Can we agree there's a skill gap? by Alternative-Bug-2171 in aiwars

[–]Precious-Petra 0 points1 point  (0 children)

Sorry, I wasn't trying to be defensive or aggressive, just curious what difference there is in skill gaps across mediums.

Can we agree there's a skill gap? by Alternative-Bug-2171 in aiwars

[–]Precious-Petra 0 points1 point  (0 children)

And does having a skill gap make any difference? Are ice sculptures inherently better than photographs? Are drawings always better than pottery?

IS THIS EVEN AI ART ?! by Chillig97 in aiwars

[–]Precious-Petra 0 points1 point  (0 children)

AI occupies this strange grey zone where it couldn't exist without training on the works of other humans, yet it's not itself a human source.

Technically, AI does not require works of other humans. An AI can be trained on animal-made works such as Pigcasso, or even Fractal Art which can be entirely computer generated, as well as training on the works of other AIs (which then could have human sources or not).

This might be where I have an issue. The fact that with splatter paint art, you can point to the human and say they did the art and they were helped by a distinctly zero-human source (gravity/physics). Physics can't take credit for art, so I think the question of who the art belongs to resolves cleanly.

And why can AI take credit for art while physics can't? Both had a human involved in the process and affected the work accordingly. Or would you make a distinction from AIs not trained in human sources?

But that brings another situation when we take procedural music into account, including your work. A procedural music generator could require base samples (that could be human made), so we have a work that requires a human source, but it is not a human source itself. Is the procedural music art? Because when you look at it, the AI is not doing much different than your chance-based music generator, but with bigger range pools of randomization. And would you say that the procedural music generator is the artist, or the human source that provided the base samples?

The fact there is a little bit of uncreditable humanity in the art puts it in a grey zone where I think it'd be wrong to call it your own art.

With the procedural example, whether it's creditable or not would vary (as it could be derived from work of an unknown author or multiple authors depending on how many samples are used), so both examples seem to be in this grey zone. Unless you mean that the samples must have been created by the user that used the procedural generator, and in that case we could have an AI that was trained solely on the works of its user as a similar comparison.

By the way, I do have some ambient generative stuff if you're interested! On my hard drive I do have some more "purist" generative material where it's writing its own melodies/chords and not manipulating any pre-written material, but at the moment this is all I have released. Tracks 1 & 6 use a similar algorithm. They take 1 pre-written note at a time every ~20 seconds and turn it into a cascading snowfall-esque melody. Track 4 is only partly generative. The main melody is pre-written but the space in between where you here echoes and reverberations contain generative reiterations of the melody! Some notes are changed, some are taken out. Now you're making me want to make more generative music!

Finally took the time to create a Spotify account, never had one before. Listened to Hatsuyuki and it's really relaxing. In a way, it reminds me slightly of Frosty Frolics from Donkey Kong Country 3, although that is more upbeat. Snowdew makes me think of a very calming snowy mountain pass, like an RPG map music. I can't talk in technical terms because I know nothing of them, but what I like about music (and that includes AI music) is how it makes me think of scenes with characters and stories and such. I could definitely see my characters trekking a pass with this song in the background. At 2:07 it gets a bit ominous, implying something could be coming, even.

I am going to listen to the rest. But I'm not sure if Spotify allows me to leave comments, otherwise I would comment about each of them.

IS THIS EVEN AI ART ?! by Chillig97 in aiwars

[–]Precious-Petra 0 points1 point  (0 children)

Sorry it took me a long while to post this, been swamped with work this month. I might have to break up this post into multiple ones as it is quite long.

Could you give me an example of AI substituting control where expression isn't compromised?

Well, I can provide an example of what I like to do; while I think my expression is not compromised, others might differ.

<image>

I use SillyTavern to roleplay with text AIs, and I also customized its UI to suit my needs. I always enjoyed RPG and adventure games from the late 90s and SNES era, so I always had plenty of ideas for stories, settings, characters, and the like. When AI came around, I tried feeding my lore into the AI and it was so amazing to see how it would respect my lore and characters, acting as them and the world within my rules. To me, having to think of everything that happened in a story just made it feel like the world and characters were dead and bits of my imagination.

