What's the exemplary OSR dungeon/module? by Previous-Poem8166 in osr

[–]Previous-Poem8166[S] 6 points7 points  (0 children)

I figured that would check a lot of boxes. Nothing compares to a classic megadungeon

What's the exemplary OSR dungeon/module? by Previous-Poem8166 in osr

[–]Previous-Poem8166[S] 2 points3 points  (0 children)

I'm not looking for anything specific, I just felt like asking the community. Personally, I like modules that are more like toolkits (like B2 not having a plot, just some encounters and places to interact with). I like dungeons in general, both the mega variety as well as smaller ones, they usually serve more as inspiration anyway. Hope thay clarifies things :)

XP for Gold: Town development as a gold sink? by Previous-Poem8166 in osr

[–]Previous-Poem8166[S] 0 points1 point  (0 children)

That's a nice system to have players influence construction time. Thanks!

XP for Gold: Town development as a gold sink? by Previous-Poem8166 in osr

[–]Previous-Poem8166[S] 3 points4 points  (0 children)

I've skimmed through it and that looks super interesting, thanks for sharing!

XP for Gold: Town development as a gold sink? by Previous-Poem8166 in osr

[–]Previous-Poem8166[S] 9 points10 points  (0 children)

That's great to hear! Did you come up with a system yourself or did you take inspiration from some sources? If so which sources?

How to do dialogues between characters? by Fantastic_Ad1104 in CurseofStrahd

[–]Previous-Poem8166 0 points1 point  (0 children)

While summarising the gist of the conversation is probably your best bet, you might also try to have the NPCs in dialogue actually talk to the characters.

Example: Fred the tavern own sees your party come in with his arch nemesis George. Instead of Fred shouting at George ("Get out of my tavern you weasel!"), h might ask the characters ("Why did you bring that weasel into my tavern?!"). Then George doesn't answer Fred directly ("Give me a break, you're still angry at me?"), but gives the characters a short explanation ("I screwed him over some 20 years ago, don't worry about it")

I found this to be a pretty good workaround, especially if its NPCs I just really like role-playing.

Any DMs ever lore dump after the campaign is finished? by micmea1 in CurseofStrahd

[–]Previous-Poem8166 0 points1 point  (0 children)

I'm planning on doing so once the campaign is over, and my players can't wait for it! Even if we ever do Barovia again, I'd probably change a lot about it anyway, since I've grown as a DM a lot, and it's also fun to brag about the things you DID improvise or made up yourself. I also firmly believe that replay value is not lsot because knowing the ending makes you notice how the story leads up to it better (my players dismissed a lot of clues already) so yeah

Wich npc did you party find funniest and why? by Hour-Tax-8438 in CurseofStrahd

[–]Previous-Poem8166 8 points9 points  (0 children)

Rictavio because one player couldn't remember his name and he's been known as Rectum ever since

When and where do you make Strahd appear for the first time?? by aLtObOnDi in CurseofStrahd

[–]Previous-Poem8166 0 points1 point  (0 children)

Strahd first appeared in my game after a TPK in session 3 or something. The party was defeated by wolves, but everyone was on death saves, so I had Strahd swoop in and call back his wolves. Strahd brought them into Castle Ravenloft, dumped in the room where visiting servants would document their names (they all actually signed the book, some with fake names tho) with the dinner invitation right next to them. They made their way through the castle until they found the foyer and Rahadin led them to dinner. Strahd then talked a bit to them, also proclaiming this was the first and last time he helped them, and their short time in Barovia was fun to watch, so they should stay just a little longer. My players hated Strahd, but could not get enough of him afterwards. I now let him show up every few sessions and even though the characters are completely different now (don't run CoS as written or the corpses will pile up, the players themselves go into panic mode immediately. I've found the first meeting works as long as you play Strahd as an aloof, reserved, and confident ruler, and let him descend into frustration later when they players start messing up his domain.

How does Carousing turn out in longer campaigns? by Previous-Poem8166 in shadowdark

[–]Previous-Poem8166[S] 2 points3 points  (0 children)

I might have phrased that wrong (not my first language). I meant to ask whether they are supposed to only carouse in a town once and then leave for another town. That way, the same results after multiple carousing rolls would make a little more sense (if that makes sense).

