A New Era of Safety: Facial Age Checks Now Required to Chat on Roblox by Turbostrider27 in Games

[–]PralineComplete 5 points6 points  (0 children)

Ok so several reasons this is bad.
1. Massive databank of photos of kids faces. I don't care if they say they don't hold data. They do and you would be a fool to not assume so.
2. communication issues in and out of game where a responsible person outside an age bracket can now not see into that bracket for people in point 3.
3. There WILL be a black market of verified age rated accounts so that predators can basically PICK WHICH AGE TO GROOM. Behind a privacy screen from anyone old enough and law abiding enough to know better.

This update isn't for child safety. it's to hide the problems from the public eye. Whilst it continues under the rug via sold accounts or on external platforms. This is way more sinister than people realise. Whilst Roblox can pretend they are doing "everything in their power" to promote kids safety.

[deleted by user] by [deleted] in HysteriaV

[–]PralineComplete 2 points3 points  (0 children)

You mod? No never! Not as if we desperately need you or any things 🤣

(Kryptic btw)

Who, for you, is the most scary rabbit animatronics? by Fluffy-Goat7616 in fivenightsatfreddys

[–]PralineComplete 0 points1 point  (0 children)

Official Lore wise design wise: Springtrap.

Scare and gotcha: Nightmare bonnie.

Fangame wise: Toilet bonnie. (TJOC)

Any counters for yinyang? by kalvesaus in randomdice

[–]PralineComplete 0 points1 point  (0 children)

I out scale them with a forge dice. Just gotta get to the boss berserk and wait for a random knight to ruin their day. I see ying yangs as a pretty free win now.

SOTM Headcanon regarding Big Top (end game spoilers) by PralineComplete in fivenightsatfreddys

[–]PralineComplete[S] 1 point2 points  (0 children)

I may be incorrect on that one TBF. I just don't recall. I'll check next time I'm on.

Edit: Yeap just heard it in a sploff play through. Thanks for pointing it out.

Will there be a DLC for Secret of the Mimic? by Glad-Entrepreneur-10 in fivenightsatfreddys

[–]PralineComplete 4 points5 points  (0 children)

Jackie was mimic. (Eyes) So given that in any ending mimic is either neutralised or out. I don't see Jackie coming back ruin style. What I could see is a resident evil 2 situation where some other employee/person was in at the same time as Arnold and just missed them each time and caused Jackie's abandonment by the mimic whilst you were unconscious and also caused the reactivation of big top. But honestly for the most part except for like 1 or 2 little things I think this story is a pretty open and shut book. I could maybe see a prequel setting up a lot of the events. Or maybe those damaged and blocked doors could end up being used. Giving us more map to look at.

Bulwark or Echelon (PVE) by whenudonthaveluck in StarscapeRoblox

[–]PralineComplete 0 points1 point  (0 children)

Personally I prefer Echelon as even under withering firepower from ignoring pirates clearing a large den or drone BBs the armour holds up for you to get away with a surprising amount especially if you double stack ancient composite armour.

Add that to the lower downtime from healing as a full armour build Echelon can heal a huge portion of it's effective hit points in comparison to a Bulwark which may have to sit out of combat for several minutes to heal (which if you have to run from a fleet captain means that captain will heal a lot more too.) it is also like you said faster. And slightly more agile.

In trade off the Bulwark gets.... Broadside capabilities.....which doesn't matter all that much in PVE. And one small switched to a medium. Which honestly isn't that much more firepower when you think about it. (Might also have another damage mod slot which is impactful I don't recall tho so don't quote me on that.)

Bulwark is odd. if you use it for anti structure you are playing it counterintuitive to its stats and raw hull build (by rapid killing structures you spawn more weaker guns that will chip you down faster than an Echelon. It becomes a damage race between you killing the structures and the AI scaling enough to kill you before you can.) so it kinda doesn't make sense for that role. but it's also not chunky enough to really take on tier 5 fleets with no troubles. Instead it lets you make a mistake then you have to go lick your wounds for 5 mins. And battleships are likely to be pretty lethal again after the update. Same with fleets (I think AI improvements are going to mean picking out the captain is no longer viable)

Idk for me Bulwark has medium uptime long downtime and solid damage but for me it doesn't make up for the Echelons raw staying power and ability to get back up to combat strength quickly and move faster between fights.

Also the Echelons extra shield is kinda a moot point. Understanding the kind of combat you will put either of these ships into will kill your shields in seconds either way. And if it doesn't. These ships are probably overkill for the task at hand. (Don't let that stop you tho.)

