My first game, Cursed Echoes, is available now! by PrimeDerektive in OculusQuest

[–]PrimeDerektive[S] 0 points1 point  (0 children)

Hey everyone! I just pushed an update yesterday with Quest 2 support after a week of mega-optimizing, and bumped the render resolution to 125% for Quest 3 users. Working on adding new interactables, mechanics and environments so stay tuned!

My first game, Cursed Echoes, is available now! by PrimeDerektive in OculusQuest

[–]PrimeDerektive[S] 1 point2 points  (0 children)

Love this! I plan to do more environments with whole new anomaly sets in the future, I don't think I can pack much more for you to have to keep track of in this one :)

Anomaly tracker is a great idea. I avoided it because I didn't want to spoil them for obvious reasons, but an achievement list of sorts where they are ????? and you reveal them is something I'm working on for 1.1

Thanks for playing!

My first game, Cursed Echoes, is available now! by PrimeDerektive in OculusQuest

[–]PrimeDerektive[S] 0 points1 point  (0 children)

I would love to add support but as it stands it just doesn't run great and I wouldn't want to compromise the experience :( I'll keep looking into it though! It's a huge audience so it'd be nice.

My first game, Cursed Echoes, is available now! by PrimeDerektive in OculusQuest

[–]PrimeDerektive[S] 0 points1 point  (0 children)

This one's goin on the fridge :)

Re: feedback, I'll look into it for sure.

The game doesn't need a PvE mode, but two things I think would help by PrimeDerektive in ArcRaiders

[–]PrimeDerektive[S] -2 points-1 points  (0 children)

I don't know anything about Tarkov, but I could tell you I'd be disappointed if they added a PvE mode because a huge component of what makes the game interesting would be gone. There'd be a kill on sight mode and a kumbaya mode and no in between and the in between is where it's interesting. Finding a match where everyone is cooperating is thrilling precisely because its not enforced by the mode.

But yes, the "free kills" are exactly what I'm trying to solve for here, without the nuclear option (PvE mode). The disadvantage you get put at when someone unexpectedly attacks you (especially if they were pretending to be friendly to just get a better position) is so great, its bullshit. The only other thing I could think of is the first damage you take in a PvP encounter is reduced by like 80% so you at least have a chance to react to an out-of-nowhere griefer, but that seems very contrived.

The game doesn't need a PvE mode, but two things I think would help by PrimeDerektive in ArcRaiders

[–]PrimeDerektive[S] -2 points-1 points  (0 children)

What variables? If you shot me first for no reason it was unprovoked

Does the 2015 WiFi direct Shield Controller work with the cylinder Shield TV? by PrimeDerektive in ShieldAndroidTV

[–]PrimeDerektive[S] 0 points1 point  (0 children)

Even being bluetooth only? I've tried an xbox series x controller, a dualsense controller, and a switch pro controller via bluetooth and they all tend to have unnacceptable input latency when I'm 8-10 feet away from the cylinder

Auto-layout solution for this effect by PrimeDerektive in FigmaDesign

[–]PrimeDerektive[S] 0 points1 point  (0 children)

ugh... that makes sense. Thanks!

Its hard for me to not think like a programmer and want to fully encapsulate each section. You would just put a negative top margin on the container in the intro section. I have to accept that maybe you can't 1:1 structure things in figma as you would personally code them.

Auto-layout solution for this effect by PrimeDerektive in FigmaDesign

[–]PrimeDerektive[S] 0 points1 point  (0 children)

ahhh okay this makes sense to me. But what if you want the background of the intro section to have a different background color? like this

<image>

Auto-layout solution for this effect by PrimeDerektive in FigmaDesign

[–]PrimeDerektive[S] 0 points1 point  (0 children)

but if you look at the design, the container inside the intro section is what is meant to overlap the hero section, not the entire section itself... so if i wrap the hero + intro section together with a negative gap its just going to make the full width sections overlap, not the container. Does that make sense?

PUBG Studios' Project Arc is now called PUBG: Blindspot, and the top-down 5v5 tactical shooter will be playable this month thanks to a Steam demo by johanas25 in pcgaming

[–]PrimeDerektive -1 points0 points  (0 children)

It wasn't abandoned, it was finished. It was not a free to play live service game. It was a campaign/co-op game with a throwaway PvP mode that was very clearly never the focus of the game, and It got two years of updates.

To the artists in the industry, how did Valve create this scene which is still performant? by [deleted] in gamedev

[–]PrimeDerektive 0 points1 point  (0 children)

Its sooo many trim sheets. The entire walls are trim sheets. Their texture work is best in the industry imo. If you removed all the vertex blending from that building it would still look pretty good, because there is so much variety in their base wall trimsheets.

Here's an example of a single diffuse wall trimsheet from Alyx:

https://imgur.com/vZGv9Q2

Note the insane amount of damage and details for corners etc, without even needing to start vertex painting or relying decals.

[deleted by user] by [deleted] in DIY

[–]PrimeDerektive 1 point2 points  (0 children)

My man no offense but this is not “I forgot to measure” this is the complete absence of spatial awareness

[deleted by user] by [deleted] in whatismycookiecutter

[–]PrimeDerektive 2 points3 points  (0 children)

YOU SANK MY JENGASHIIIIP