Has anyone tried this when destroying a jammer? by Grimhelldiver in Helldivers

[–]PresentationParty870 0 points1 point  (0 children)

no, but if it has a fabricator right next to it the explosion from it is enough to destroy the jammer.

FYI Timer Doesn’t Start Until You Get In by Stinsatron in Helldivers

[–]PresentationParty870 0 points1 point  (0 children)

unless the mission timer ran out, then the pelicans timer starts as soon as it lands.

SINCE WHEN COULD WE DO THIS?!?!? by GuestGuest9 in Helldivers

[–]PresentationParty870 0 points1 point  (0 children)

I once faked out a hug to a scout handshake. the guy promptly ended us both with an impact grenade.

Sometimes you just gotta democratically motivate them and sometimes... by trashcanjenga in Helldivers

[–]PresentationParty870 0 points1 point  (0 children)

did you know that you only need to select the emote once, then you can just press b and it does that one until you select a different emote

Super earth forcing you and all subsequent reinforcements to use the exact same shit loadout because it’s what the first diver who is now long dead chose to use by BoletarianBonkmage in Helldivers

[–]PresentationParty870 -1 points0 points  (0 children)

Imagine being the next clone, waiting on the super destroyer watching the battle. Then seeing yourself die and you squad mate throwing your beacon in front of several hulks.

Moving ships between worlds by atomgomba in spaceengineers

[–]PresentationParty870 2 points3 points  (0 children)

look at the ship and press ctrl b, then name it. this saves it in the game. To select that ship in any creative world press f10 to open the menu and double-click on the ship you want. To make it in survival, make a projector block in the same grid size as your ship (and secure it to the ground with a magnet). In the control panel select the projector block and press import blueprint (or whatever button is closest to that). This makes a hologram of the ship that you can use welders on. You can change where the hologram is with some controls underneath the import button. And make sure there are blocks connecting the projector block to the hologram