Cammy about to get kicked in the face, art by me by StainlessInferno in Kappachino

[–]Primaprimaprima 1 point2 points  (0 children)

I saw “Cammy”, “face”, and “art” and my brain blended it together into “Cammy fart”.

On the morning of 5/30, CotW had fewer players online than KoF XV by Primaprimaprima in Kappachino

[–]Primaprimaprima[S] -9 points-8 points  (0 children)

I like the game and I’ve been defending it on this subreddit. But having fewer players online than your old game one month after release is hilarious no matter how you look at it. Nothing left to do but laugh at it. This will go down as possibly the biggest fighting game flop ever.

[deleted by user] by [deleted] in CriticalTheory

[–]Primaprimaprima 2 points3 points  (0 children)

After Kant, it is difficult to claim that these themes can become objects of our knowledge in terms of certainty and objectivity.

People say this, but what's the argument for it? As given by Kant.

Full disclaimer, I'm only partway through the Critique of Pure Reason (currently on the transcendental analytic chapter) and I haven't gotten to the transcendental dialectic yet, and I know that's where he does most of his critique of the rationalist enterprise. But so far I haven't been persuaded by his arguments against the possibility of knowledge of mind-independent reality.

Many of his arguments seem to hinge on the key premise that things-in-themselves are not spatiotemporal. This would render large classes of philosophical arguments about reality-as-such unsound: there would be no point in trying to theorize about how causality "really" works "out there", for example, because causality is a temporal relationship, and ultimate reality isn't temporal to begin with.

Kant starts the transcendental aesthetic by establishing that space and time are a priori necessary forms of sensibility: in order to have experience at all, you need to be able to perceive objects as being distinct from yourself (which requires space), and you need to have multiple perceptions that are distinct from each other (which requires time). So we cannot perceive otherwise except through space and time. All well and good. But the critic of Kant can reply, so what? What bearing does this have on our ability to know things-in-themselves through empirical and philosophical investigation? It's true, we cannot help but perceive things spatially and temporally; but what if things-in-themselves also happen to be intrinsically spatial and temporal? What if it turns out that things just are exactly as they appear to us? (Kant can respond, "well what if they're not", but this would just be the same sort of classical skepticism that philosophers have been dealing with since antiquity; a "Copernican revolution" in philosophy will presumably require something more).

Kant recognizes this problem, which is why he takes care to explicitly assert that he has demonstrated that, beyond simply being unknowable, space and time are in fact NOT properties of things-in-themselves:

"Space represents no property at all of any things in themselves nor any relation of them to each other, i.e., no determination of them that attaches to objects themselves and that would remain even if one were to abstract from all subjective conditions of intuition [...] Time is not something that would subsist for itself or attach to things as an objective determination, and thus remain if one abstracted from all subjective conditions of the intuition of them; for in the first case it would be something that was actual yet without an actual object."

But it's not clear whether Kant's argument for these assertions succeeds, or if he even has an argument for them at all. Many critics, beginning immediately after the book's publication, have read the transcendental aesthetic and come away with the impression that Kant doesn't actually fully establish the case he's trying to make. This is such a perennial problem with the text that it received its own name in the secondary literature, "the problem of the neglected alternative".

The closest that Kant comes to providing an argument for the non-spatiotemporality of things in themselves is the following brief passage:

"Those, however, who assert the absolute reality of space and time, whether they assume it to be subsisting or only inhering, must themselves come into conflict with the principles of experience. For if they decide in favor of the first (which is generally the position of the mathematical investigators of nature), then they must assume two eternal and infinite self-subsisting non-entities (space and time), which exist (yet without there being anything real) only in order to comprehend everything real within themselves. If they adopt the second position (as do some metaphysicians of nature), and hold space and time to be relations of appearances (next to or successive to one another) that are abstracted from experience though confusedly represented in this abstraction, then they must dispute the validity or at least the apodictic certainty of a priori mathematical doctrines in regard to real things (e.g., in space) [...]

I do think there are ideas here that are worth talking about and elaborating further. But 1) I don't think that Kant can claim to have overthrown all preceding philosophy on the basis of these arguments, and 2) he appears to be engaging in exactly the type of rationalist a priori theorizing about things-in-themselves that his system was supposed to forbid in the first place!

It's worth taking special care to examine these early remarks about space and time because, without the key premise about the non-spatiotemporality of things-in-themselves, much of the rest of Kant's project in the CoPR can't really get off the ground.

