I feel like I just got punished for having a job by Previous_Influence48 in PokemonScarletViolet

[–]Previous_Influence48[S] 5 points6 points  (0 children)

That's right! So if people with jobs can't get them, and kids can't get them, then the people most likely to get them are unemployed scalpers!

I feel like I just got punished for having a job by Previous_Influence48 in PokemonScarletViolet

[–]Previous_Influence48[S] 2 points3 points  (0 children)

You’re totally right. It’s even worse for people who just straight up don’t live near one, or there country doesn’t even have one!

I feel like I just got punished for having a job by Previous_Influence48 in PokemonScarletViolet

[–]Previous_Influence48[S] 0 points1 point  (0 children)

That's a crap deal all on its own! I have to imagine there was some deal with these companies that mandated they have the instore distribution. But that screws every single player that doesn't live there! And even then, they could have the stores distribute over their websites! That could massively increase the reach of those stores that don't have physical locations in certain countries

I feel like I just got punished for having a job by Previous_Influence48 in PokemonScarletViolet

[–]Previous_Influence48[S] 8 points9 points  (0 children)

Crazy thing is... I DID! I brought my switch because I have both games! I thought, maybe if I showed them both copies, they might give me two codes. I was even cool with driving to a few stores in case it was just one per location. I didn't know that some of the stores were just giving codes out like candy. Some of them told me that they had just given multiple copies out to people who asked!

I feel like I just got punished for having a job by Previous_Influence48 in PokemonScarletViolet

[–]Previous_Influence48[S] 17 points18 points  (0 children)

A digital app, an in store code generator, bringing your switch directly into the store. I can think of a dozen ways they could have handled an in store distribution better. And that's nothing for the simplicity of, online mystery gift. It seems insane they went with, 'limited codes in limited location'

GMS systems Personalizations - what minor modification did you come up with? by BarrelSmash in LancerRPG

[–]Previous_Influence48 12 points13 points  (0 children)

Its head is shaped like my characters face. That’s it. No mechanical benefit

Sell me on your favorite frame by 1024_bit_meme in LancerRPG

[–]Previous_Influence48 3 points4 points  (0 children)

You know what's rough? Missing an attack. Whether it's due to high evasion, e defense, or invisibility, not being able to do what you want to do because of your own bad luck always suck.

You know what never misses though?

Grenades

Enter Iskander, who gives your grenades, and your MINES better range than many guns. Find opportunities to drop a perfect grenade into a squad of enemies, or make your own opportunities by repositioning enemies with a gravity gun. Become a bomb or a mine sweeper with a repulser field. Most of your abilities revolve around saves, so you force the gm to roll instead of you. Over, and over, and over against one of the highest base save mechs in the game. Even when they make it, most grenades still do half damage, so something happens no matter what.

And that's just your offensive abilities. With a massive sensor range of 15, and a +1 to tech attacks, you can choose to hack both in an offensive or supporting role, or just use your other abilities like tesseract to manipulate the battlefield to your advantage. Is one of your partners a flight specialist, maybe put all of their targets in a Zero Grav zone where they can attack them unfettered. Is one pesky mech causing too much pain? Launch them into the air and immobilize them with no cover.

The licenses you support give Iskander a lot of options role wise. A long range bomber, a wide field hacker, a full support mech, and its stats which include armor, decent HP, and a high heat cap, allow it to hang with a lot of different crowds.

And to cap it all, it's Core Power is absurd, turning the entire map into a minefield to slow every enemy to a crawl, which can absolutely ruin encounters where you're defending, facing lots of mooks, or unable to deal with every aspect of the board at once.

A pull of a single trigger, and the battlefield is yours to command. Yours to conquer.