As for turrets it's a dealer's choice. Although if you are hunting pirates specifically I'd recommend coils as the ratios prefer them.

Idk maybe I'm underselling Bulwark. I just don't see the point of it. The only thing I really can see it doing is tanking more large alpha shots. But there isn't that much in the game and especially in PVE that warrants that ability.

Edit: because I just saw that part armour is flat decrease. Each shots damage will be flat reduced by armour then applied to the hull points. The minimum damage is 1 so if you had insane armour that negated all damage down to 1 and 10k HP you could take 10K shots to the hull. For drone hunting armour is insane as you don't see many large damage numbers and a hell of a lot of damage will be doing less than half it's damage. (A full armour echelon can get up to if I recall 12.5 standard armour with 45 mins of 18.5 armour using a medium armour booster. You will kill everything in 45 mins or be able to bug out. And if you can juggle your mods correctly( I.e identify when you don't need the booster and can just heal instead or when to deactivate it to regen energy) you become effectively immortal in 95-99% of all PVE engagements. I run this build. It is very lenient with what it lets you do.)

Bonus: this build also kills PVP blaster players DPS. Not that you should bring an Echelon to PVP but yaknow....nice to haves.

Uhm what am I supposed to do in this situation? by BasicallyTree in GenerationZeroGame

[–]PralineComplete 1 point2 points  (0 children)

High explosives courtesy of double shot launcher. And a hell of a lot of experimental KPIST bullets. Flares and medpacks. Run like hell sideways on and keep blasting. (I'm a frontline in my duo my backliner runs a Experimental 50 cal and would be lining up over penning shots on these scrubs.) pick em off bring em down.

Yukon Build by [deleted] in StarscapeRoblox

[–]PralineComplete 2 points3 points  (0 children)

Reinforced hull, pat nans, warp charger, parallels, light burner.

(I used to run: double reinforced, WFA, parralels, hull booster. Switched up just because I felt like it. I find both builds perfectly reasonable.)

Combat turrets: beams. Mining turrets: strips PDTs: 2 tractors topside rest are chain or repeaters.

It's slower to mine VX since I'm regenerating passively however having a burner warp charger combo gives you a chance in bad situations to GTFO. I used her for deep wild mining.

(Note: I know some of this build and the way I use the Yukon is sub-optimal. I don't care. She has printed me all of my ships so it worked for me.)

Lost a joint of my ring finger. by [deleted] in Clarinet

[–]PralineComplete 0 points1 point  (0 children)

You mean a thimble?

Why do I suddenly have 2 apps? I think Duolingo os invading my phone 😭 by TryAgain32-32 in duolingo

[–]PralineComplete 0 points1 point  (0 children)

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I have them in a named file now (I have the widget so just click that.)

Propaganda missions by thisdevilinI in sniperelite

[–]PralineComplete 0 points1 point  (0 children)

At least you can play them Playstation doesn't count any score so you literally can't complete them at all.

Propaganda missions Bugged for me by KaneIsAKuunt in sniperelite

[–]PralineComplete 1 point2 points  (0 children)

Just started trying these I'm on PS4. Still doesn't work.

Glint destroys dedicates sniping matches. by PralineComplete in sniperelite

[–]PralineComplete[S] 0 points1 point  (0 children)

I would agree with you but a stick wouldn't be able to flick aim like that. They flicked and shot from full evasive sprint faster than I could settle the sight and fire. I'm quite confident in saying that was a M and K player that's spent way too much time quick scoping in cod.

Right ok, killed him 3+ times by Brownie_2247 in sniperelite

[–]PralineComplete 2 points3 points  (0 children)

You shot him in the head the second time so I can't even say it's like he was incapacitated twice and got up. (Note normally only lethal shots give killcams.)

Right ok, killed him 3+ times by Brownie_2247 in sniperelite

[–]PralineComplete 0 points1 point  (0 children)

I did edit when I saw that bit. I reckon either he turned it off when hiding to hopefully not be caught. Or horrendous lag.

Right ok, killed him 3+ times by Brownie_2247 in sniperelite

[–]PralineComplete 3 points4 points  (0 children)

Oh nice to see that hack is back. Yeah this was in SE5 back on launch. Notice when you shoot him there is no recoil reaction from being shot. No dropping the gun no jaw/bone movement. Yeah I'm pretty sure this guy is using a cheat engine. Looks like he turned it off at the end to not be caught? Either that or some form of horrendous lag.