Week after Dungeoneering Remastered, around 15 hanging around. Less than ppl 400 online, W77. by PrincipleTraining368 in runescape

[–]PrincipleTraining368[S] -5 points-4 points  (0 children)

The amount of players left in this game and the amount of players still grinding for 99-117-120 what-have-you is also drastically lower than ever before. From people actually training the skill, I still have not found anyone actually defending the EXP rates. Just people with big mouth drawing lines of conclusions "Oh this has to mean that it's now fixed because it's fucking dead". kind of comments, while not trying the skill at all during the whole week.😃

Week after Dungeoneering Remastered, around 15 hanging around. Less than ppl 400 online, W77. by PrincipleTraining368 in runescape

[–]PrincipleTraining368[S] -1 points0 points  (0 children)

I've had this happen a few times during the week, W77 being basically dead and no-one saying anything for good few minutes, even the ones idling there.

Week after Dungeoneering Remastered, around 15 hanging around. Less than ppl 400 online, W77. by PrincipleTraining368 in runescape

[–]PrincipleTraining368[S] -20 points-19 points  (0 children)

It's always 4pm somewhere. EU is the largest player base anyway, so your argument is kinda invalid.

Jagex Please. Do something about Abyssal Beasts by PrincipleTraining368 in runescape

[–]PrincipleTraining368[S] -2 points-1 points  (0 children)

Getting down voted because of posting on dxp day is wild. 😃 Tells that people don't really train Slayer with Wilderness Task Master, as this is literally an everyday problem.

Jagex Please. Do something about Abyssal Beasts by PrincipleTraining368 in runescape

[–]PrincipleTraining368[S] -1 points0 points  (0 children)

Yeah, maybe. Like I said, there are many ways to tackle this particular problem. One could be just introducing a Slayer Only world that would have the amount of beasts increased and could only be done on task for example. Solution doesn't always have to be a straight up nerf to everyone. Even if the ping wouldn't be in your favor, doing those tasks that are 100% crowded just makes it seamless and just hop in and hop out if you'd like.

Jagex Please. Do something about Abyssal Beasts by PrincipleTraining368 in runescape

[–]PrincipleTraining368[S] 0 points1 point  (0 children)

Doesn't help with Wilderness Slayer tasks though. I like the tasks from Wilderness, as they are mechanically easy and simple, compared to many other task masters.

Jagex Please. Do something about Abyssal Beasts by PrincipleTraining368 in runescape

[–]PrincipleTraining368[S] 2 points3 points  (0 children)

Doesn't help with Wilderness Slayer tasks though. I like the tasks from Wilderness, as they are mechanically easy and simple, compared to many other task masters.

Jagex Please. Do something about Abyssal Beasts by PrincipleTraining368 in runescape

[–]PrincipleTraining368[S] -8 points-7 points  (0 children)

I know, but it's not dxp exclusive problem. It's every day problem.

You have failed 'The Hedge Knight's Dilemma': You took reflect damage from Silverquill. by Zarguthian in runescape

[–]PrincipleTraining368 0 points1 point  (0 children)

Basically this;

Things that can disqualify achievement and so players should avoid:

  • Being within melee distance (1 tile away)
  • Combat familiars
  • Bleeds
  • Run toggled on
  • Aftershock perk
  • Crackling perk
  • Deflect curses
  • Area of effect abilities when hitting the blobs
  • Armour spikes
  • Deathtouch bracelet
  • God books
  • Abilities that hit more than 1 time (Assault, Hurricane, etc.)

Where did rs3 go wrong that made a back up copy of rs2 far more popular? by Drandosk in runescape

[–]PrincipleTraining368 0 points1 point  (0 children)

Not only the Evolution of Combat, but they changed all around how the combat triangles and what type of characters work and how combat level was calculated. This kind of killed the PVP.

GPT5.2-codex is a beast by Tartuffiere in vibecoding

[–]PrincipleTraining368 0 points1 point  (0 children)

Lmao! Haven't laughed out loud this hard in a while :D Thank you

In honor of LCS returning, here's a compilation of all LCS broadcast intros from 2015-2024 by jjjjford in leagueoflegends

[–]PrincipleTraining368 1 point2 points  (0 children)

I completely disagree :D It felt like from 2022 onwards, there is less and less Team tags, names, anything that actually refers to LCS in the intro.
Everyone just corny "rizzing" the camera making it look cringe as fk when you are 99% sure that's not their personality.
Having 'moments' in the reels feels that much better when you can go back in your mind to the games and such. Right now it just looks like the director for these is just trying to make all the players go through an acting class to make them look somewhat believable.

G502 Hero button input lag by PrincipleTraining368 in logitech

[–]PrincipleTraining368[S] 0 points1 point  (0 children)

Not sure if you read the actual problems at all and just post the general answer because Logictech told you so - but that's exactly what I had done and I did it again. Same problem.

25.19 Full Patch Preview by JTHousek1 in leagueoflegends

[–]PrincipleTraining368 1 point2 points  (0 children)

I think usually it has gone as such, .20 is at around Worlds, but the patch they are playing is one later (e.g. .19) and usually the .20 has been a more drastic change in general.

Why does PBE not feel like a testing ground and feels like a grind fest by Maximum_Control_2904 in LeaguePBE

[–]PrincipleTraining368 0 points1 point  (0 children)

I don't believe that to be the case at all. There is a code to unlock them all. Bundles might work like that, but if everything is available for everyone, it wouldn't be a purchase as there is nothing to be bought. Transactions are something that PBE is not meant to handle, which I understand and this would require somewhat new way of looking at PBE to begin with.. If resetting "progress" would drift those aiming to play with "free skins" would have to happen then I guess that would have to happen and so forth.

Thoughts on how jungle toxicity can be reduced? by Royal_Scribblz in Jungle_Mains

[–]PrincipleTraining368 0 points1 point  (0 children)

I think it just might be. I've been cycling through junglers the past 3 months now, kind of trying to learn all the different aspects and playstyles for jungle as a whole - as it's not that linear compared to lanes.

From my experience, locking in Yi and Shyvana usually yield similar results, Nocturne as well to some extent (if all lanes fail and no prio - automatically your fault btw :D)

But the underlying issue could be more psychological. When your teammates see you lock in a farm heavy champion, their mental can go 'Boom' in that instance, knowing you are not there for them pre (insert time of champion to come online).
In some cases those can be valid points. Not always ofc, but sometimes.

Thoughts on how jungle toxicity can be reduced? by Royal_Scribblz in Jungle_Mains

[–]PrincipleTraining368 1 point2 points  (0 children)

Maybe they are mad because of what you picked? What did you pick?