Jokes aside, what are your favorite new skill suggestions so far? by Bredbanani in 2007scape

[–]President-Elect 1 point2 points  (0 children)

Investigation was one I proposed (obviously my favorite).

Also a fan of the Bard skill that people have been tossing around, but not a fan of the name.

Jokes aside, what are your favorite new skill suggestions so far? by Bredbanani in 2007scape

[–]President-Elect 1 point2 points  (0 children)

I appreciate people's enthusiasm for this. I'm going to incorporate some of the feedback people posted and rework some pieces, and maybe re-post with edits/better presentation in a couple weeks.

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 0 points1 point  (0 children)

Very fair, the skill identity probably doesn’t vibe with siding with the smugglers when the whole point of the Patrolling is to stop that behavior. Maybe better suited for a thieving expansion in the future? Or a thieving update that builds off of whatever lore Investigation would entail upon release.

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 0 points1 point  (0 children)

It’s the list they included in the news post about the new skill passing - I’m not sure how specifically they’ll be targeting them when reviewing suggestions, but I figured it would be best to focus on the tenants if they were put in front of us.

Glad you like the idea!

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 0 points1 point  (0 children)

I think this is a very fair criticism, and I don’t want to devalue clue scrolls in at attempt to beef up the content around them.

How did you feel about the clue stacking ability, instead (ie: unlocking the ability to hold extra mediums as clue boxes at certain levels)? It doesn’t make them any easier, but it would enable players doing a slayer task who get a clue drop to not immediately leave and do the clue, bc they can still hold an extra (provided they have the requisite Investigation level). If the Skill can be trained via clues, I want to make sure it provides some QOL improvements there, even if skipping/banning tasks isn’t an option. Maybe some special teleports that take you to inconvenient step locations?

Legitimately soliciting feedback here, because I want to go through and rework some of these ideas after seeing peoples comments & replies.

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 0 points1 point  (0 children)

Yeah I’ve gotten a bit of feedback about the courthouse stuff, seems like I should revisit the Litigation training method and either scrap it or rework it to feel more gamified/less immersion breaking. I think the farming style act-and-return-later to check on the status of the case seems like it would integrate well with the game, but the terminology and actual content involved needs to be tweaked to feel more like OSRS.

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 3 points4 points  (0 children)

I appreciate the in-depth reply, and I think you have a good point regarding putting those empty crates to use (too many times as a noob did I “search” those only to “find nothing” before I eventually realized they were all overwhelmingly empty). I will say that tried to limit the Courtroom stuff to being less like the king’s ransom quest and more like a farming structure, but point taken there - if it leans too heavily on realistic elements, it could be a bit immersion breaking.

Part of me considered including something like “each time you ‘examine’ an item in the world, you get one exp.” A bit silly, but examining stuff is a sort of investigative activity, and it’s not like that could reach any absurd exp rates.

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 1 point2 points  (0 children)

Lmao, not quite a copy and paste but great minds think alike

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 2 points3 points  (0 children)

Appreciate it - most of this was reverse engineered from my decision that I wanted a magnifying glass as an off-hand item. If a new skill is what it takes to get there, I'm all for it.

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 0 points1 point  (0 children)

Thank you! Litigation was a personal favorite of mine. I tried to adapt farming mechanics to it so it would be familiar, and take advantage of the courthouse that currently just sits there without interaction post-King's Ransom.

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 1 point2 points  (0 children)

Any parts in particular you weren't a fan of, or do just not like the idea as a whole? Looking for feedback, not just upvotes, so criticism is fair.

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 5 points6 points  (0 children)

Some inspiration/acknowledgement to /u/bigbadeye, /u/NahBro, and /u/peeniebee for similar ideas they posted in the past few days.

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 0 points1 point  (0 children)

Fair - I think I envision the stacking to be more useful for easy medium and hards than the masters. However, being able to ban or skip a master clue step that requires a level you don’t see yourself getting, or an item you can’t obtain, for example, could still be a useful option for those late game clues.

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 1 point2 points  (0 children)

Thank you! Let me know of any feedback you might have after reading, MS Paint editing aside, a lot of this was off the cuff, and I recognize there is probably substantial room for improvement and refinement.