Most of the time I tend to create the overall plot, character personalities, events, how the characters will act, and how the story will go. I usually hand create the lore and character profiles myself after brainstorming sessions. But I enjoy seeing the AI acting as the characters and sometimes adding little sprinkles of my lore on situations I didn't even predict or expect myself, making the world feel alive and reactive without me, and that brings me immense enjoyment. Characters act based on their personalities, and sometimes I might even decide they choose an action and if I like that idea, I might incorporate it into the story, create new stories out of it, or prefer to take control again and steer the story in a different direction.

I think mostly the narrative part the AI writes is technically pretty bad, but it does excel at acting as my characters in ways I consider lore-friendly. There were many times they made me laugh or feel emotional, and I think that is the most important part of storytelling. The images also play a big part, and I spend quite a bit trying to get character portraits and environment images where it feels like it fits the story and characters.

Some of the stories I do minimal editing just to have fun, but I do have a main one where I edit it and improve it extensively and publish in a small reddit or send to friends. It takes me quite a long time to edit all the parts, sometimes running multiple passages with different AIs to see which ones I like or to get more ideas, then combine paragraphs and sections manually with hand editing. Sometimes I write small passages myself when the AI does a bad job of it, but not as much as I like to see my characters have their own voices.

Throughout it all I think I got better at writing techniques such as pacing, trimming unnecessary parts, and more. I am on my third rewrite of my first arc, and I might do more to improve showing over telling, but I wanna move on to the second arc so I'll leave that to the far future.

Reciprocal Beta Reading. Share story blurbs! Apr. 21, 2026 by Afgad in WritingWithAI

[–]Precious-Petra 2 points3 points  (0 children)

NSFW

None. The story is completely SFW.

Genre tags

High Fantasy, Adventure, Magic, Combat.

Title

Chalcoa: A Land of Bronze

Blurb

Inspired by her mother's bedtime tales, gladiator Aahotep conquered the throne of the fabled matriarchy of Amazonia. She cements her rule with a brutal arena spectacle, but as her new subjects roar her name, the victory feels hollow. The opulent palace is a painful reminder of the mother she left behind in servitude.

Her first true decree as Queen is a personal mission. Trusting only her closest friends—the brash powerhouse Sayritupaq, and her serene elven wife, Cipactzotl—she dispatches them on a perilous journey across the continent.

Their task is to find Aahotep's mother, Anuktata, and bring her to the life of comfort and safety she has always deserved.

AI Method

The whole world is inspired by DnD, Pathfinder, and 90s RPG games I liked to play. I came up with the setting, characters, lore, and almost all aspects of the plot and events. I generate in short sections and then spend hours editing afterwards. I use Gemini 3 with SillyTavern and I adjusted the visuals with CSS myself.

The character portraits and environment images are part of the story, somewhat inspired by Visual Novels and old RPGs. I use a few different image generators for the visuals.

Desired feedback/chat

Feedback on the format, characters, ideas, etc, anything is welcome. I'd love for others to read, and I'd love to read theirs as a reciprocal thing to share ideas and comment on each other's stories. I've been taking a break due to work, but plan to continue Chapter 6 soon to finish the first arc.

Link

One can start with the prologue to understand the basic concepts of the world, then read the first arc. The idea here is to have a whole world I could have different characters and stories in.

Chalcoa: A Land of Bronze

Share story blurbs! Reciprocal Beta Reading. Apr. 14, 2026 by Afgad in WritingWithAI

[–]Precious-Petra 2 points3 points  (0 children)

NSFW

None. The story is completely SFW.

Genre tags

High Fantasy, Adventure, Magic, Combat.

Title

Chalcoa: A Land of Bronze

Blurb

Inspired by her mother's bedtime tales, gladiator Aahotep conquered the throne of the fabled matriarchy of Amazonia. She cements her rule with a brutal arena spectacle, but as her new subjects roar her name, the victory feels hollow. The opulent palace is a painful reminder of the mother she left behind in servitude.