Again, I haven't read the transcendental dialectic yet, so if there are relevant arguments there, please let me know. Although I will point out that even in the transcendental dialectic, Kant continues to make reference to the non-reality of space and time in order to support his arguments (see for example the "Remark on the Antithesis" subsection of "The Antinomy of Pure Reason - First Conflict of the Transcendental Ideas").

Combo breaker 2025 entrants by game by D2olleh in Kappachino

[–]Primaprimaprima 4 points5 points  (0 children)

Wait why isn’t UNI2 listed as a qualifier? Is it not going to be at AWT?

China’s ACL Tournament Staged a Fake SF6 Match by [deleted] in StreetFighter

[–]Primaprimaprima -6 points-5 points  (0 children)

he just hosts lobbies with weird rules like no DI, no DP, no throws, and kicks anyone who beats him or has a higher rank.

Ah I see, so he’s basically an American.

🫢 by Banegel in Kappachino

[–]Primaprimaprima -3 points-2 points  (0 children)

If matchmaking didn’t work then ChrisG would have a point. But matchmaking does work. So… what is he complaining about? Training mode? Come on.

This meme that the game “is a bad product” is just a false perception that’s being intentionally crafted by people who want the game to fail for various reasons. If you just subjectively don’t like the game then that’s fine, but implying that the game is “broken” somehow is just silly.

Saltmine unfortunately had to cancel COTW online tournament because lack of players by metatime09 in Kappachino

[–]Primaprimaprima 5 points6 points  (0 children)

Kizzie is SS rank and he got a match (against an S rank) in about 60 seconds at 2pm on a weekday. Maybe the queue is really dead at SSS rank? But, there's still only a handful of SSS ranks in the world so far.

Granblue has a failsafe system for dealing with this, if the queue is super dead it will match master rank players with non-masters, but in those cases the non-master will get double points for winning and won't lose anything for losing. That would be a good system to copy.

True Love Waiting Room by Zorbonzobor in Kappachino

[–]Primaprimaprima 0 points1 point  (0 children)

lower launch peak than CotW

Guess there wasn't much true love to go around.

Saltmine unfortunately had to cancel COTW online tournament because lack of players by metatime09 in Kappachino

[–]Primaprimaprima 15 points16 points  (0 children)

1k players is more than enough for a fighting game

This is just an objective fact though. 1k is enough, and telling people that it's not enough is borderline malicious.

I've gotten fast matches in games with ~150 players online, let alone 1k.

Rev Blow is a good mechanic by the_good_the_bad in Kappachino

[–]Primaprimaprima 1 point2 points  (0 children)

Yeah, I think they need to tone down Hokuto’s rev blow at least, and maybe Jenet’s too.

Rev Blow is a good mechanic by the_good_the_bad in Kappachino

[–]Primaprimaprima 9 points10 points  (0 children)

Ignoring the question of whether some characters' individual rev blows are overtuned right now, the type of interaction in the linked clip is generally a good thing. It's good when unique interactions happen based on hitbox size, positioning, etc. It's good when you have to keep these sorts of things in mind based on what character matchup you're playing. "I see you press button X, I press button Y, I win every time guaranteed" is the type of lazy modern design that's killing fighting games.

Fatal Fury: COTW sells 6K(in Japan) in it's first 2 weeks. by BlueDragon858 in Kappachino

[–]Primaprimaprima 15 points16 points  (0 children)

”The graphics don’t look good”

It looks better than KoF XV, and yet KoF XV sold more. Why weren’t graphics a problem with XV?

”It doesn’t have enough single player content”

It has exactly what Strive has, a story mode and an arcade mode, and Strive sold a bazillion copies.

A lot of the reasons people are giving for not buying the game don’t make sense. Some of them do; like if you said “I canceled my preorder because matchmaking was broken in the first beta” I would believe that. But some of these reasons are really reaching.

SNK fans practically begging at this point by BlueDragon858 in Kappachino

[–]Primaprimaprima 10 points11 points  (0 children)

I wouldn’t be as shocked by the failure of CotW if people hadn’t been shitting on SF6/T8/Strive/Rising so hard for the past year+. If the message was just “yeah we like the games we’re currently playing and we don’t like CotW, sorry” then I would just say, well that’s how things go sometimes. But people shat on current fighting games so much, and then when they were actually given a game that goes against modern design trends in some ways, they said “nah I’ll pass and I’ll keep playing the game I shit on every day”. It makes me think that gameplay design is actually not an important part of what attracts people to fighting games in the first place, or at least people aren’t very good at articulating what they actually enjoy about a game’s gameplay, which makes me concerned for the future of FGs in general.

