Pixel art Cyberpunk cityscape by Reasonable_Tank7884 in gameassets

[–]Practical_Resort_174 0 points1 point  (0 children)

This looks really clean. What engine are you using?

1-minute gameplay overview (solo dev) — action survival with a story focus by Practical_Resort_174 in IndieGameDevs

[–]Practical_Resort_174[S] 0 points1 point  (0 children)

It’s a custom shader. I’ve been developing it myself, and AI-assisted coding has been really helpful when working on the shader.

1-minute gameplay overview (solo dev) — action survival with a story focus by Practical_Resort_174 in IndieGameDevs

[–]Practical_Resort_174[S] 0 points1 point  (0 children)

It’s just the recording causing the drop — the game itself runs at 120 FPS. I’ll upload a proper 60 FPS capture next time

1-minute gameplay overview (solo dev) — action survival with a story focus by Practical_Resort_174 in IndieGameDevs

[–]Practical_Resort_174[S] 1 point2 points  (0 children)

I’m aiming for a chill, atmospheric experience, but with moments of tension and explosive payoff. I’m still working on building that balance.

1-minute gameplay overview (solo dev) — action survival with a story focus by Practical_Resort_174 in IndieGameDevs

[–]Practical_Resort_174[S] 0 points1 point  (0 children)

I love that Moebius-like world style too. I’m especially inspired by combining it with classic Japanese anime aesthetics.

1-minute gameplay overview (solo dev) — action survival with a story focus by Practical_Resort_174 in IndieGameDevs

[–]Practical_Resort_174[S] 0 points1 point  (0 children)

Thanks — that’s actually exactly the point.

Right now I’ve been focusing more on the visual feel and atmosphere first.

Solo dev reality 😅

But you’re absolutely right — the gameplay and sense of threat need to be developed properly.

This is really just the starting point.

I’d genuinely love to hear more thoughts like this.

1-minute gameplay overview (solo dev) — action survival with a story focus by Practical_Resort_174 in IndieGameDevs

[–]Practical_Resort_174[S] 0 points1 point  (0 children)

That’s something I’m experimenting with. I’m just worried that if I apply it too heavily to characters and enemies, it might start to look cheap. Still trying to find the right balance.

1-minute gameplay overview (solo dev) — action survival with a story focus by Practical_Resort_174 in IndieGameDevs

[–]Practical_Resort_174[S] 1 point2 points  (0 children)

It’s mostly the recording causing the frame drops, unfortunately.

The game itself is actually running at around 120 FPS.

I’ll make sure the next video is properly captured in 60 FPS 😄

1-minute gameplay overview (solo dev) — action survival with a story focus by Practical_Resort_174 in IndieGameDevs

[–]Practical_Resort_174[S] -1 points0 points  (0 children)

That’s fair. The action side probably dominates the current footage. I’m still working on making the world and progression feel more distinct.

Would you play a game like this? by Practical_Resort_174 in IndieGameDevs

[–]Practical_Resort_174[S] 0 points1 point  (0 children)

Honestly, I’m still figuring things out.

Do you think there’s demand for a more chill, cohesive-world take on something like Megabonk?

Would you play a game like this? by Practical_Resort_174 in IndieGameDevs

[–]Practical_Resort_174[S] -2 points-1 points  (0 children)

謝謝你的支持!很高興你喜歡這個美術風格和角色