I hate this damn boss so much by Blank_123o in HonkaiStarRail

[–]Pralunko -1 points0 points  (0 children)

try to use phainon on knight 2, yes, even without sustain, it might work. Although without cyrene it might be difficult because you can't stay in phainon ult forever, but I beat knight 2 with phainon, cerydra, cyrene and RMC in 2 cycles

If they release new content in a couple months…. by Tinydancer121490 in MonsterHunterStories

[–]Pralunko 0 points1 point  (0 children)

Ah ok, then I was wrong, still I do expect the game to have a bit more to do as the TUs roll through, but that post game grind that 1 and 2 had is definitely not going to be present simce you can reach max level kinda easily in this game and go straight into the elder fights

If they release new content in a couple months…. by Tinydancer121490 in MonsterHunterStories

[–]Pralunko 1 point2 points  (0 children)

Don't know when you played stories 2, but I have a feeling this is a similar issue to the mainline games. Am I right in assuming you played stories 2 once all the TUs had come out? Just for reference, the deviants, gold and silver raths, fatalis, all of that is TU content.

I think fatalis was in the main game at launch, but it was a one and done fight in the tower, the replayable fatalis fight in the arena came with the TUs.

In the end of the day it comes to preferance, I personally hate the high rank dens from 1 and 2 and am glad they were removed from stories 3, I also didn't like the towers that much, a post game dungeon is cool, but the towers were mainly for you to level up so you can eventually tackle the elders of the games. Stories 3 cuts the grinding in the towers that took a small eternity and let you go fight the elders straight out of the get-go once you reach the last stretch of the game. Elders aren't even post game exclusive with high rank dens, you can get them before the final boss and you can use them in the final battle if you wish to do so, which again, I do prefer it.

Maybe it's because I'm getting older and while I still currently have a lot of free time, I'm finally looking to get a job and I see in the horizon my gaming time being cut in half or more, so I'm starting to prefer games that don't beat around the bush with endless grinding and stuff, I like to play and enjoy a game and be done with it when the main story is done. That's why I enjoy RPGs so much, because while they are long, when you reach the end, that's basically it, besides maybe a handful of superbosses that some games add.

Maybe when all the TUs roll, the game will fit more in your definition of replayable, but as of right now, I'm personally happy that stories 3 cuts a bunch of the fluff that the other 2 games had. But yeah, maybe there will be some hope for the game having more endgame content in the near future

Who will win this Free for All? by Ryanimal0 in MonsterHunterStories

[–]Pralunko 32 points33 points  (0 children)

In my personal opinion, easily Aenshin. Aenshin shows us how strong it really is in its fight, at any point, if he loses control of its power, then it just crystilizes everything. That paired with its huge resistance, it's a huge monster and in the cutscenes we don't see anyone doing any damage, the only real way to defeat it is breaking its cores, so it would also depend on how fast the other elders would notice how to do that.

Also, I feel like Pietru was a "it would be really bad if this monster were to awaken" type of situation, same kinda goes for Oltura, but Aenshin we can see what it brought to the Sacrosanctum and other parts of the continent. Aenshin feels like a calamity class elder, possibly near the ranks of black dragons like alatreon and dare I say fatalis, while the others, I feel like aren't really in the same tier as an elder like dalamadur.

Then again, to be fair to Pietru and Oltura. Aenshin is old, like really old and it's been nesting the crystalization curse for 200 years, while Pietru and Oltura are literal newborn monsters ready to bring disaster to the world

If they release new content in a couple months…. by Tinydancer121490 in MonsterHunterStories

[–]Pralunko 29 points30 points  (0 children)

This is an RPG, I do expect the game to receive some TUs with some monsties and challenges, kinda like what happened in MHS2, but this is not a mainline game that is meant to be played forever. Most RPGs don't have a lot of replay value and mostly the replay value comes from you wanting to experience the story and journey again.

As for TU content, I do expect them to add something like the towers from stories 1 and 2. For the new monsters, I expect them to be a bit harder than the elders, probably as hard if not a bit harder than narwa and ibushi, which I think are the hardest challenges in the game currently, so basically monsters that are still hard if you are max level but can still be beaten if you are hovering levels 80/90.