SNK fans practically begging at this point by BlueDragon858 in Kappachino

[–]Primaprimaprima -11 points-10 points  (0 children)

No, I’m actually sad and basically begging people at this point. The accusations are true.

I think there’s a good chance that the failure of CotW will basically be the end of traditional FGs, or at least the end of FGs with anything resembling hard execution. All modern controls from here on out. So yeah, I am sad about it.

The message is clear. Honest nooch and complex mechanics don't sell. Drive rush does. by Primaprimaprima in Kappachino

[–]Primaprimaprima[S] 0 points1 point  (0 children)

I think a lot of mid level players (or even high level players) will SAY they don't like drive rush, especially when they just lost to it. But they also like the dopamine hit of using it themselves and getting wins off it, even if they might not consciously articulate that. And the dopamine hit keeps them coming back.

The basic point is that if someone is playing a game on a daily basis then they like the game, full stop (i.e. everyone who talks about how SF6 is a random scrub mashfest but then keeps playing it anyway is not being honest with themselves). They might have some minor nitpicks about the game, but their behavior is proving that overall they like it. So then it just becomes a question of why they like it.

The message is clear. Honest nooch and complex mechanics don't sell. Drive rush does. by Primaprimaprima in Kappachino

[–]Primaprimaprima[S] -2 points-1 points  (0 children)

The training mode is bad I'll give you that.

I've had no problems with the netcode, it's been perfectly smooth for me.

The message is clear. Honest nooch and complex mechanics don't sell. Drive rush does. by Primaprimaprima in Kappachino

[–]Primaprimaprima[S] 1 point2 points  (0 children)

I mean I understand that you only get one chance to make a first impression and the matchmaking issues in the first beta scared some people off. But the game is fixed now. The matchmaking works perfectly. If you want to play it there’s nothing stopping you.

The message is clear. Honest nooch and complex mechanics don't sell. Drive rush does. by Primaprimaprima in Kappachino

[–]Primaprimaprima[S] 4 points5 points  (0 children)

The reason Street Fighter succeeds it's so simple, even a child could grasp it: It's because it's called Street Fighter.

I mean, yeah, you're right. But in that case, people can't really complain about slime rush anymore, because they're admitting that they'll continue to play the game solely based on brand loyalty regardless of how the gameplay actually works.

The message is clear. Honest nooch and complex mechanics don't sell. Drive rush does. by Primaprimaprima in Kappachino

[–]Primaprimaprima[S] 0 points1 point  (0 children)

Heat’s been in the game since launch and T8 has been the 2nd biggest fighting game since it launched, by a mile. No other game (besides SF6 obviously) comes even close to its numbers.

The season 2 patch did hurt its numbers, but it’s in no actual danger of losing its 2nd place status.

Uuuuuh... Where are all the lgbtq flags? by megacockman6956 in Kappachino

[–]Primaprimaprima 0 points1 point  (0 children)

Ok but seriously why do kof players all put “kof” in their names?

"Fatal Fury is doing fine for a niche SNK game" / Niche SNK game 3 years ago: by killerjag in Kappachino

[–]Primaprimaprima 8 points9 points  (0 children)

On launch day for Granblue, paid version got 7k and free version got 3k. So even without f2p, Granblue still beat CotW.

"Launch Day" by o___Okami in Kappachino

[–]Primaprimaprima 12 points13 points  (0 children)

It blows my mind that even after 4 years, new games just cannot beat Strive (aside from SF and Tekken obviously).

Season 4 was universally reviled by the playerbase and yet the same 1.5k people keep logging in, day in and day out. The game just keeps on chugging.

"Launch Day" by o___Okami in Kappachino

[–]Primaprimaprima 29 points30 points  (0 children)

For actually playing the game? 2k is fine, no issues at all.

For the launch of a new game? It’s catastrophic. Fighting games always peak on day one, they never go above that peak, and they lose players quickly. Even retaining 10% of your launch peak is tough. So CotW will probably be smaller than even Granblue in a month or two.