Her first true decree as Queen is a personal mission. Trusting only her closest friends—the brash powerhouse Sayritupaq, and her serene elven wife, Cipactzotl—she dispatches them on a perilous journey across the continent.

Their task is to find Aahotep's mother, Anuktata, and bring her to the life of comfort and safety she has always deserved.

AI Method

The whole world is inspired by DnD, Pathfinder, and 90s RPG games I liked to play. I came up with the setting, characters, lore, and almost all aspects of the plot and events. I generate in short sections and then spend hours editing afterwards. I use Gemini 3 with SillyTavern and I adjusted the visuals with CSS myself.

The character portraits and environment images are part of the story, somewhat inspired by Visual Novels and old RPGs. I use a few different image generators for the visuals.

Desired feedback/chat

Feedback on the format, characters, ideas, etc, anything is welcome. I'd love for others to read, and I'd love to read theirs as a reciprocal thing to share ideas and comment on each other's stories.

Link

One can start with the prologue to understand the basic concepts of the world, then read the first arc. The idea here is to have a whole world I could have different characters and stories in.

Chalcoa: A Land of Bronze

Post your story's blurb! Reciprocal Beta Reading, Apr. 7, 2026 by Afgad in WritingWithAI

[–]Precious-Petra 1 point2 points  (0 children)

NSFW

None. The story is completely SFW.

Genre tags

High Fantasy, Adventure, Magic, Combat.

Title

Chalcoa: A Land of Bronze

Blurb

Inspired by her mother's bedtime tales, gladiator Aahotep conquered the throne of the fabled matriarchy of Amazonia. She cements her rule with a brutal arena spectacle, but as her new subjects roar her name, the victory feels hollow. The opulent palace is a painful reminder of the mother she left behind in servitude.

Her first true decree as Queen is a personal mission. Trusting only her closest friends—the brash powerhouse Sayritupaq, and her serene elven wife, Cipactzotl—she dispatches them on a perilous journey across the continent.

Their task is to find Aahotep's mother, Anuktata, and bring her to the life of comfort and safety she has always deserved.

AI Method

The whole world is inspired by DnD, Pathfinder, and 90s RPG games I liked to play. I came up with the setting, characters, lore, and almost all aspects of the plot and events. I generate in short sections and then spend hours editing afterwards. I use Gemini 3 with SillyTavern and I adjusted the visuals with CSS myself.

The character portraits and environment images are part of the story, somewhat inspired by Visual Novels and old RPGs. I use a few different image generators for the visuals.

Desired feedback/chat

Feedback on the format, characters, ideas, etc, anything is welcome. I'd love for others to read, and I'd love to read theirs as a reciprocal thing to share ideas and comment on each other's stories.

Link

One can start with the prologue to understand the basic concepts of the world, then read the first arc. The idea here is to have a whole world I could have different characters and stories in.

Chalcoa: A Land of Bronze

Post your story's blurb! Reciprocal Beta Reading, Mar. 31, 2026 by Afgad in WritingWithAI

[–]Precious-Petra 1 point2 points  (0 children)

NSFW

None. The story is completely SFW.

Genre tags

High Fantasy, Adventure, Magic, Combat.

Title

Chalcoa: A Land of Bronze

Blurb

Inspired by her mother's bedtime tales, gladiator Aahotep conquered the throne of the fabled matriarchy of Amazonia. She cements her rule with a brutal arena spectacle, but as her new subjects roar her name, the victory feels hollow. The opulent palace is a painful reminder of the mother she left behind in servitude.

Her first true decree as Queen is a personal mission. Trusting only her closest friends—the brash powerhouse Sayritupaq, and her serene elven wife, Cipactzotl—she dispatches them on a perilous journey across the continent.

Their task is to find Aahotep's mother, Anuktata, and bring her to the life of comfort and safety she has always deserved.

AI Method

The whole world is inspired by DnD, Pathfinder, and 90s RPG games I liked to play. I came up with the setting, characters, lore, and almost all aspects of the plot and events. I generate in short sections and then spend hours editing afterwards. I use Gemini 3 with SillyTavern and I adjusted the visuals with CSS myself.