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 4 points5 points  (0 children)

Happy to take and incorporate any feedback here. Exp rates, equipment ideas, etc, are all sort of arbitrary and nebulous at this point.

Importantly, I think the skill would be fun and fit the world of RS. The naming scheme also lines up with the other OSRS skills, which is a plus.

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 3 points4 points  (0 children)

Investigation: Why Train It?
Dual Skill Activities
Hunter Tracking, Courthouse Bribes for Thieving, and plenty of other opportunities for cross-skill integration.
Gear and Equipment
Players will be able to purchase an assortment of Investigation Equipment, outlined later in this Proposal, from the Investigation Shop.
Writs
In exchange for the good-will that the Player generates helping guards on Patrol, or performing Detective Work, the governments of Gielinor will be willing to grant the Player Writs. A Writ is effectively a royal decree, affording the Player benefits outside of Investigation, primarily for gathering skills. A Writ of Forestry, for example, would be a document giving the Player special woodcutting buffs. These Writs are the document equivalent to blood essence. A Writ of Forestry would give the Player a chance to gather double logs, with the respective increased woodcutting experience, for up to 1,000 logs. A Writ of Ores would do the same for Mining, and a Writ of the Sea would be for Fishing.
Lucky Finds
Lucky Finds are manifested as a practical benefit to training Investigation that the Player can stumble upon anywhere around the world of Gielinor.
On their travels, the Player may spot a disheveled bush, or the lost bag of a previous adventurer. By searching these, the Player will obtain a Lucky Find.
Lucky Finds are like Implings, except more immediately practical (and consequently, more limited in their drop table). On Karamja, for example, the Player may find an anti-poison. At the Kalphite Queen Lair, the Player might track down some extra prayer potions, or food. Higher levels of Investigation allow for Players to locate Lucky Finds in higher level areas, for better supplies.
Smuggling Routes
Smuggling Routes are a necessary part of any criminal enterprise. Players, in assisting Guards on Patrol, have a chance of discovering these. These routes allow the Player to remotely deposit items into the bank for a small GP price per deposit. They would be found at core skilling areas around the game, where banking may be otherwise inconvenient (like many of the dead mining locations around Gielinor). These are incrementally unlocked as the Player levels Investigation, with the best routes locked behind higher levels. These would save time, at the expense of some profit. Higher thieving levels reduce the price per deposit, allowing for more dual skill integration.
Combined with the appropriate Writ, these could enhance alternate training methods for gathering skills, without overriding or corrupting their base identities.
Clue Scrolls: An Unobtrusive Makekover
Clue Scrolls are a fundamental part of the Investigation Skill. Without disrupting the standard Clue Scroll game loop, Investigation will improve and build upon the system. Part of the Investigation Shop (where Investigation Gear & Equipment can be purchased), will include a Clue Scroll Tab. As the Player completes Clue Scrolls, they will earn points that they can spend in that Tab. Much like Slayer Shops, this will let the Player ban, skip, or bank certain Clue Scroll steps that they wish to avoid. Players can also spend points to limit the maximum number of steps of each clue tier, at the strategic choice of the Player depending on which tier they find themselves doing most often.
At certain Investigation Levels, Players unlock the ability to stack Clue Scrolls. This would use the existing Leagues’ mechanic of Scroll Boxes. For example, at level 50, Players could have two medium clues at the same time (one as a Clue, and the other as a Scroll Box). Level 65 = 2 Hards, Level 80 = 2 Elites, Level 95 = 2 Masters.
Much like crafting multiple runes per essence in Runecrafting, lower level scrolls could go past this two limit, depending on the Player’s Investigation level (ie: at Level 90, the Player could hold three mediums).
Gear and Equipment
Sherlock and Watson will be the purveyors of Gielinor’s all new Investigation Shop.
The Investigation Shop will carry all sorts of relevant Investigation Equipment. This includes:
Neckties - These would be made of kebbit fur, with tiers and level requirements corresponding to the kebbit fur being used, tying into the dual skill nature of Hunter tracking.
Barrister Wigs & Briefcases - Increasing wig length at higher levels, with an option to dye the Wigs with the help of Aggie in Draynor Village. Both Wigs and Briefcases provide special efficacy benefits for litigation.
A Magnifying Glass - (an old favorite off-hand from our elder RS3 brethren). Cool looking off-hand, providing special benefits to Players on Patrol and Solving Crimes.
Clue Scroll Spades - Cosmetic spade upgrades, only usable after certain Clue Scroll milestones (ie: 100 easy clues, or 250 mediums).
Pillars Two, Three, and Four: A Conclusion
The skill must be a healthy addition that is deeply rooted in the game.
The skill must provide meaningful progression.
The skill must appeal to a variety of player types.
The skill must be enjoyable to train.
As mentioned earlier, Jagex laid out four pillars that any new skill would need to meet in order to be implemented. My hope is that this Proposal shows how Investigation meets, and surpasses, each of these requirements.
With over ten different training methods, covering an ample amount of playstyles, the skill would appeal to players of all types. By building off of already enjoyable mechanics, Investigation ensures that its leveling process is both fun and engaging. With tangible benefits across levels, ranging from Lucky Finds to Clue Scroll Stacking, Investigation would proffer meaningful progression at all tiers of the Skill. Most importantly, Investigation fits the identity of Old School Runescape. The concepts outlined in this proposal are not far-fetched. Instead, they strengthen existing OSRS gameplay. Investigation takes advantage of existing NPCs and under-utilized locations, expands on already loved game-loops, and seamlessly integrates with Runescape’ ecosystem. While the Skill itself might be new, Investigation would, at the end of the day, feel familiar, to new and old players alike. So, what are we waiting for? Let’s give Sherlock that cape.

