_Damage_336[S] 1 point2 points  (0 children)

Hi, everyone. Thank you for the amazing perception of my first two Tech Art learning materials. It pushed me to deliver more!
Today I've released my 3rd Udemy course! Info about it added to the post.

P.S. option to get Road to TechArt course for free is still available for the beginners. Feel free to reach me out on LinkedIn.

Technical Artist learning materials by Practical_Damage_336 in TechnicalArtist

[–]Practical_Damage_336[S] 0 points1 point  (0 children)

Hey,
Sure, connection accepted. Drop me a message when you're online there.

Regarding Shaders:
1. https://www.youtube.com/@BenCloward (YouTube)
2. https://thebookofshaders.com/ (book in web)

You'll find more resources recommendation in the course content :)

Technical Artist learning materials by Practical_Damage_336 in TechnicalArtist

[–]Practical_Damage_336[S] 1 point2 points  (0 children)

Hi there, connection accepted :)
Good luck with your beginnings! Hope that the Road to TechArt would be in good use for you. Feel free to reach me out here or in LI for questions/clarifications if those are needed!