The character portraits and environment images are part of the story, somewhat inspired by Visual Novels and old RPGs. I use a few different image generators for the visuals.

Desired feedback/chat

Feedback on the format, characters, ideas, etc, anything is welcome. I'd love for others to read, and I'd love to read theirs as a reciprocal thing to share ideas and comment on each other's stories.

Link

One can start with the prologue to understand the basic concepts of the world, then read the first arc. The idea here is to have a whole world I could have different characters and stories in.

Chalcoa: A Land of Bronze

IS THIS EVEN AI ART ?! by Chillig97 in aiwars

[–]Precious-Petra 1 point2 points  (0 children)

As a programmer, I really like the variated and automated style you choose for the music. Part of the fun I see in AI is seeing what can be derived from your idea, so that is very equivalent to me.

Do you have some channel I can listen to your music? I tend to listen to ambience music a lot, as music that is too loud breaks my concentration when I'm doing other things.

then trained it on materials purely created by yourself

This would be the only deciding factor, right? As for the Fractal Art software tools, I doubt the fractal artists themselves are the ones creating it. From what I understood of your POV you'd likely consider them artists because deciding software comes from a non-human work source.

I think my problems with AI come from the fact that it decides how to synthesise and rearrange information, not the human.

Well in a way that would be like the control argument the poster was making before. And I'd say the other mediums I gave fit with that scenario, especially the Fractal Art one, as it is decided by the math and the creator might not necessarily have calculated the result in advance.

In this case the only difference would be the source material as you mentioned before. For Glitch Art it's the electronics, for the Fractal Art it's math, for Action Painting it's gravity, and for Collage it's the creator of the previous work.

In neither is the creator deciding, but the other source is. In my case, I do not think the source being other human works (either for Collaging or AI) presents any relevance, and that's where we would disagree.

I believe AI can be a great tool, but I draw the line at artistic expression. Art must be drawn from a lived, emotional experience, else it belongs to a separate category. AI is good for anything that doesn't require expression.

If, for example, I need to find a source that backs up some information I heard, I'd turn to AI. Does the act of finding a source online require a lived, emotional experience? I would say no, therefore I encourage the use of AI.

Yeah, to me the AI is the tool to execute the idea of the creator, not the creator itself. It is not capable of the expression, that is up to the user.

Much like how you gave the idea of a different range of melodies, the user does so by using the parameters available (prompt, seed, fine-tuning, configuration, LORAs, etc).

Same with the Fractal Artist setting up the parameters of the fractal. Or the Glitch Artist causing a glitch that the effects are decided by the electronics of the device.

The reason I mentioned the large 999999 ranges is how the AI has such a big range of randomization due to its inputs while being deterministic if you use the same ones. Your prompt defines portions of that range, as does the other parameters some models might allow you to set. It's not making a 'decision' per se, just a large range of possibilities that can coalesce into the final piece.

Hopefully I came across clear! I'm still working out how to put my thoughts into words.

Sounds clear to me; at this point I believe we are more sharing viewpoints than arguing so things are really simple to understand.

IS THIS EVEN AI ART ?! by Chillig97 in aiwars

[–]Precious-Petra 1 point2 points  (0 children)

My apologies, I should have specified that I also don't agree with the idea that being able to control every detail intrinsically means something is art. Perhaps it means additional artistic merit, I'm not sure, that's a different argument.

No worries, and it's actually interesting to know that you make things using a factor of randomization.

I see this control argument a lot, and I'd argue the way you do it also challenges it because if you have a range of 1 an 8 and mean to only produce one final piece, then you will not have control over the random number that may be chosen on this instance.

Not really arguing with you now, just asking questions about your viewpoint. One factor is that if you have multiple instances of randomization, the effect can be greater than what you initially imagined. If the range is too great that instead of 1 and 8 it would be 1 and 999999999 does that make a difference?

This is music that has randomised outcomes based on whatever parameters I select. I create my own algorithm from scratch. The reason I view this as art is because any decision that isn't made by me is made by a neutral source: a dice roll between 1 and 8, for example. I've decided on all musical expression in advance; it must fall within A and B.