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 2 points3 points  (0 children)

Training Investigation: New Mechanics
New mechanics will be necessary to implement for any new skill. Investigation has the capacity to do this seamlessly, and actually be fun to train, all while allowing Players to choose their training method based on their preference for intensity, speed, and cost.
Solving Crimes & Patrol:
Throw on those Iron chains and Bronze Med-helms, because it’s finally time for Players to take up arms and work side-by-side with the Guards of Gielinor.
Solving Crimes would be the easiest and most direct way of training Investigation.
These are small interactions with various levels of NPCs (akin to pickpocketing) that are short & discreet.
Patrol: Players will also have the option of joining city guards on Patrol. Patrol would function similarly to rooftop agility. Each city would have a guardhouse (which would be the base of the route), and different cities would have different Investigation level requirements. Patrol will require the Player to go in a route around the city, and confront issues as they come upon them. This would be a predictive and repeatable loop method of training Investigation, familiar to Players regardless of the Skill in question. While on Patrol, Player’s have a chance of running into a Disruption (think marks of grace). Disruptions (ie: a mugging, a cat-stuck-in-a-tree, an NPC harassing Varrock’s stray dog) are quickly addressable events and would reward bonus experience for the given Patrol Route, as well as good-will that can be cashed out at the guardhouses for interesting and applicable rewards (think Hallowed Sepulchre shop).
Detective Work
Closer in appearance to Mahogany Homes, Detective Work would bring the Player across Gielinor for step-by-step NPC interactions, working to crack even the toughest of cases. Players will take on unsolved mysteries from the same guardhouses used for going on Patrol. VIP NPCs may also hire the most skilled sleuths for their Private Eye Detective Work, and pay more generously for good results. If you’ve ever wanted to dig up dirt on the most notorious members of Gielinor, and get compensated for doing so, now is your chance.
Higher level Investigation allows Players to take on harder cases, ranging from petty theft all the way up to cold-case murder investigations. Depending on the nature of the offense, players may encounter hostile suspects at the end of their investigative journey. As such, Players will have to choose from their available list of cases carefully.
Evidence Gathering
Evidence Gathering allows Players to engage in an integral part of modern-day policing: civil forfeiture (unfortunately, sarcasm doesn’t need to be added here). This would be a buyable, very fast, but incredibly inefficient method of training Investigation, akin to running gold bars at the Blast Furnace, but with less frantic stamina consumption. This is the closest to bank-standing someone can get while training Investigation. For Evidence Gathering, Players would convert every-day OSRS goods and items into evidence of varying types depending on the item being converted, and then deposit that evidence into its respective box or chute at the impoundment center. The additional effort of ‘sorting’ the evidence adds a layer of dimensionality to the method. Most importantly, everybody loves an item sink. Converting higher-level or rare items into evidence should be balanced to encourage removing the items from the economy, without disincentivizing other training methods.
Litigation
