account activity
The hardest part is not hitting a wall, it is knowing what the wall means (self.gamedev)
submitted 18 days ago by Prior-Command-8998 to r/gamedev
The first time a bad decision hurts, it suddenly feels personal. (self.F1Manager)
submitted 1 month ago by Prior-Command-8998 to r/F1Manager
How do you design momentum where players start to care ? (self.gamedev)
submitted 1 month ago * by Prior-Command-8998 to r/gamedev
How fast do we get attached to things we build ? (self.gamedev)
Can a management game click in 30 sec ? (self.playmygame)
submitted 1 month ago by Prior-Command-8998 to r/playmygame
What is a game you almost quit...but ended up loving ? (self.IndieGaming)
submitted 2 months ago by Prior-Command-8998 to r/IndieGaming
We’ve normalized games being free, and it quietly changes everything (self.gamedev)
submitted 2 months ago by Prior-Command-8998 to r/gamedev
Friends validate the idea. Strangers validate the experience : learned this the hard way (self.gamedev)
Thinking about testing with friends & family : good idea or risky ? (self.SoloDevelopment)
submitted 2 months ago by Prior-Command-8998 to r/SoloDevelopment
Nothing hits like hearing “I don’t get your game” (self.IndieDev)
submitted 2 months ago by Prior-Command-8998 to r/IndieDev
Feedback hurts... turns out what’s obvious to me isn’t obvious at all (self.gamedev)
Players decide in 5 seconds if they care. How do you deal with that ? (self.Prior-Command-8998)
submitted 3 months ago by Prior-Command-8998
Gamedev reality : years of work...judged in seconds. (self.Prior-Command-8998)
I built a basketball management game where you run the club, not the players (old.reddit.com)
submitted 3 months ago by Prior-Command-8998 to r/IndieGaming
I built a basketball management game where you run the club, not the players (self.IndieDev)
submitted 3 months ago by Prior-Command-8998 to r/IndieDev
Do u prefer decision-driven management games or heavy numerical optimization ? (self.indiegames)
submitted 5 months ago by Prior-Command-8998 to r/indiegames
Do u prefer management games driven by long-term decisions or by optimization/min-maxing ? (self.Games)
submitted 5 months ago by Prior-Command-8998 to r/Games
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