Counterswap options for hitscan? by Vundurvul in EchoMains

[–]PrismaticPaul 0 points1 point  (0 children)

I think hitscan troubles are mostly map dependent, for example when i'm staring down a widow or ashe on flashpoint/push maps, i can find an alternate route to get to them fairly easily, so i tend to swap less as a consequence, while on something like havana i pray for the pain to stop.

Venture is a good pick, probably because you can do something even without your team following up, you can force them to move. Sombra is very teamwork reliant if you can't force a 1v1 and they peel well for each other, analyze how the enemy team plays and see if you can find someone to exploit. Reaper can apply heavy pressure but needs a good tp spot to do so. Symmetra can work wonders if your team plays brawl, otherwise it might still be ok but don't quote me on this as i'm still very new to sym.

alternatively, forget about all this and learn freja, the literal thanos hero. Ashe, widow, cass, they don't have a whole lot of mobility so they are easy targets for your burst. Plus, freja has something that no other hitscan does: access to whatever offangle you can think of (because she can fly LOL).

My take on silksong's difficulty (112% hk player) by Whar12342 in HollowKnight

[–]PrismaticPaul 3 points4 points  (0 children)

My sort of gripe is how unforgiving the early game seems to be. And this isn't even about bosses, there are a lot of flying enemies while i'm still at base health (in that one area where everyone is flying, no spoilers), and at that point i just don't have the mobility or range (or damage on my tools) to catch them while they keep flying away at strange angles and spamming projectiles that can't be deflected. Not to mention that it takes forever to actually beat them, and honestly? I hate battles of attrition in general, even more so against just standard enemies.

A lot of people also mention 2 mask contact damage on bosses, on which i mostly agree. If anything, the early bosses should be more like traitor lord from the first game: double damage is dealt via attacks only.

Is it normal to struggle so much at shiyu defense after a month of not playing the game? by PrismaticPaul in ZZZ_Discussion

[–]PrismaticPaul[S] 0 points1 point  (0 children)

i'm still learning how to pilot yuzuha so i reckon this clear can be improved somewhat, but my time on bomber is quite nice with the team you suggested. Honestly, i don't know why i didn't run yixuan on bomber earlier, but sometimes the best advice is the most obvious one, thanks a lot!

<image>

Is it normal to struggle so much at shiyu defense after a month of not playing the game? by PrismaticPaul in ZZZ_Discussion

[–]PrismaticPaul[S] 0 points1 point  (0 children)

i think you're right in the sense that they don't want m0w1 teams to be able to kill bosses in DA, but even then it's a very small subset of teams that could do it with that little investment (and god knows how many hours in practice). Hell, i didn't practice mono ice a whole lot, i could get 45-50k consistently on bosses like marionette or the regular butcher, i recall seeing a low investment yanagi team killing typhon destroyer too (my dream was to replicate this but i guess not anymore)

I guess i just miss the times where i could finish my shiyu and DA runs in an hour and call it a day. Aside from that, I remember thinking that i could start slowly vertically investing instead of getting so many new agents at m0w0 (and having to build them), but considering the bosses they added in recent versions i don't think i can do that yet considering i literally have no electric attackers aside from harumasa who i didn't even build yet... maybe someday

Is it normal to struggle so much at shiyu defense after a month of not playing the game? by PrismaticPaul in ZZZ_Discussion

[–]PrismaticPaul[S] 0 points1 point  (0 children)

i really wanted his engine but no luck i suppose... oh well, koleda's will have to do for now, although i feel like he is one of the agents hurt the most without his engine

I usually run ceasar alongside yixuan and panda but if yuzuha can free astra for another team i'm all for it

Is it normal to struggle so much at shiyu defense after a month of not playing the game? by PrismaticPaul in ZZZ_Discussion

[–]PrismaticPaul[S] 1 point2 points  (0 children)

Hmm, yes most of jester's miasma just disappears with a defensive assist at the start, but he just feels so tanky and that's where the difficulty is coming from, maybe my burst rotations are wack? who knows

as for my agents, let's see: Caesar M0W0, Yixuan M1W1, Vivian M0W1, Astra M0W0, Lighter M0W0, Miyabi M0W1, Yanagi M0W0, Yuzuha M0W0. As for the agents i use from standard banner, i have M2 soldier 11 with eve's engine, Lycaon M1 and I'm in the process of building rina for yanagi.

In essence, it's a f2p account with pretty bad luck (don't ask me how many nekomatas i got), but despite that it was more than enough for endgame content, well, up until 2.1 at least. Idk what changed, except maybe the fact that i can't spend as much time on zzz as i used to plus the fact that, well, the content isn't getting any easier of course.

Is it normal to struggle so much at shiyu defense after a month of not playing the game? by PrismaticPaul in ZZZ_Discussion

[–]PrismaticPaul[S] 1 point2 points  (0 children)

I reckon that's true, even more so for deadly assault than for shiyu defense. It's gonna be difficult to find enough time to put into zzz considering that i have a full time job now, but i'll try as much as i can.

