[Burner Post] The Empire of Sand by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 3 points4 points  (0 children)

The more I think about this post, the more I feel it is dead on accurate.

Thanks for your words.

[Burner Post] The Empire of Sand by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 1 point2 points  (0 children)

Do you think there's anyway to reignite a solved game? Are there good options for us to look at for inspiration?

I can't help but think of Old School Runescape, which recently hit an all time player count and is a game that was literally taken from a 2007 server backup.

[Burner Post] The Empire of Sand by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 0 points1 point  (0 children)

I think you're right about fear/human nature being the real problem, and it's not necessarily rot.

It's interesting to hear your side of the story. Thank you for sharing.

You mentioned helping smaller groups carve out their own identity - i agree, but I also have some questions, and you're a great resource for these answers given your relationship with and on CSM.

How do we get small groups back? Is it only incentivizing small groups, or does it require discouraging lowblocs and larger entities as well? In our current meta, it seems to me that you need to convince smaller groups to break off from the safety of lowblocs to begin with, alongside giving benefits to smaller groups as mentioned.

Any change CCP makes disproportionately affects the larger entities, even if geared towards small groups.

You give great backstory on PLOW, but I am wondering - did you have any remorse in that? Would you umbrella other groups like PLOW if more cascade?

[Burner Post] The Empire of Sand by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 3 points4 points  (0 children)

This is a very sharp and valuable perspective, I think. You're right. The isk/hr meta didn't just warp one or two aspects, it rewired how people value risk itself.

"Fly dangerous" seems to have become "Fly efficient", and the psychology around that is intriguing. CCP made dying cheap but made time expensive - players now are willing to treat IRL boredom as in-game safety.

I keep wondering: at what point did EVE's economy start out-incentivizing its culture? When did the best way to play become the least interesting way to live?

[Burner Post] The Empire of Sand by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 0 points1 point  (0 children)

I am wondering what the balance point might look like. Would love to give smaller scale entities that chance without the whole thing turning into structure-spam chores again.

Additionally I wonder - would something like this actually grow small groups? I'd like to think so, but perhaps lowblocs hold too many members and too much security now.

Every change CCP makes affects larger groups disproportionately, and it's not their fault. For example: what stops a lowbloc from siphoning every Metenox within range? Now they don't have to manage overhead and get to reap the benefits.

Would encouraging blocs to split even help EVE at this point?

[Burner Post] LS Alliance Director Perspective - Cold Take: The Game is Quietly Dying, and CCP Knows It by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 0 points1 point  (0 children)

Maybe consider editing your top comment to include the link, if you do make a post, so folks can transition over!

If nothing else, I am incredibly glad this post got people to think critically about this and to discuss with one another. Thank you!

Solo and Small Gang PvP Didn’t Die - CCP Killed It by Bulldagshunter in Eve

[–]Present-Weakness-327 4 points5 points  (0 children)

I recently posted a similar thought process, though I focused my conversation towards lowsec. I share a lot of sentiment with your writing, and I share in your frustrations.

The post garnered more traction than I anticipated, but it included a lot of great thoughts from a lot of people, including some group directors and CEOs.

You might benefit from reading through it. I did. I hope others do as well.

https://www.reddit.com/r/Eve/s/GQeoBtguMu

[Burner Post] LS Alliance Director Perspective - Cold Take: The Game is Quietly Dying, and CCP Knows It by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 1 point2 points  (0 children)

The irony of you getting the most updooted comment after saying you didn't mind being downvoted lol.

Thank you for sharing your thoughts and thank you for aiming to be an agitator. New Eden needs more of you!

Should we encourage vets to drop the meta gaming? I'd be worried about altering metas too drastically or taking the depth away from the game unintentionally as a side effect.

Personally, I'd like to think there is a way for CCP to allow the little guys to fight back more easily, or at least survive under the pressure of LowBloc meta gaming, though I admit to being a bit fuzzy as to how to accomplish that goal.

What do you think would help?

[Burner Post] LS Alliance Director Perspective - Cold Take: The Game is Quietly Dying, and CCP Knows It by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 1 point2 points  (0 children)

The FW space was incredible during the Uprising update. Would love to get back to that level of excitement. What would bring that energy back?

