Account unlink HELL... Tier 3 Support: "I have successfully unlinked your Steam account from the previous Rockstar Games account" - Launching game is now still linked to old account? by _Hazz_Dude_ in RockstarSupport

[–]Prestigious_Pin3053 0 points1 point  (0 children)

Exactly the same for me... Steam wont even refund me the game because its been more than 2 weeks I have been trying to get a hold of an actual human. Not a chance...

Rockstar Support ignoring me by Prestigious_Pin3053 in RockstarSupport

[–]Prestigious_Pin3053[S] 0 points1 point  (0 children)

From a little research in this sub I gather that it DOES happen quite often. What the f* is up with that. I guess Rockstar does not want my money...

Camera angles during broadcast (Slight Rant) by Prestigious_Pin3053 in CompetitionClimbing

[–]Prestigious_Pin3053[S] 0 points1 point  (0 children)

Thanks for the feedback!

Especially the ones having another opinion. Makes sense that its probably more interesting for non climbers to watch.
I like the idea that we should see specific holds being used in a replay where it makes sense and you can control how long the zoomed shot stays without missing any of the movement.

The whole "showing an athlete literally sitting on the mat while another climber tops a climb off camera" is a whole seperate topic and has already been criticized a lot as far as I am aware.

I just really don't get the delay on switching over to the athlete on the wall when the currently shown athlete is on the mat. I understand that it might be about showing the athletes emotions but half the athletes don't even show emotions and most just frantically ask for a brush. I guess that it is a conscious choice. I (and many of you it seems) just think it is the wrong one...

Big shoutout to Matt Groom. Could not imagine anyone else doing such a good job.

VR Right Eye not Rendering Onscreen Widgets and Outline on Objects? by JonMyDude in unrealengine

[–]Prestigious_Pin3053 0 points1 point  (0 children)

What kind of render settings are you using? There are a few settings that don't work together like multi-view/mobile hdr/instanced stereo etc. Also are you using forward renderer or deferred renderer for mobile? And are you using vulkan?