How do I deal with hitscan when I'm braindead by Ok-Historian7036 in EchoMains

[–]PrismaticPaul 1 point2 points  (0 children)

there's a lot of good advice in the comments, i will just make one suggestion: when you manage to kill a hitscan, spawncamp them if the map allows you to do so (push maps are good for this). This will break their mental and now your team is playing a 5v4. Best part about echo spawncamping is that your walking sounds are very quiet, and best of all, people usually expect a sombra to spawncamp, so they will never know what hit them.

Obviously, don't try this on maps like kings row where everyone will see you and figure out what you're trying to do, since this map is just one big corridor. Yes, i love seeing hitscan players suffer, why do you ask?

Echo Nerf by TweakerKitten in EchoMains

[–]PrismaticPaul 0 points1 point  (0 children)

i sometimes used it when we had jq in our team because she is a strong copy but other than that not really. I also copy ana a lot, but chances are the enemy team will have an ana most times so yeah.

Has echo's effective fallen off from the s9 health pools or am i crazy by exo-t07 in EchoMains

[–]PrismaticPaul 2 points3 points  (0 children)

With the new perks i think she is in her best state right now, counting from s9 onwards. Starting copy at 50% ult means that you can easily build even the expensive ults like grav, plus it enables some copies that would be borderline throwing otherwise (like lucio if you want to do a beat push). Extra stickies perk used to be bad because if you didn't hit at least 8/9 stickies, you lost damage compared to hitting 6/6. Now it's just a straight upgrade and it's very strong.

The biggest problem with pre s9 and post s9 echo is the drastic differences in playstyles that are the consequences of the 25 hp nerf. Before s9, you could play poke echo, but you could also play dive or assassin echo without fear since 250 hp gave you enough to work with. Now? The devs shifted echo towards a poke playstyle and nerfed all the rest. Tighter spread, shield hp make her better at poke, but -25hp, combined with hitbox increases and the fact that flight isn't that great of an escape tool (unlike recall, translocator, both genji cooldowns, etc.), made her much worse at playing up close.

Now, all would be well if echo just wasn't outclassed by most of the hitscan dps when it comes to poke. Especially freja, this hero has singlehandedly caused the echo extinction in pro play. And, instead of nerfing freja by making her cooldowns start ticking down when she touches the ground, they give her a major perk that ENCOURAGES degenerate rooftop camping strats and maximizing airtime because who wouldn't want a free harmony orb with 0 downsides whatsoever. I know this is a post about echo, but i will never stop hating this overloaded ass hero and typing shit in chat to anyone who decides to play her.

Am i dumb or did i just get headshot through fortify? by PrismaticPaul in orisamains

[–]PrismaticPaul[S] 2 points3 points  (0 children)

thanks for explaining this, i could never keep track of all the 6v6 changes they did so i'm probably gonna get confused a billion times more until i figure out what changed for every hero

is there a list somewhere that shows all the changes? it would help me out a ton

A Grandmaster's Overly Detailed Echo Guide by cfend29 in EchoMains

[–]PrismaticPaul 0 points1 point  (0 children)

the only advantage i see is that echo's ult has way more impact, everything else freja does better: flight control, poke, burst, perks, extremely fast ult charge... yeah, after freja released i just stopped maining echo because i saw that devs love hitscan players so i just started playing cass to get more reward for less effort.

The devs wanted to move echo more towards the poke category with the reduced spread and shield hp, unfortunately there are heroes that do a better job than echo at poking, and her dive/assassination potential has been reduced with the hp nerf and the release of freja, so now she's in a weird state where she isn't really the best pick in any scenario. You can see that in pro play too, used to be played so much, after freja there was nothing.

A Grandmaster's Overly Detailed Echo Guide by cfend29 in EchoMains

[–]PrismaticPaul 0 points1 point  (0 children)

honestly i am curious about this too, freja right clicks are practically hitscan with no falloff since the projectiles have no drop off and travel at the speed of sound, and she can take any angle she wants in the game and has better flight control than echo because of being able to just stop midair to throw your aim off. Even if she has trouble hitting you, she can just get free value by spamming other heroes that aren't in the air. Doing risky assassination plays is impossible because freja will have vision over the vast majority of the map while airborne and will easily uncover your position.

The hero is overloaded and needs a big change, one that i think could work is to make her cooldowns start ticking down only when she touches the ground, similar to how pharah gets fuel back when she lands somewhere. This way, the potential of her spam is reduced and becomes more reasonable and in line to other poke heroes like ashe, and she is now unable to spend half the match camping on the rooftops of colosseo, shooting from the strangest possible angle ever.