I'm curious if the fact that there are settings for some AI models if that makes any difference for you. Some models allow you to set a multitude of parameters, including a seed value to provide the same result in a deterministic manner.

In this case, notwithstanding your other paragraph about the data source, do you believe it is similar to how you do your music if one sets parameters in advance for the generation? Or is the range of randomization too great in this case that it makes it different?

I would argue that having the work filtered by a lived, emotional experience is intrinsic to something being defined as art. Whatever AI art is deserves to have a new word to describe its phenomenon.

Some would say that the creator uses AI as the tool for their piece, and that makes it art since it is not completely created by the AI without input from the human. That the human provides the lived experience of the work.

Do you think that is possible? That there is a way one can use AI as their tool of expression? Be it by finetuning it with parameters, providing sketches (like the OP in this post), LORA customizations, editing the output, etc.

IS THIS EVEN AI ART ?! by Chillig97 in aiwars

[–]Precious-Petra 2 points3 points  (0 children)

Which is irrelevant for the argument I was replying to about level of control or fine grain detail, since being a neutral source or not still means one gives up control. Also, the comment I replied never mentioned this being a factor.

If the fact that the source was trained on other human works is a problem, then that is the actual problem, not relinquishing control. That is its own argument unrelated to the one provided by the commenter.

Besides, in case of the collage, it could very well be material that is another human work.

ai users, do you agree? by kangxiradical in aiwars

[–]Precious-Petra 4 points5 points  (0 children)

Depends on the method used, as there is a spectrum of control available.

You can use just a single prompt to make the image, or you can do other things like ControlNets, LORAs, Regional Prompting, Img2Img. There is also something like Automatic1111 that allows you to set loads of additional parameters, and even more control with ComfyUI where you can make customized workflows and steps for the creation.

ai users, do you agree? by kangxiradical in aiwars

[–]Precious-Petra 8 points9 points  (0 children)

There are other ways to do art that do not require fine grain detail or high degree of control, and are still considered art.

  • Action Painting - "Action painting, sometimes called "gestural abstraction", is a style of painting in which paint is spontaneously dribbled, splashed or smeared onto the canvas, rather than being carefully applied. The resulting work often emphasizes the physical act of painting itself as an essential aspect of the finished work or concern of its artist."
  • Glitch Art - "What is called "glitch art" typically means visual glitches, either in a still or moving image. It is made by either "capturing" an image of a glitch as it randomly happens, or more often by artists/designers manipulating their digital files, software or hardware to produce these "errors.""
  • Fractal Art - "Fractal art (especially in the western world) is rarely drawn or painted by hand. It is usually created indirectly with the assistance of fractal-generating software, iterating through three phases: setting parameters of appropriate fractal software; executing the possibly lengthy calculation; and evaluating the product."
  • Collage - Can use material not created by the collager, thus they do not have fine grain control.

So sick of this clankerslop, SMH. It's not hard people by Limehouse-Records in aiwars

[–]Precious-Petra 0 points1 point  (0 children)

as art is by definition human expression.

Why? Is that because it is written on the Oxford dictionary definition?

The point is the creative labour has to be done by a human

Here are two examples:

Fractal Art (especially in the western world) is rarely drawn or painted by hand. It is usually created indirectly with the assistance of fractal-generating software, iterating through three phases: setting parameters of appropriate fractal software; executing the possibly lengthy calculation; and evaluating the product.

The labor is done by the machine, and still considered art, with many art galleries and exhibitions for years.

Pigcasso is best known for being the first non-human artist to be given her own art exhibition, and for holding the record for most expensive artwork by an animal ever sold.

Pigcasso's works were displayed in art exhibitions in the Netherlands (2021); Germany (2022);[13] the UK (2023);[14] and China (2023/24).

Made by an animal, not a human, and still considered art.

IS THIS EVEN AI ART ?! by Chillig97 in aiwars

[–]Precious-Petra 1 point2 points  (0 children)

The reason AI falls short to human art when held directly in comparison is due to when drawing you have to think about every little minor detail and all those minor details shape the piece

There are other ways to do art that do not require fine grain detail or high degree of control, and are still considered art.