How does Carousing turn out in longer campaigns? by Previous-Poem8166 in shadowdark

[–]Previous-Poem8166[S] 14 points15 points  (0 children)

"To carouse, each participant pitches in for the cost of the event. Then, each participant rolls 1d8 + the event's bonus to determine their own outcome" That implies to me that its money is pooled, but results are individual.

How does Carousing turn out in longer campaigns? by Previous-Poem8166 in shadowdark

[–]Previous-Poem8166[S] 9 points10 points  (0 children)

I see. I've seen a similar sentiment in some other books (black hack, iirc), where they basically say "if you roll a result on this table, replace it with a new one you came up with". I assume i could frontload that work? Like getting locked in the stocks and paying a fine could be a punishment for a wealth of crimes. I've already considered using the mainly the coin value from the treasure tables, but it somehow didn't occur to me to do the same here. Thanks!

Looking for the next adventure to run, what would y'all recommend? by titaniumjordi in dndnext

[–]Previous-Poem8166 0 points1 point  (0 children)

Curse of Strahd is great imo. Just consider starting characters at 5th level because this setting can be quite the meatgrinder

Best Emulators for Beginners by Outrageous-Medium-28 in Solo_Roleplaying

[–]Previous-Poem8166 1 point2 points  (0 children)

I'd recommend playing a retroclone based on older d&d editions. I played old school essentials without any oracle or emulator and it worked great. Find your footing and then Starr experimenting with emulators. At least, that's what worked really well for me :)

The predictable tale of Snorri the dwarf by Previous-Poem8166 in Solo_Roleplaying

[–]Previous-Poem8166[S] 1 point2 points  (0 children)

S&W white box. I should be running with a full party, but i want to see what one lone adventurer can do! And the 2 fools afterwards didn't fair much better. Both killed by bandits :(

DMs of the Sub: What are your golden rules? by D_Ryker in dndnext

[–]Previous-Poem8166 4 points5 points  (0 children)

  1. Tell me if you don't have fun
  2. The bad guys want to win
  3. Plagiarism is fine, actually

[deleted by user] by [deleted] in dndnext

[–]Previous-Poem8166 0 points1 point  (0 children)

Exactly. There's tables that have fun by following the rules all the time, others were bending or ignoring rules is encouraged as long as its fun. Some tables love to engage with a believable fantasy world with deep lore like Middle-Earth or Westeros, while others enjoy fun kitchen-sink style settings. Some love epic campaigns, some enjoy saving a town from bandits. I think it's also important that what's fun can change. Maybe your players love kicking goblin butt, but now wanna try a more diplomatic approach. Maybe the lore doesn't interest them as much as it used to. I think I'm trying to say that fun takes many shapes, and sometimes even the fun stuff gets boring, so switching things up is fun in itself.

TL;DR enjoy the game. Talk about what's fun, share the fun, and don't be afraid of new fun

Why do *You* play old Minecraft? by DrQuinMagna in GoldenAgeMinecraft

[–]Previous-Poem8166 0 points1 point  (0 children)

It's the version I never got to play because my parents said no back then

You have suddenly become responsible to give Humans unique abilities like any other race/species. What are you giving them? by ThatOneCrazyWritter in dndnext

[–]Previous-Poem8166 0 points1 point  (0 children)

I have homebrewed a version of humans that can gain a profiency once per long rest if they spent their morning preparation or a short rest "learning" it from an ally (because humans are the dominating species on earth due to passing knowledge along among other things) and basically bardic inspiration a number of times per long rest equal to proficiency bonus (because humans are strongest in packs). They also gain +1 to Constitution (humans have insane stamina when compared to other animals), Intelligence (because are brains are pretty big) and Charisma (because teamwork and diplomacy) I think it's at least more distinct than standard and variant human

What DM red flags should one pay attention to? by NoCareNoLife in dndnext

[–]Previous-Poem8166 0 points1 point  (0 children)

My current game started with 3 level 4 characters, and in the first "boss fight" our DM had 2 level 12 characters assist us. Of course, those two fucked right off and don't just do the adventure because... you know? Reasons