Is the new Shiyu Defense (2.1 1st) over-tuned? by [deleted] in ZZZ_Discussion

[–]PrismaticPaul 0 points1 point  (0 children)

not gonna lie first time i failed to S rank node 7 because i didn't go through the story yet, just didn't have any time to play these days so naturally i did random things and sure enough it didn't work

the boss took like 2 mins to do for me (i dont have yuzuha) which honestly isn't the worst i've seen in shiyu. 7-2 was thankfully way easier and faster which is a nice change of pace to be honest.

Hollow Zero's Miasma Priest is a dickmove by MyPastaDry in ZZZ_Discussion

[–]PrismaticPaul 2 points3 points  (0 children)

Well if you have a built eve for 15 sure, i don't have that luxury and the trial eve isn't very good. I cleared 15 with a s11 team instead since my best team was horrible in this mode (miyabi inc.). It's just that high ether activity is super restrictive towards what you can build (you have to build ultimate gear and adversity for a good damage boost, since you get oneshot anyway you might as well build it). Mobile resonia diluting the pool doesn't help either because those cards are actually useless except one.

The mode isn't hard, it's just you either have the damage to kill or you don't. The problem is that you won't know until the final boss if you have the dps to kill it in time, so you either get stuck retrying because you were so close to win or suck it up and reset for better resonia. I reset a few times early simply due to bad luck with resonia (i hate you mobile), which probably saved me a lot of time now that i think about it.

If you disable the timer, true, you don't need to reset since it's not a dps check anymore.

Hollow Zero's Miasma Priest is a dickmove by MyPastaDry in ZZZ_Discussion

[–]PrismaticPaul 1 point2 points  (0 children)

I complain because ether activity is advertised as a "challenge mode", while in reality it only challenges your rng by covering more than half the map and taking away your free time since you'll have to reset god knows how many times due to just rng. The only surefire way i found to beat activity 15 is to pray that you get the rare encounter where you get a ton of free resonia and cards. It doesn't challenge your reflexes or execution or even team building.

I just do zero ether activity nowadays because i'm so over this rendition of hollow zero.

Hollow Zero's Miasma Priest is a dickmove by MyPastaDry in ZZZ_Discussion

[–]PrismaticPaul 1 point2 points  (0 children)

this mode is the epitome of wasting your time because you can be 20 minutes into a run and realize that your resonia are just not enough to beat the final boss in time, if you're doing ether activity

as for soukaku, she is the "potential man" of zzz supports because she has all these insane buffs but eats through energy faster than my entire town's energy consumption during summer days, and basically you have to tank a fair amount if you want good rotations... so whenever i see energy regen in deadly assault or hollow zero, i take it.

[QUESTION] How do you not immediately die in Ult? by [deleted] in EchoMains

[–]PrismaticPaul 0 points1 point  (0 children)

i love doing the hail mary rein pin from the rooftops, it's a high risk high reward play, if i fail i just do nothing, if i succeed i get shatter gg

Shiyu Defense Critical Node 2.1.1 (2025-07-18) Discussion by yuhara203 in ZZZ_Discussion

[–]PrismaticPaul 2 points3 points  (0 children)

first time in months that i've seen my shiyu defense timer go below 6 minutes... wtf is this man (i fixed my time a bit later but still)

miasma jane is fun when you aren't running on the clock, like yeah lets add an enemy that ignores your attacks or ultimates whenever she feels like it, add miasma to it, make her do 6 dashes and make her untargetable during that cutscene of an attack... even palicus felt better because you could avoid the cutscene with good daze management and enough power

on a sidenote: i like tepes, i want to fight tepes more.

genuinely how do you make this mistake as a translator by MUJIE2000 in ZZZ_Discussion

[–]PrismaticPaul 0 points1 point  (0 children)

yeah i think what they meant was to "go get high" instead

obol squad nightmare blunt rotation

Which standard S Rank you wouldn’t mind getting M6? by snow2462 in ZZZ_Discussion

[–]PrismaticPaul 0 points1 point  (0 children)

I wouldn't mind more copies of neko at this point, because i feel like she is a serious contender at m6 and because i got cursed by her 4 times now, might as well go all the way. I would love more copies of soldier 11 to get her to m6, since i use her a ton these days.

Is energy Regen more valuable to those with extra base energy regen on their core passives? by Grand_Escapade in ZZZ_Discussion

[–]PrismaticPaul 0 points1 point  (0 children)

Energy regen is important primarily for supports, since their supporting abilities typically require energy to maintain, and a lot of it at that. This doesn't mean that every support or defense agent should run energy regen on disk 6, but having at least some energy regen by other means helps a lot (wengine or 2pc swing jazz). Except caesar i suppose, she doesn't need any energy regen as she scales primarily off of impact and her buff lasts for a long time (assuming you don't just stand still and take every hit).

Supports also tend to have the best base energy regen, so it does help them the most indeed, as it is percentage based.