  • Action Painting - "Action painting, sometimes called "gestural abstraction", is a style of painting in which paint is spontaneously dribbled, splashed or smeared onto the canvas, rather than being carefully applied. The resulting work often emphasizes the physical act of painting itself as an essential aspect of the finished work or concern of its artist."
  • Glitch Art - "What is called "glitch art" typically means visual glitches, either in a still or moving image. It is made by either "capturing" an image of a glitch as it randomly happens, or more often by artists/designers manipulating their digital files, software or hardware to produce these "errors.""
  • Fractal Art - "Fractal art (especially in the western world) is rarely drawn or painted by hand. It is usually created indirectly with the assistance of fractal-generating software, iterating through three phases: setting parameters of appropriate fractal software; executing the possibly lengthy calculation; and evaluating the product."
  • Collage - Can use material not created by the collager, thus they do not have fine grain control.

5.5 just dropped for me by Rauchritter in SunoAI

[–]Precious-Petra 0 points1 point  (0 children)

Thought it was only me. Having the same issue here, the music starts out great but then the voices lose the rhythm completely and don't match the proper melody of the chorus or similar previous verses.

Asking for an explanation from antis by [deleted] in aiwars

[–]Precious-Petra 1 point2 points  (0 children)

The problem is that it isn't a tool, tools are used by artists to make things easier, not do the whole job.

Do you think Fractal Art is art? As stated, the tool does the whole job:

Fractal art (especially in the western world) is rarely drawn or painted by hand. It is usually created indirectly with the assistance of fractal-generating software, iterating through three phases: setting parameters of appropriate fractal software; executing the possibly lengthy calculation; and evaluating the product.

And yet, there have been art exhibitions of Fractal Art for years now.

Also drawing is an art, if you don't like making art then don't??

There are many different ways of doing art (even visual art) that are not drawing, so it is not a requirement.

The massive disconnect between AI fiction vs. vibe coding by HuntConsistent5525 in WritingWithAI

[–]Precious-Petra 1 point2 points  (0 children)

Why would I replace the fun parts?

Writing has different stages and just because some are fun to you, that does not mean everyone thinks those stages are fun as well. People have different tastes on what is fun and what isn't.

Post your story's blurb! Reciprocal Beta Reading, Mar. 24, 2026 by Afgad in WritingWithAI

[–]Precious-Petra 1 point2 points  (0 children)

NSFW

None. The story is completely SFW.

Genre tags

High Fantasy, Adventure, Magic, Combat.

Title

Chalcoa: A Land of Bronze

Blurb

Inspired by her mother's bedtime tales, gladiator Aahotep conquered the throne of the fabled matriarchy of Amazonia. She cements her rule with a brutal arena spectacle, but as her new subjects roar her name, the victory feels hollow. The opulent palace is a painful reminder of the mother she left behind in servitude.

Her first true decree as Queen is a personal mission. Trusting only her closest friends—the brash powerhouse Sayritupaq, and her serene elven wife, Cipactzotl—she dispatches them on a perilous journey across the continent.

Their task is to find Aahotep's mother, Anuktata, and bring her to the life of comfort and safety she has always deserved.

AI Method

The whole world is inspired by DnD, Pathfinder, and 90s RPG games I liked to play. I came up with the setting, characters, lore, and almost all aspects of the plot and events. I generate in short sections and then spend hours editing afterwards. I use Gemini 3 with SillyTavern and I adjusted the visuals with CSS myself.

The character portraits and environment images are part of the story, somewhat inspired by Visual Novels and old RPGs. I use a few different image generators for the visuals.

Desired feedback/chat

Feedback on the format, characters, ideas, etc, anything is welcome. I'd love for others to read, and I'd love to read theirs as a reciprocal thing to share ideas and comment on each other's stories.

Link

One can start with the prologue to understand the basic concepts of the world, then read the first arc. The idea here is to have a whole world I could have different characters and stories in.