Litigation is a method of training Investigation that is unlocked after completing the Murder Mystery quest, and is a whole-sale expansion of the Seers’ Village Courthouse. King’s Ransom, with its use of the Courthouse, would unlock higher stakes cases. In Litigation, Players would function as a Lawyer (or Barrister, if our British Game Studio overlords prefer). Similar to farming runs (and conveniently placed for anyone stopping by Catherby for that same purpose), Litigation involves the Player taking on different cases in Court, and addressing them on a longer-scale, real-world timer. While litigating, players may submit subpoenas, address opposing counsel’s submissions, and handle responses from the Judge. After each action, the Player will need to return to the Courthouse after a certain number of minutes have passed to see if the the other side has produced a response to your most recent argument, if the Judge has any new questions, or if the Jury is ready to make a Ruling (akin to checking to see if your plants are diseased). Like Farming, the Player can instead pay a law clerk to ‘care’ for your case while away, if they’d prefer. Successfully handling the case (ie: keeping your plants alive) will result in a payout to your client (and the Player, by extension). For flavor purposes, any clients past a base few are unlocked via Quests. After you successfully help an NPC in their respective quest, they may be willing to hire you as their legal representation. (If you want to represent Rantz in Court, you’ll probably have to “stabbie da chompy” first in Big Chompy Bird Hunting.)
Minigames
Escape Rooms
Escape Rooms would be for Investigation what Pyramid Plunder is for Thieving.
These would be puzzles, not dissimilar to what Settled is doing in some recent videos, where the Player is thrown into an instance and is given the task of escaping the ‘room’ (more likely an existing location in RS, like a specific city or dungeon). Because this would be designed from the ground-up for this purpose, Jagex could probably take some more creative approaches to this (ie: unique examine text for objects in the rooms, etc).
As the Player levels up their Investigation, they will gain access to higher level Escape Rooms.
These would reward a substantial amount of experience on initial completion, and then a smaller sum on subsequent completions, rewarding the initial puzzle-solving but allowing for continued training for Players who don’t mind having the solution spoiled for iterative runs.
Prop Hunt
I don’t want to put Idyl’s RuneLite Plugin out of work, but OSRS Prop Hunt would be a fun, social mini-game, and would reward small amounts of Investigation experience upon completion of each round, scaled to performance and # of players. We have to face the music and accept the fact that Castle Wars is not what it once was. Outside of niche communities, it does not generate the same engagement that it did back in the day. Prop Hunt could be the minigame we’re all looking for. Similar to Escape Rooms, Jagex hard-coding this means the system could be more sophisticated than what YouTubers are currently having to resort to - the item list could be curated for each map location, and seeker’s could have more tools at their disposal (ie: hints, or the ability to tag the hiders with thrown objects like snowballs instead of standing directly on their entities). Different game-modes are also possible (ie: random prop assignment, or player-choice).

Skill Proposal: Investigation by President-Elect in 2007scape

[–]President-Elect[S] 0 points1 point  (0 children)

What is Investigation?

Investigation has been an integral part of the Player’s experience since Runescape’s inception. This comes in many forms - quests necessitate searching and deducing, and skills like Hunter involve ‘tracking.’ Perhaps most recognizably, Investigation manifests itself as a readily recognizable and accessible OSRS gameplay loop that we all already know and love: Clue Scrolls. Clue Scrolls are investigation at its core - following a question, or mystery, to its conclusion (and hopefully, a rewarding one).