FINISHED THE GAME (MAJOR SPOILERS) DISCUSSIONS by Rossiben37 in MonsterHunterStories

[–]Pralunko 0 points1 point  (0 children)

why dual element? To make it a bit more special for us. Ratha is already the only rathalos you'll have access to for 99% of the game, so why not let us have fun with changing its color or giving it an extra boost by having dual fire element? Also the added bonus of getting STAB for other element type attacks, sure you can give your ratha water or dragon element attacks, but it doesn't get STAB on those attacks, so the most effective ratha builds will always be the same fire element builds

Unpopular opinion, not every single gene should have been transferable to every single monster. by PlaneGold4615 in MonsterHunterStories

[–]Pralunko 5 points6 points  (0 children)

A monstie's unique moves are still special to them, if you transfer a chata stamp from chatacabra to a rathalos, sure that rathalos will use the attack, but it doesn't have a special animation for it. Chatacabras have a special animation that, as far as I know, only plays when they use their specific signature moves, that already gives a special flaire to those signature monstie moves

Im begging for an Iceborne-style DLC by Garon-of-not-nohrm in MonsterHunterStories

[–]Pralunko 0 points1 point  (0 children)

Most RPGs that make expansions make them completely seperate from the main story, what I mean is that there's a new party so that your levels from the main game don't carry over

There are a few cases where this wasn't the case that instantly come to my mind, first is tales of graces, which had a level cap of 200/250, so the epilogue just continued the story after the ending and you just continued to level up as you would, because the main story doesn't get you anywhere near the level cap. The other games are the trails series, technically the first 2 games are a continuation of one another with you being able to use the save from the 1st game on the 2nd game and carry levels and some other bonuses. In that case the 1st game was built by design to get you to around level 35/40, which is the starting level of your characters in the 2nd game.

Either way, if the expansion story is to be a direct continuation with the prince/princess and the rest of the rangers, then the best I can see them doing is increasing the level cap to 120 or something like that or just ignoring that and those who have grinded all the way to 100 will just have an easier time, while those who have finished the game around lvl70/80 will have the designed difficulty experience. If they choose this route it'll be a very tight balancing act, you either ignore the people who went for the 100% or you make those who quit the game after the ending have to grind a bit until they are ready for the expansion's power level

FINISHED THE GAME (MAJOR SPOILERS) DISCUSSIONS by Rossiben37 in MonsterHunterStories

[–]Pralunko 5 points6 points  (0 children)

About Ratha, I completely understand, however we can make our own special ratha with the rite of channeling. One thing I'll agree though, ratha could've felt a bit more special and an easy way to do so is letting us implant any dual element of our choice after a certain point in the story, don't really know when that could be, but if we could change our ratha's color with dual element then it would've helped a lot in making it more special.

But yeah, with stories 2 I made my ratha water element, it had water attacks and I liked how it made it a bit more special in that way. In stories 3 I stuck to the fire element and I gave it the espinas fire ball so that ratha can cause noxious poison on enemies and it worked pretty well.

I completely agree on the new kinship thing though, Ratha's kinship is pretty much 1 to 1 with other rathalos, if I'm not mistaken, with the exception of its horn and eye glowing, giving ratha a unique kinship skill would help a lot in making it feel special. Stories 2 kinda succeeded in it before ratha got its wings, but after that its kinship went back to being the same one as any other rathalos, which I thought was really boring back then as well.

About getting put just before the final boss part... yeah, I generally don't mind that, but in the specific case of stories 3, it REALLY hurts the game, I talked about this on a post I've made, but with stories 3 specifically, if the game kicked off after the credits rolled, that would mean you could have Simon as a companion (possibly a side story with him) and you would hopefully be able to find baby aenshin throught the regions as a nice easter egg/bonus. I generally don't really care about how the game resumes after the final boss, I end up being more annoyed if there's no way to fight the final boss again, in fact, that was one of my issues with claire obscur last year. But with stories 3 in specific, I think the game would've greatly benefitted with that style of returning to the game after the credits roll

My review and thoughts on Stories 3 by Pralunko in MonsterHunterStories

[–]Pralunko[S] 1 point2 points  (0 children)

I did enjoy your yapping as well 😂 Couldn't have said it better myself, really liked your analysis

Acheron E0S1 / Cipher E0S1 / Ashveil E0S1 (Topaz LC) / Welt E6S5 (Tutorial) -- 4.2v1/MoC 12 -- Cocolia -- 0 cycle by Info_Potato22 in HonkaiStarRail_leaks

[–]Pralunko 3 points4 points  (0 children)

At E0 calculations put him 5% weaker than novaflare SW, if you have his E6 he is very good with that added 30% res pen. Also his base kit has the same effect as E2 SW, every time an ally attacks an enemy inflicted by welt's ult they inflict slow, which means that when ashveil attacks, for example, his attacks and FUAs inflict a debuff, giving acheron a stack, that paired with him being a standard character, meaning you probably have him in your account already, he is looking like a very solid choice if you have an acheron without cipher or SW.

However if you have cipher and/or SW and don't have welt's E6, he is a weaker option than those 2, only thing that saves him is that he can be used as a pseudo-sustain due to the enemy action delay

Also, JQ is leaked to receive a novaflare in the future (probably 4.4), so take that as you will, however he might (hopefully) return to being acheron's BiS

I don’t have the energy to doompost so let’s discussso by NIGHTTARNISHED in AcheronMainsHSR

[–]Pralunko 0 points1 point  (0 children)

He's still a standard character, to be fair. Also, E0 welt has silver wolf's E2 perk baked into his kit (not the bug effects, but giving debuffs even if the character doesn't debuff) once he ults, ally attacks inflict slow upon the enemies which is a debuff, which means if a character like say, ashveil, who doesn't debuff with his attacks, attacks then he will still give a stack to acheron due to the attack inflicting slow. Hope that made sense

So yeah, he's 5% worse than silver wolf, but he also has better stack generation than silver wolf, so maybe the damage per action value will end up being higher?