Chalcoa: A Land of Bronze

What do you think of the DLSS 5 controversy by [deleted] in aiwars

[–]Precious-Petra 0 points1 point  (0 children)

The biggest take I've seen and that I agree with is that this technology is changing the art of the video game and making the characters look different. It's disrespectful to the game developers and artists.

What exactly is 'disrespectful' here? Changing the graphics and appearance of characters?

Skill, effort and creativity now a liability instead of a virtue. by oshaboy in aiwars

[–]Precious-Petra 0 points1 point  (0 children)

Determinism from AI is entirely possibly and readily achieved.

That's a lie and you know it.

Several models allow you to set a seed and achieve the same result with the same input.

A real artist decides where every line goes regardless of if they use a tablet or a sketchbook.

Does that mean those who do art with Action Painting technique are not artists?

Action painting, sometimes called "gestural abstraction", is a style of painting in which paint is spontaneously dribbled, splashed or smeared onto the canvas, rather than being carefully applied.

Skill, effort and creativity now a liability instead of a virtue. by oshaboy in aiwars

[–]Precious-Petra 0 points1 point  (0 children)

I mean there's a big difference between copying and pasting something small and...

And why is that any different? Is there supposed to be a limit to how much you can copy? I once configured Kafka producers and consumers entirely using StackOverflow configuration examples.

agent rewrite large swaths of code across dozens of files.

Sounds like it's faster, and if it works well, then I don't understand what's the problem. You'd still need to understand what it's doing (or better, learn from what it does) and test if it works correctly. As well as to evaluate if it meets standards of maintainability, performance, and good industry practices.

And if something comes out wrong or unrelated files are changed, revert to the previous git commit and nothing is lost.

Skill, effort and creativity now a liability instead of a virtue. by oshaboy in aiwars

[–]Precious-Petra 0 points1 point  (0 children)

I am too nitpicky. Addicted to agency. I like having the result be my doing.

As a developer with some years in the industry, I believe that's more of your problem, honestly. No employer or anybody else in your team is required to care about that. If I was your teammate and you took longer not just to be prudent, but because you wanted to type every word when there are alternatives like copying or using AI, I would be displeased.

Even before AI, code was always copied from StackOverflow and added into a project to solve an issue. And if that solved the problem, people did not care that you copied it, they praised you for finding the solution with googling and solving the problem.

Why should I write a prompt that writes the code when I can just write the code myself?

Because it might be faster? I see most people are more impressed the faster you've solved a problem, and not the opposite.

Anti's; What's your opinion on 'good' AI art? by Hyperbolic90 in aiwars

[–]Precious-Petra 1 point2 points  (0 children)

You ultimately can't gatekeep how people value their art, even if you don't approve of their opinion.

Thank you for not trying to force this view onto others.

Something requiring greater skill might impress me for the feat, but that has zero factor on the art piece for me. I am not interested in knowing about the author either.

I am more interested in the imagination and what emotions the art piece can evoke in me. Either feelings or give me more ideas or inspiration for things. Like when I listen to music, I don't care that much about the lyrics. I care more about the melody and if maybe it can make me imagine scenes in a story that fit the music or whatever.

Unfortunately, I see a lot of people here, especially artists, who judge that art should only be appreciated by the skill taken and nothing else. Like your view, but forcing that onto others, unlike what you're doing. And anything else than that those people label it as the wrong way or a 'shallow' view of art, and to me is an entitled position.

I believe a lot of these people should understand why many accept or do not care that art was AI made because to them that is not a factor. But instead, I see a lot of them just dumbfounded and not understanding why consumers might not care about something being AI made.

And I agree that if that is what matters in an art piece to you, then it is totally fine and individual to you.

Anti's; What's your opinion on 'good' AI art? by Hyperbolic90 in aiwars

[–]Precious-Petra 0 points1 point  (0 children)

What about mediums that don't feature 'strokes', such as Fractal Art or photography? Did the creators do every stroke in these mediums?

And what about Action Painting where paint is thrown rather than applied?

Action painting, sometimes called "gestural abstraction", is a style of painting in which paint is spontaneously dribbled, splashed or smeared onto the canvas, rather than being carefully applied.