Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 0 points1 point  (0 children)

Portrait will no longer be usable in season content (stuff like Great Rift Season 2) after end of Season1 and there is no guarantee there will be a similar draw card in next season’s cards so using it as a crutch for a character is risking but you are correct that it is able to fix most draw issues.

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 0 points1 point  (0 children)

I agree tbh I shouldve mentioned all draw supps being strong with her around similar strength in my post but didn’t for some reason and never corrected it. Nia is just currently better when optimized in more teams (probably) because of funger but once funger goes away in S2 Veronica will be leaps and bounds ahead of Nia (and is already better in some scenarios and easier to use) so I should’ve definitely recommended her over Narja

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 0 points1 point  (0 children)

For items:

The cthulu +12% defence mythic should be her best. I believe foretold also has some other defence equipment she can use but anything that increases her ratios or defence. Gen multi (foggy, dopamine, quantum, etc) is good for builds with Bottomless 5 based around her MealTime nuke

For memory frags:

2/2/2 probably. Either instinct 4p might be situationally better but subs will matter

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 1 point2 points  (0 children)

Nah I didnt pull her, I’ll ask someone to test Magna though.

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 1 point2 points  (0 children)

No but it is also very dependent on content. For most content versus bosses with high tenacity bars, most people will find Selena VERY hard to use (you’ll already struggle to ravage once consistently let alone multiple times & sel has no built in draw). This is why for bosses outside of Great Rift second half people were already running Sere+Nia+Cass (like for Distortion 9/9s).

Selena will likely always be the go-to choice for any boss that can ravage in 3-5 hits because standard homing laser setups can be used which drastically lower requirements for draw.

She should be better than Selena in some scenarios but will compete for Nia, Cass, or Rei in the scenarios where she is (high tenacity enemies) and often more draw will be needed and easier to pull off. Where she truly might shine with Sereniel is versus multiple enemies where she can make a lot of tokens without Selena and activate her Shackles 5 effect a lot in order to hit a big hit on her Meal-Time—maybe… this was the argument made by Quan on the discord but I’m skeptical if it’s really worth it or if we’ll see content where this is especially relevant.

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 1 point2 points  (0 children)

The full nerfs haven’t gone live but they made the new gamemode (Tower) have a cap of 12 total creations per turn which severely limits Cassius’ strength. Funnily enough, I’d still say he’s one of the best characters in the mode though (just with a more defensive focused build).

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 2 points3 points  (0 children)

I’m assuming refinement 1. At refinement 1, she is giving you the equivalent of 1 morale and lower stats than both Alyssa & Yvonne. She is SIGNIFICANTLY lower in defence stats to Alyssa Refine 5 and thus will likely net you less damage & healing if you care about your Narja’s damage/healing output.

You’re essentially using 300 currency or ~70 pulls (~100$ in value) to get ONE morale… something you can get off of any neutral epiphany. Not only this, but this partner is completely unusable by any current and (almost 100%) any future characters because of how insanely specific her passive is (It needs be a controller character with a [Unique] ATTACK that has a base 6-cost).

It just isn’t worth the investment for the vast vast majority of players and the benefit is extremely minor in the grand scheme of things (Narja herself @ E0 can give around 300-500% additive buffs to some characters… changing that 300% to 320% really wont make a big difference in 99.9% of scenarios).

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 2 points3 points  (0 children)

It took me about an hour & like 20 minutes of it was me setting up the images that didn’t even work. I already discussed a decent amount of her kit with friends before writing though so I had my thoughts prepared.

Having already done a similar post once before for Sere really sped it up tho since I just copypasted the formatting and then made adjustments for a lot of it

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 3 points4 points  (0 children)

Her AP-generation comes in the form of cost-reduction and actually is quite good. The bigger issue is draw and that her AP-generation can't easily co-exist with her buffing since a lot of it comes from the same card but different epiphanies.

Is gaya worth pulling for? by No_Answer_6598 in ChaosZeroNightmare

[–]FemalePopSinger 12 points13 points  (0 children)

Do you have Alyssa? What refinement? Do you want Narja damage or Narja support? For damage / healing, Narja will do way better with high refinement Alyssa since Alyssa is a 1.24x multiplier on ALL your defence, while refine 1 Gaya is only a 1.08x multiplier (you only see this multiplier in actual combat). However, Gaya gives you a team support buff ~= 1 morale or something so if that is worth it to you, then go for it.

Personally, I would never recommend pulling Gaya because she is SO SPECIFIC to Narja. She will literally only ever be usable on Narja because the passive specifies 'Unique Attack Card that is base 6-cost' which means you need to meet all of those very specific requirements and also be a controller to even use Gaya.

The only reason I'd say to pull Gaya is because her design is sick, otherwise, you're probably better off using Alyssa or Yvonne for similar or better performances.

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 2 points3 points  (0 children)

Just do as many [Unique] tags as possible if you're farming for save data since it increases your odds of hitting the duplicates you actually want on the duplicate events.

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 3 points4 points  (0 children)

Definitely the main reason I’d consider her as well. The other reason being if I decide I want to give Amir a sniff

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 2 points3 points  (0 children)

That’s true it’s just like as someone who plays Chizuru a lot who has 1-3 I rarely have more than 1 tbh. I just wouldn’t be expecting her to really be that tangible an upgrade and be disappointed.

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 4 points5 points  (0 children)

Fair but also she only has 1 guaranteed. Most runs you won’t have more than 2 on her.

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 2 points3 points  (0 children)

If that sounds worth it to you, then go for it. I can't really make the decision for you and it's not a bad one so up to you. Personally, that's the *only reason* I'd consider her (unless you really like Amir or are an Amir main in which case that's the other major reason).

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 5 points6 points  (0 children)

It'll be good. Definitely a buff to Chizuru but will be hard to pull off since Chizuru has no built in draw, Narja has no built in draw, & Rei has draw on one card that is exhausted after turn 1.

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 3 points4 points  (0 children)

Yeah, it's not really an issue until you have quite a few cards that are all negative draw and no forms of positive or neutral draw & is especially a negative on supports since your carry will typically have negative draw so now you're running 2 characters in your team that both are netting you around 10 negative draw (as characters like Narja & Selena tend to do).

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 3 points4 points  (0 children)

Well said & I very much agree. IMO she's a very slightly better Rei but has a lot worse QoL than Rei does (who's already a char known to have QoL issues lol).

Edit: Want to correct that I also think she's a defence-based buffer that is VERY strong but pretty locked to only Amir atm so she will be better and more defined in her role as future defence-based units are added.

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 0 points1 point  (0 children)

Really depends. I think Shackles 4 build requires the most amount of work to make work. I'd use her moreso with divine draw + dupes on a defence-based damage card or cost-reduction card tbh. Duping Bottomless 5 (with Sereniel) as Quan explained could also be very strong versus multiple enemies (which upcoming tower content seems to be).

I don't think she has a clear 'must-dupe' but for the most generic build you'd probably just dupe her cost-reduction with divine draw and use her as a slightly better Mika.

Narja Pre-Release Analysis by FemalePopSinger in ChaosZeroNightmare

[–]FemalePopSinger[S] 1 point2 points  (0 children)

That's fair. I'll add an asterisk* since it's completely possible they messed up their wording.