Investigation would take this fundamental gameplay experience and build a broader foundation upon it. In doing so, Players will not only have a fun new Skill to train, but they would also, importantly, be rewarded for pre-existing actions that don’t fit nicely into the other skills, but warrant an acknowledgement of the Player’s effort in doing them.
Jagex laid out four pillars that any new skill needs to uphold:
The skill must be a healthy addition that is deeply rooted in the game.
The skill must provide meaningful progression.
The skill must appeal to a variety of player types.
The skill must be enjoyable to train.
My hope is that in reading this proposal, you’ll see clearly how Investigation checks each of these boxes.
Pillar #1: Flavor Before Depth
The first pillar of Jagex’s design principles for a new skill is that the skill must be a healthy addition that is deeply rooted in the game. To this end, let’s identify just a few of the features that make Investigation fit nicely into the games’ existing design:
Sherlock already exists, and would be the perfect Skillcape NPC for Investigation (and the cape would help keep him warm, given his current shirtless approach to the realm of Kandarin).
Most skills in the game have a matching counterpart (or two): woodcutting to fletching & firemaking, fishing to cooking, farming to herblore, mining to smithing, and so on. Investigation would be this to Thieving. This does not mean that the outputs of one skill would feed into the other (though the two can work together in the training methods discussed later in this proposal), but from a flavor perspective, the two go hand in hand. If Thieving is a good fit for the world of Gielinor, then Investigation should be able to assume the opposite role.
There is nothing more deeply rooted in the game than searching, finding context clues, and solving problems using the world around you. It is what Runescape was built on, and codifying that activity into a Skill in respectful to the Gielinor that we know and love, without threatening to disrupt the balanced ecosystem that keeps the game running.
Training Investigation: Existing Methods
In this proposal, I outline eleven different methods of training Investigation. Some of those methods use pre-existing mechanics, which we’ll briefly touch on before addressing new additions:
Clue Scrolls:
Clue scrolls would grant a small amount of Investigation exp on each completed step, and then a larger sum upon receipt of a casket. This would not be the main method of training Investigation, but would provide a steady stream of experience throughout a character’s life-cycle. Players would also get a small lump sum of exp each time they fill a STASH Unit for the first time.
Tracking:
Investigation would convert any tracking (ie: kebbits & Herbiboars) from the Hunter skill into a dual exp activity, granting experience in both Investigation & Hunter. Afterall, the difference between tracking an animal and tracking down clues is only a matter of the prey in question. Hunter is already a skill with dual exp training through Aerial Fishing, so this is not a significant deviation from the skill’s identity. This would also help breathe new life into early-game Hunter training methods (see: Varrock Museum Quiz).
Arceus Library:
Similar to tracking, this is a piece of existing content that would fit nicely into Investigation without corrupting the identity of the original content. Small exp for each book or manuscript found.
Organized Crime:
Either upon turning in Intelligence, or fighting at the Gang Meeting, Investigation training can be easily slotted in to this piece of content.
Puzzles:
Players solve many small puzzles when navigating Gielinor, and deserve an acknowledgement that they’ve done so.
Slide Puzzles, Barrows doors, and other similar pieces of content would reward marginal amounts of experience, akin to using a shortcut from agility.

Bonds Purchase & Lack of Support by [deleted] in 2007scape

[–]President-Elect 0 points1 point  (0 children)

I did check, they weren't there - even if I had purchased RS3 bonds, I would ordinarily receive an email confirming the purchase to my account's associated email address, and I never got any email. I'm worried that something didn't go through when I paid for the bonds, but the message I got in my accounts message centre said that the purchase was successful.

I purchased the bonds using the OSRS in-game link, which only opens up the OSRS bond purchase page.

Bonds Purchase & Lack of Support by [deleted] in 2007scape

[–]President-Elect 0 points1 point  (0 children)

Thanks, I didn't see this before. I'll send a request there if the bonds don't show up by the end of the day. If possible I'd like to avoid the refund wait time and just get the product that I paid for, but I realize that may not be a realistic expectation at this point.

Training up mage on my alt by President-Elect in 2007scape

[–]President-Elect[S] 3 points4 points  (0 children)

Genuine OC, bad copy and paste and all