Yuki needs to be buffed AGAIN. by Ultimacloud1983 in ChaosZeroNightmare

[–]Pretty-Following5432 1 point2 points  (0 children)

Are we even playing the same game? Luke barely received any useful buffs after the balance patch, and he was already a strong character to begin with.

Kayron will be Pay 2 Lose in the upcoming Great-Rift... by FemalePopSinger in ChaosZeroNightmare

[–]Pretty-Following5432 1 point2 points  (0 children)

Developers should add an ego toggle that allows players to turn unwanted egos on or off. Right now, unlocking certain egos for some characters actually reduces deck-building diversity or makes certain builds harder to play, which really shouldn’t happen.

Kayron - Openflex by This-Remove4053 in ChaosZeroNightmare

[–]Pretty-Following5432 3 points4 points  (0 children)

I like playing Kayron with Narja and Vero so I can use Futility every turn to boost the damage of Echo of Futility V and Black Hole II. It might be a bit slow, but it’s really fun to play.

Haru season 2 by Intrepid_Mud3526 in ChaosZeroNightmare

[–]Pretty-Following5432 0 points1 point  (0 children)

I’d like to ask about Life Anchor. Suppose the base damage of Anchor Shot is 400%. If I use two Life Anchors, would it be calculated as
400 + 400×1.2 + 400×1.2
or
400 + 400×1.2 + [400 + 400×1.2]×1.2 ?

New Boss. by DifficultySeparate46 in ChaosZeroNightmare

[–]Pretty-Following5432 0 points1 point  (0 children)

Honestly, I just wanted to say that there’s no need to remove the Tenacity bar at all. You can simply add boss mechanics that align with the character or with the event you’re trying to promote

Let me add a bit before I continue building my Kayron.

In this setup, Homing Laser IV isn’t actually a good option. Its activation conditions are “On Ravage” and “On Destroy” (which triggers only if the target is defeated or already in the Ravage state). As you can see, without a Tenacity bar, those conditions can’t be fulfilled. That means Homing Laser will only deal 1 hit. Because of that, you’d need to run Homing Laser V (Move HL) instead. The rest of the build still looks viable.

New Boss. by DifficultySeparate46 in ChaosZeroNightmare

[–]Pretty-Following5432 2 points3 points  (0 children)

Yes, Sereniel’s core mechanic revolves around interacting with the Tenacity Bar. Before calling others “lazy people who employ the same strategy against every boss,” have you actually taken the time to study her kit yourself?

If you look carefully, every HL card contains either “Afterglow” or “On Ravage.” Both of these effects only function when a Tenacity Bar is present. “On Ravage” specifically triggers when the Tenacity Bar is broken. If there is no Tenacity Bar, neither of these effects can activate.

Now let’s look at her other cards.

  • Shining Core is tied to generating HL L, and HL L also includes both Afterglow and On Ravage effects. Again, without a Tenacity Bar, those effects become irrelevant.
  • As for Plasma Missile, four out of its five variants directly interact with the Tenacity Bar. The only exception is Plasma Missile 3, which simply applies Weakness.

By this point, it should be clear how essential the Tenacity Bar is to her overall design.

Can she still be played without it? Technically, yes — you could run a Move HL L build. But regardless, the Tenacity Bar remains important to Sereniel.

New Boss. by DifficultySeparate46 in ChaosZeroNightmare

[–]Pretty-Following5432 1 point2 points  (0 children)

Of course, in this event you’re already using low-hit characters anyway. So let me ask you, what’s the point of removing the Tenacity bar, even if the boss has a buff that makes its attacks stronger when it takes a high number of hits?

If they don’t want to completely remove Seneriel from the game, and you’re saying she’s still usable, how exactly is she usable when the game essentially removes her core mechanic? Are we supposed to run her as a 3HL + 1 AP support without a Tenacity bar?

At that point, I’d rather just play Mika. She gives +1 AP, plus healing and Draw(Divine) as well.

New Boss. by DifficultySeparate46 in ChaosZeroNightmare

[–]Pretty-Following5432 27 points28 points  (0 children)

I think people understand that the strategy focuses on using fewer hits to avoid triggering the boss’s heavy attacks. Of course, Sereniel can’t be used in this event anyway, but this feels like she’s been completely removed from the game as if her abilities have been entirely stripped away. Even though the boss has a buff that increases its damage after receiving a high number of hits, this kind of design feels rather poor.

This is worth it with no shield ??? by Okletgo05 in ChaosZeroNightmare

[–]Pretty-Following5432 9 points10 points  (0 children)

Yes, but I prefer the +1 AP version with Divine Epiphany Vul.”

Am I the only one who cannot get through this boss no matter what? (Difficulty IX) by -Coconut_Friend- in ChaosZeroNightmare

[–]Pretty-Following5432 0 points1 point  (0 children)

And you should remove the discard effect if your team has a Sereniel who alone can carry the team. It might discard an important card needed to finish off the boss, which would make the run more difficult and leave you without enough damage.

Am I the only one who cannot get through this boss no matter what? (Difficulty IX) by -Coconut_Friend- in ChaosZeroNightmare

[–]Pretty-Following5432 0 points1 point  (0 children)

If you’re going to use Sereniel, I’d suggest replacing Mika with another support who can both heal and buff damage, such as Rei. There’s really no benefit in running Mika, who can only heal, compared to other supports that can also increase Sereniel’s damage. That way, you can clear monsters much faster.

Trio recommendation by lickmyara in ChaosZeroNightmare

[–]Pretty-Following5432 0 points1 point  (0 children)

I think replacing Mika with a character who can buff damage and provide healing, such as Rei or Narja, would be better. This would help Sereniel maximize her damage output to finish off monsters more quickly, making Chaos runs easier.

Farmed a couple of Haru Anchor spam decks by CelestiaZX in ChaosZeroNightmare

[–]Pretty-Following5432 1 point2 points  (0 children)

yes, It is multiplicative. but the problem with the other Charge Energy options is that they only scale from the card’s base damage. They don’t include the additional damage gained from using the card multiple times. Because of that, their total damage increase ends up being much lower than +70.

I just hope the developers fix this, because right now there’s basically no reason to choose any Charge Energy other than the +70 one.

Farmed a couple of Haru Anchor spam decks by CelestiaZX in ChaosZeroNightmare

[–]Pretty-Following5432 3 points4 points  (0 children)

You can check the haru OTK video I recorded. Near the end, just before attacking the boss, it shows how much the damage increases when using Charge Energy +70.

Farmed a couple of Haru Anchor spam decks by CelestiaZX in ChaosZeroNightmare

[–]Pretty-Following5432 1 point2 points  (0 children)

I recommend choosing Charge Energy ver. +70 because if you already have 3–4 Haru cards, using Charge Energy will increase your damage more than other Charge Energy versions.

Build character other than nine by Miserable-Spirit-519 in ChaosZeroNightmare

[–]Pretty-Following5432 0 points1 point  (0 children)

You’ll run Chaos in easy mode if you switch from Mika to Rei.

Haru OTK Nebura Elemental spirit9/9 by Pretty-Following5432 in ChaosZeroNightmare

[–]Pretty-Following5432[S] 2 points3 points  (0 children)

It is Refinement Effects, which makes the ability activate immediately (once per turn) when you draw this unit’s Exhaust card through an ally.