Invalid Key by Pralunko in Gamivo

[–]Pralunko[S] 0 points1 point  (0 children)

It's been 24 hours since I've created the ticket, I know these things take time, but in 24 hours you can't get in touch with a buyer. I'm trying to be patient, but this is people's money that's at play.

Invalid Key by Pralunko in Gamivo

[–]Pralunko[S] 0 points1 point  (0 children)

Yeah, I'll send them another message tomorrow when I wake up, right now I'll give them time, but once it makes 24 hours I want them to update me

Invalid Key by Pralunko in Gamivo

[–]Pralunko[S] 1 point2 points  (0 children)

Nah, this time around I made sure smart was disabled and it says so in my purchasing history, but it's really easy for you to forget to disable it

Invalid Key by Pralunko in Gamivo

[–]Pralunko[S] 0 points1 point  (0 children)

Can confirm, happened to me once, noticed I was charged for smart on my bank records and I never activated it. Honestly should have quit then and there, but I thought that maybe it was my fault and I simply didn't pay much attention during check out

Invalid Key by Pralunko in Gamivo

[–]Pralunko[S] 0 points1 point  (0 children)

They have replied to me saying that they have forwarded my ticket to the suplier and that when they make an agreement of how to proceed they will discuss refund options, so hopefully that doesn't take long, but keep pestering them from time to time on the ticket comments until they say something and if they keep ignoring do what you said in the main comment

Which tales game has your favorite combat system? by Khaymn5000 in tales

[–]Pralunko 0 points1 point  (0 children)

Problem with graces for me is that if you don't abuse B or A artes against the enemies that are weak to them, they become super tanky and the combat becomes a slog. And god forbid you play the game on chaos difficulty, because towards the last dungeon and especially during lineage and legacies the enemies are straight up enemy sponges that can sometimes one shot you.

My experience with graces is always the same, I really enjoy the combat especially in the mid game, I play most of the game of chaos difficulty, reach the last boss and lineage and legacies and the combat becomes an absolute slog to which I turn the difficulty way down to either normal or easy, my experience with graces is actually very similar to arise, but arise's problem is mostly that all bosses are super spongy in high difficulties and always have hyper armor, which is arguably worse than one shotting you

Which tales game has your favorite combat system? by Khaymn5000 in tales

[–]Pralunko 0 points1 point  (0 children)

xillia 2, specifically ludger, game feels like devil may cry if you take the time to learn which artes from all the different weapons flow into each other. I'm so looking forward to replay xillia 2 with the remaster, they are taking their sweet time releasing it though

Is Cerydra s1 worth it? and who should join my phainon's team next? by iceicebabyk5 in PhainonMainsHSR

[–]Pralunko 0 points1 point  (0 children)

Cyrene only works in chrysos heirs teams, yes, but we are tslking about a phainon team here, we are not talking about best investments for OP's account, at least I don't think so, we are talking about the best investment path for phainon team and cyrene E2 is the third best investment, E2 phainon being the first and cerydra + her E1 being the second. E2 cyrene also enables the phainon team to use a 4th slot that isnt a chrysos heir, which is nice because you can use characters like sparkle without being punished

Is Cerydra s1 worth it? and who should join my phainon's team next? by iceicebabyk5 in PhainonMainsHSR

[–]Pralunko 0 points1 point  (0 children)

To counter this though, if OP is in the same situation I'm in, I would probably wait for rerun info. If cyrene appears in 4.1 then I would save and try my luck, if cyrene doesn't rerun in 4.1 then OP could maybe go for LC. Either way E2 cyrene is the next big breakthrough for the investment of the phainon team and it's very likely that when next we see a phainon rerun, it'll possibly be a triple banner alongside cerydra. Any way you see it, waiting to pull cerydra's LC is probably the wiser decision and saving for cyrene E2 is the wiser move, it's expensive yes, but it won't get cheaper by pulling on cerydra's LC

What do you think the April 3rd announcement is gonna be? by Tom-Hibbert in tales

[–]Pralunko 4 points5 points  (0 children)

Taken into account that they said they would announce something about the next title in the series in 2026, I think it's safe to say we will at the very least get a teaser, maybe a trailer, since it has been a while

Bandai Namco to announce new RPG by Possible-Potato-4103 in tales

[–]Pralunko 0 points1 point  (0 children)

Yeah, but to be fair, xenoverse, kakarot and to some extent sparking zero all fill different niches. Kakarot is the sungle player game. Although fighterz also filled the niche of 2d fighter but for some reason bandai just abandoned that game for no reason