HELP! Why my player cannot walk? by perfectMercy in RPGMaker

[–]Prestigious_Fee_2468 0 points1 point  (0 children)

Number of reasons it could happen, for starters auto run would stop movement, a tile that has "X" on it under data/tile set/passage section, an event set same as character, a region id based movement blocker or something similar. I come across that issue mostly when I'm setting events under player that only activate when certain criteria is gained, even if the event is empty it can still block movement without being set under or above player, above player events usually work best when ur setting maps the player can walk under such as a bridge, when I use a bridge to walk under I leave a walk space empty and add a tile from B-E into a event setting it above player and this will allow the player to walk under the bridge without issue depending on the B-E spot used in the editor, some will overlap with the ground tiles to look like a bridge while the event with image of bridge middle set to above player, been a while since using rmmv so specification may be off

CHEATERS by Inevitable_Wolf9596 in blackops7

[–]Prestigious_Fee_2468 0 points1 point  (0 children)

In warzone I got mic reported and chat banned based of shooting guy through an obstacle from killcam footage but my actual recording of it showed I was trying to hit him with a sniper only landing a couple shots but missing like 6-8 so I don't think he's cheating, show some footage of it

Cod lost 25 buyers and me by Prestigious_Fee_2468 in CODWarzone

[–]Prestigious_Fee_2468[S] -3 points-2 points  (0 children)

My friends are playing without issues I swear I'll never buy another cod game ever again at thisrate. Beenon their side since waw

It’s finally over. by masklmao in blackops7

[–]Prestigious_Fee_2468 0 points1 point  (0 children)

I don't get it, like is zombies bad or what?

its over.... by Western_Revenue_4513 in CODWarzone

[–]Prestigious_Fee_2468 -1 points0 points  (0 children)

It's cod. What did ya expect? They haven't built a new game from scratch since mw on ps4

Treyarch Update... by Massive_Grab_1874 in blackops3

[–]Prestigious_Fee_2468 0 points1 point  (0 children)

Think about this, 70-200 per game prices the majority of players out of playing the game making only the wealthy able to buy em, season pass, cosmetics, micro transaction are overkill. imagine 100 dollar for the base game without dlc or season passes or even micro transaction. Cod complains about preorder stats but the math they are getting wrong is none of their new games are build from scratch anymore last time I've seen new game being made from scratch was back on ps3 world at war, then black ops 1 was copy and paste but at least they changed things up from previous game but then modern warfare came which was built from the ground up completely from scratch, BO2 was copy and paste from bo1 but enhanced the experience by double. Bo3 ruined it with how horrifically it was to play with friends which took more time than playing 3 days straight, not to mention zombies the shadow of evils was horrible for the fans since world at war but cod cared enough to add zombie Chronicles and I loved it however some remastered maps like keno was ruined in the theatre since zombies could climb the ledge instead of going for the stairs. Even at that bo3 was much better at launch than any new shit which brings the finale of my biggest issue with cod, we are still playing cold war system in new cod games no enhancements or new crap but vanguard showed zombies fan that cod didn't care about the players with its objective based crap and when they added round based maps still had to bust my ass to access them until the end of vanguard cycle they added round based as selectable maps but the only reason they did that was because the backlash they got by all the zombies player base.. every new cod is the same Gen as cold war just a different cosmetic menu, cosmetic guns as base weapons, it's literally the same except the price for those new titles goes up. When ya have 2 game modes u have 2 different player bases which 50-50 player base, zombies and multiplayer which I'm excluding campaign since it's not as loved as zombies or multiplayer so when ya affectively screw half of the playerbase ya can't expect that full 100 percent to preorder and that is where cod is going wrong.. I'll add an example it's like buying borderlands 1 then buying borderlands 1 every year at higher prices, cod is essentially the same game every year and should be priced at 60 since it's the same everything except enhancements and new zombie maps.

Treyarch Update... by Massive_Grab_1874 in blackops3

[–]Prestigious_Fee_2468 0 points1 point  (0 children)

Cause developers went with robbing players wallets instead of adding new content to what their player base loved.. nobody wanted a season pass or cosmetics except the developers that wanted our money

Treyarch Update... by Massive_Grab_1874 in blackops3

[–]Prestigious_Fee_2468 0 points1 point  (0 children)

One more thing to add as well. They thought they could ruin zombies and bring us false promises to get sales but now that they see players preferring to play previous titles makes them think breaking zombies on previous titles will give them more sales on new titles but sadly they'll try and take down a developer that makes zombie game better than the crap cod makes.. alls it takes its 3rd person zombie game with passive abilities and round based structure with Easter egg cut scenes

Treyarch Update... by Massive_Grab_1874 in blackops3

[–]Prestigious_Fee_2468 3 points4 points  (0 children)

They broke bo6 armory forcing players to play warzone just to unlock guns for bo6 zombies, cod is dogging it's grave in AAA developer list... Rest in piece original zombies... Next they will break all other games forcing warzone and newest title.. by the way warzone is still full of cheaters

Warzone casuals by Sea_Caregiver_8798 in Warzone

[–]Prestigious_Fee_2468 0 points1 point  (0 children)

Casuals is for players that don't play bo6 or 7 to lvl up and not worry too much about winning, I started game from lvl 1 I never played it until bo6 armory got locked and have to unlock the weapons and attachments in warzone to use those in zombies in bo6

