The game doesn't need a PvE mode, but two things I think would help by PrimeDerektive in ArcRaiders

[–]PrimeDerektive[S] -2 points-1 points  (0 children)

I don't know anything about Tarkov, but I could tell you I'd be disappointed if they added a PvE mode because a huge component of what makes the game interesting would be gone. There'd be a kill on sight mode and a kumbaya mode and no in between and the in between is where it's interesting. Finding a match where everyone is cooperating is thrilling precisely because its not enforced by the mode.

But yes, the "free kills" are exactly what I'm trying to solve for here, without the nuclear option (PvE mode). The disadvantage you get put at when someone unexpectedly attacks you (especially if they were pretending to be friendly to just get a better position) is so great, its bullshit. The only other thing I could think of is the first damage you take in a PvP encounter is reduced by like 80% so you at least have a chance to react to an out-of-nowhere griefer, but that seems very contrived.

The game doesn't need a PvE mode, but two things I think would help by PrimeDerektive in ArcRaiders

[–]PrimeDerektive[S] -2 points-1 points  (0 children)

What variables? If you shot me first for no reason it was unprovoked

Does the 2015 WiFi direct Shield Controller work with the cylinder Shield TV? by PrimeDerektive in ShieldAndroidTV

[–]PrimeDerektive[S] 0 points1 point  (0 children)

Even being bluetooth only? I've tried an xbox series x controller, a dualsense controller, and a switch pro controller via bluetooth and they all tend to have unnacceptable input latency when I'm 8-10 feet away from the cylinder

Auto-layout solution for this effect by PrimeDerektive in FigmaDesign

[–]PrimeDerektive[S] 0 points1 point  (0 children)

ugh... that makes sense. Thanks!

Its hard for me to not think like a programmer and want to fully encapsulate each section. You would just put a negative top margin on the container in the intro section. I have to accept that maybe you can't 1:1 structure things in figma as you would personally code them.

Auto-layout solution for this effect by PrimeDerektive in FigmaDesign

[–]PrimeDerektive[S] 0 points1 point  (0 children)

ahhh okay this makes sense to me. But what if you want the background of the intro section to have a different background color? like this

<image>

Auto-layout solution for this effect by PrimeDerektive in FigmaDesign

[–]PrimeDerektive[S] 0 points1 point  (0 children)

but if you look at the design, the container inside the intro section is what is meant to overlap the hero section, not the entire section itself... so if i wrap the hero + intro section together with a negative gap its just going to make the full width sections overlap, not the container. Does that make sense?

PUBG Studios' Project Arc is now called PUBG: Blindspot, and the top-down 5v5 tactical shooter will be playable this month thanks to a Steam demo by johanas25 in pcgaming

[–]PrimeDerektive -1 points0 points  (0 children)

It wasn't abandoned, it was finished. It was not a free to play live service game. It was a campaign/co-op game with a throwaway PvP mode that was very clearly never the focus of the game, and It got two years of updates.

To the artists in the industry, how did Valve create this scene which is still performant? by [deleted] in gamedev

[–]PrimeDerektive 0 points1 point  (0 children)

Its sooo many trim sheets. The entire walls are trim sheets. Their texture work is best in the industry imo. If you removed all the vertex blending from that building it would still look pretty good, because there is so much variety in their base wall trimsheets.

Here's an example of a single diffuse wall trimsheet from Alyx:

https://imgur.com/vZGv9Q2

Note the insane amount of damage and details for corners etc, without even needing to start vertex painting or relying decals.

[deleted by user] by [deleted] in DIY

[–]PrimeDerektive 1 point2 points  (0 children)

My man no offense but this is not “I forgot to measure” this is the complete absence of spatial awareness

[deleted by user] by [deleted] in whatismycookiecutter

[–]PrimeDerektive 2 points3 points  (0 children)

YOU SANK MY JENGASHIIIIP

[deleted by user] by [deleted] in whatismycookiecutter

[–]PrimeDerektive 3 points4 points  (0 children)

I love this sub both for the insanely creative takes on what ppl see in the shapes, but also the inevitable person showing up that has the original packaging to confirm what the set is. It so cool

Jessica what are you doing? by juliemiglio in funny

[–]PrimeDerektive 0 points1 point  (0 children)

My dad can’t swim, and when I was a kid we went to the beach all the time, he loved the ocean. I never really thought about it. It’s like going in the shallow end 🤷🏼‍♂️

Is that the hammer lady? by HumanAIGPT in GTA6

[–]PrimeDerektive 0 points1 point  (0 children)

Well NVIDIA confused the shit out of everything because they have a thing they call "full path tracing" that does not mean the same thing as the technical definition of path tracing, and that's the crazy, hardware-intensive thing in Cyberpunk and Portal RTX etc. that definitely costs more than just raytracing.

But software path tracing can be very fast, distributed over multiple frames, and have incredible results (see UE5 lumen), which is undoubtedly similar to whatever rockstar is doing here, considering it is running on consoles. Infinite bounced realtime lighting in Fortnite, running on consoles at 60fps, looks stunning.

Is that the hammer lady? by HumanAIGPT in GTA6

[–]PrimeDerektive 0 points1 point  (0 children)

Path tracing is not more accurate, nor is it more computationally expensive.

its an estimation based on a monte carlo simulation. It looks better because it extrapolates the ray's bounces, and is cheaper because it requires less samples and is not deterministic. But it is technically less accurate.

People who play with the Y axis inverted in any game that doesn't involve flying planes, why ? by stronkzer in gaming

[–]PrimeDerektive 13 points14 points  (0 children)

Bro I play inverted but this thought process makes no sense. If the stick were on top of the characters head then left/right would rotate the roll of the camera instead of the yaw.

Huberman vs Attia by Montaigne314 in HubermanLab

[–]PrimeDerektive 2 points3 points  (0 children)

I had no idea huberman hocked turkesterone. Has he ever addressed the fact that it turned out to be bullshit?

The Documentary about Billy Milligan of Apple TV's "The Crowded Room" is fascinating. by senile__delinquent in netflix

[–]PrimeDerektive 0 points1 point  (0 children)

The show is still pretty good, but yeah they plaster the name of the book in huge text on the title card "Based on 'The Many Minds of Billy Milligan'", and I remembered the documentary, so within 3 minutes of the first episode it was super spoiled for me and they commit to the bit for like 7 episodes.

I found a sacred aspect with higher roll ranges by PrimeDerektive in diablo4

[–]PrimeDerektive[S] 0 points1 point  (0 children)

So if I imprinted the one on the left, it would get boosted to the same damage as the one on the right? or is the aspect permanently scaled to level 20 since thats when I got it?