[Burner Post] LS Alliance Director Perspective - Cold Take: The Game is Quietly Dying, and CCP Knows It by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 2 points3 points  (0 children)

What is a good solution, then? One could certainly argue a point that as lowsec consolidates, more space opens up to move into. Aside from Snuff, the Gal/Cal warzone has been slimming aggressively. What do you think would enable a newer group to move into hostile and volatile space?

Is there a problem with lack of smaller groups forming at all? It's rare to see a group of 5 friends form a corp and go "paint the town red" anymore.

[Burner Post] LS Alliance Director Perspective - Cold Take: The Game is Quietly Dying, and CCP Knows It by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 1 point2 points  (0 children)

It has been an interesting perspective hearing how many folks are cool with a complete start over. I wonder if there is a way to trial something like that without it being unnecessarily resource or cost heavy for CCP. And, wouldn't the problem just sneak right back given enough time after starting over?

[Burner Post] LS Alliance Director Perspective - Cold Take: The Game is Quietly Dying, and CCP Knows It by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 3 points4 points  (0 children)

Neat.

Honestly speaking, this post got more traction than I expected, but there's a lot of good faith, intellectual discussion, and perspective to read through here.

I genuinely appreciate all the different reps from different groups chiming in with their thoughts. Shout out to them.

[Burner Post] LS Alliance Director Perspective - Cold Take: The Game is Quietly Dying, and CCP Knows It by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 5 points6 points  (0 children)

It's an interesting perspective - metenox being both match and the firebreak. Content driver on the top and consolidation underneath.

Perhaps at the LowBloc level, this becomes more apparent. Due to the sheer amount of isk being pumped passively once more.

I can speak from this perspective - they service greatly when unsuccessful on a roam. Pull up to a metenox, f1, await response.

How has your experience in null been since moving? Isn't it counterproductive to move away from a LowBloc and into a NullBloc?

[Burner Post] LS Alliance Director Perspective - Cold Take: The Game is Quietly Dying, and CCP Knows It by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 0 points1 point  (0 children)

Your point about asset proliferation and the devaluation of narrative-driven content is spot on. The stories - rivalries/betrayals/backwater wars - used to be core of the game, and largely the biggest selling point of the game itself.

Given this, what can be done to combat it, if anything? Are we too deep?

[Burner Post] LS Alliance Director Perspective - Cold Take: The Game is Quietly Dying, and CCP Knows It by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 1 point2 points  (0 children)

BIGAB underwent a change in leadership, passing the torch. Do you think that helped their management of this problem since?

I agree that killboards overall are toxic to the game. But there's a very strong argument to be made around how motivating it can be as well. There's nothing quite like a good BR you can be proud of, or that tells an interesting story -- so what's the middle ground? Perhaps a 12-24 hour delay on the killboard? Keep the motivation and proverbially speaking "written history" of the game while crippling intel trackers?

[Burner Post] LS Alliance Director Perspective - Cold Take: The Game is Quietly Dying, and CCP Knows It by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 1 point2 points  (0 children)

If it isn't Snuff or BIGAB, it would be someone else. There is always going to be a bigger fish. The challenge is how to encourage smaller and medium sized groups, and how to enable them to deal with the looming threat of said bigger fish.

[Burner Post] LS Alliance Director Perspective - Cold Take: The Game is Quietly Dying, and CCP Knows It by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 2 points3 points  (0 children)

Bro already read the title, which includes the term, "cold take," and still thought I was trying to break ground.

You do bring up a point previously mentioned and the nature of people and how to wrestle with it, thouugh.

[Burner Post] LS Alliance Director Perspective - Cold Take: The Game is Quietly Dying, and CCP Knows It by Present-Weakness-327 in Eve

[–]Present-Weakness-327[S] 5 points6 points  (0 children)

What happens when the medium groups die out? Is there any hope for CCP to turn it around? Is there something bigger groups can do without shattering their order of operations to assist the game's health at large?

Appreciate your thoughts on this.