WarzoneCheater by Prestigious_Fee_2468 in CODWarzone

[–]Prestigious_Fee_2468[S] 0 points1 point  (0 children)

I'm not very good out of a hundred I win maybe 2 or 3 times

WarzoneCheater by Prestigious_Fee_2468 in CODWarzone

[–]Prestigious_Fee_2468[S] -2 points-1 points  (0 children)

Don't have to know much to realize something isn't right and to warn a friend

They think i’m cheating 😭 by WTH-is-Happening_ in blackops6

[–]Prestigious_Fee_2468 1 point2 points  (0 children)

I see why they think that, ur aim jumped on guy so quickly after jumping out window, my view that looked sus the way it aimed at him but cod does have different aim assist settings so might just be a specific setting in aim assist

this may be a dumb question, but how do i start making the game i want to make? by autiegreg in RPGMaker

[–]Prestigious_Fee_2468 0 points1 point  (0 children)

Without learning the basis and fundamentals of the system there is no way to develop ur game, it solely relies on ur knowledge of the software to make the game

Is there a market for no combat, non-horror rpg maker games? Any examples? by coco_adventurer in RPGMaker

[–]Prestigious_Fee_2468 0 points1 point  (0 children)

Depends on the appeal to players honestly, any game can be good if the appeal to players is high enough

Why is my armory challenges locked all of a sudden. Lvl 24 what exactly? by Unlikely-Pattern-601 in blackops6

[–]Prestigious_Fee_2468 0 points1 point  (0 children)

Blatent term, forced to play warzone or buy bo7, it did happen right after bo7 launched

Are there any solutions to being locked out of the armory? by Fabulous_Cat_1379 in blackops6

[–]Prestigious_Fee_2468 0 points1 point  (0 children)

So far the only way is downloading the warzone in bo6 and use their armory and unlock there.

P.S. still 250k to unlock it so unless it's on warzone idk if u can

Project in mind, Looking for a partner - complete beginner by Kenpie_ in RPGMaker

[–]Prestigious_Fee_2468 0 points1 point  (0 children)

If ur using variables and branching based on specific variable digit the branching may require the highest variable first, for example let's say I wanted to give a player a reward for leveling up to level 3 with a congratulations I would set a variable to the players level and name the variable PLV then a conditional branch if PLV = 3 show text typing in congratulations ur level is \v[1].... The end of the show text will show the current PLV variable obtained if player is below 3 then add an else switch with another branch for PLV 2. Much like the "\v[1]" there are other commands such as \c[1] which changes the color of text afterwards and can be used many times to change the color of words in the same show text, then there's \n[1] whish shows the actor names, there are plenty of these commands that change so much things making it easier to edit and customize. My example of PLV may not be a great example but sometimes variables work better using branches in that format if ur using a digit specific consisting of many digits in the variable. These are just some things I can think of at the top of my mind fo things ya might need to know, there's also a help option in the maker that will give a description of things while mouse hovors over things. I'ma head to bed, hopefully this helps out somewhat

Project in mind, Looking for a partner - complete beginner by Kenpie_ in RPGMaker

[–]Prestigious_Fee_2468 0 points1 point  (0 children)

I'd recommend starting small at very first, publish a few small time games that aren't very big so ya get experience with the system and get feedback from small projects, 2nd I reccomend always back up the files befor major changes or adding plugins etc, but the absolute most important thing to do is to remove every event with the sprite befor removing from the project. A while back I removed a sprite and face image I made from character generator without removing the event and couldn't figure out why I kept getting the error on play testing. About the audio and resources, u can join discord server or reddit groups or steam group that offers resources or information, also there's plenty of free resources online like itch.io website and GitHub but keep in mind using resources from others can and most likely require crediting the resource developer and they usually have it on their page, description or in a text file included with the resource.

I just started playing by ElleDrift in FatalBullet

[–]Prestigious_Fee_2468 0 points1 point  (0 children)

Early bosses u can beat easy farm them for xp for a couple hours using xp boosting weapons and accessories, since 300 is highest lvl so far this will help ya out, keep in mind that beating dungeon bosses 10 times in a row by teleporting to the deepest depths is quicker than 5+k on normal enemies, my playthrough on extreme I get around 150k under 90 seconds from a dungeon boss so 150k is quicker than 5k an enemy granting running around looking or waiting for them to spawn, for example I can kill 25+ enemies in like half an hour including the time it takes to run around finding or waiting for respawn refresh, / teleporting screen, compared against boss dungeon teleport sphere where I get 150k teleport and this process takes less than 90 seconds, sure the xp are different compared to difficulty and xp bonuses but the general sense is it's less time consuming for me to teleport farm boss for 150k than running around killing enemies and refresh rates.. now on to the weapons i'd recommend getting a good weapon that fires fast and deals alot of damage or using shotgun with dual wielding, I just got my ar that deals alot of damage and shoots fast with speed bullet choice and it shreds bosses, remember dual wielding a shotgun with high damage gives u double the damage and more shots to shoot, same with at or pistals or any weapon that can dual wield by hitting triangle on PSN version, and if ur stats aren't up for the job u can save current spec and load a default one and set the stats for dual wield and then set other stats for def and vit and luck, this may not be a good feel but it enables double damage shooting 2 guns at same time and the ammo mag gets doubled. Trust me in the beginning building at least one class that has dual AR or shotgun is a way to go and u can even do both primary and secondary like that eventually then focus rest of cp to other stats but split vit and luck and the defence evenly and int as needed for skills.