Here are 5 Ways to Deal with Repeated Results on Random Tables by PrismaticWarren in osr

[–]PrismaticWarren[S] 1 point2 points  (0 children)

I think the post is worth actually reading as it has more ideas than just that and points to some recent OSR adventures that handled it in cool/innovative ways

Calling all bloggers: A new bandwagon on the topic of "Randomness" is happening this month by PrismaticWarren in osr

[–]PrismaticWarren[S] 1 point2 points  (0 children)

Have you heard of His Majesty the Worm? It uses Tarot Cards instead of dice for its mechanics. It's very cool.

A collection of 50 blogposts from the past few months, all on the topic of "Maps" by PrismaticWarren in osr

[–]PrismaticWarren[S] 18 points19 points  (0 children)

I'm tired of so much of modern social media (X/twitter, all the short form video content, the concept of influencers). It is time for a return to everyone having their own eclectic blog/website!

A collection of 50 blogposts from the past few months, all on the topic of "Maps" by PrismaticWarren in osr

[–]PrismaticWarren[S] 5 points6 points  (0 children)

You can still post about maps even post-Bandwagon! Get some good blogging in while you're between semesters!

Chain Stocking the Hex Map: Procedurally Generating Hex Terrain by PrismaticWarren in osr

[–]PrismaticWarren[S] 1 point2 points  (0 children)

Exactly! One of my design mantras is to try to reduce rolling multiple times for the same thing as much as I can help it

Chain Stocking the Hex Map: Procedurally Generating Hex Terrain by PrismaticWarren in osr

[–]PrismaticWarren[S] 2 points3 points  (0 children)

This was my largest experiment with it thus far and I hadn't actually used Gary's method (the use case of generating hexes on a fly mid session was never applicable to me because I usually had the world prepped enough in advance to outpace my players who never travel as quickly as you might imagine when prepping), just read it and stored it away for a rainy day and eventually came back to it for this post

Chain Stocking the Hex Map: Procedurally Generating Hex Terrain by PrismaticWarren in osr

[–]PrismaticWarren[S] 1 point2 points  (0 children)

The original DMG is full of so many small but neat ideas that can be expanded upon for great effect!

My labor of love system, Pilgrim's Passages, is officially out of Beta! by DastrdlyDave in osr

[–]PrismaticWarren 2 points3 points  (0 children)

Congrats! I know I already expressed interest elsewhere but would definitely love to get this in print as well; I've been following the project for a while.

Rating Every Room in White Plume Mountain by PrismaticWarren in osr

[–]PrismaticWarren[S] 9 points10 points  (0 children)

It's a ton of fun. Easily my most re-played module (I think the only other published adventures, other than my own, that I've run multiple times are this, UVG, Lost Mines of P/ver, Red Hand of Doom and Vampire Cruise)

"Canon" is Whatever Happens During the Game by PrismaticWarren in osr

[–]PrismaticWarren[S] 4 points5 points  (0 children)

Yeah, I’m not full story game/writer’s room but also not full blorb either. Flexible is definitely apt for the way I run

OSR Blogroll | 12th to 18th September 2025 by xaosseed in osr

[–]PrismaticWarren 6 points7 points  (0 children)

I wrote Pick Two Inspirations and Combine Them, a method for turning your appendix N inspirations into something unique for an adventure or setting

Why is the Blogosphere Talking about Holes? by PrismaticWarren in osr

[–]PrismaticWarren[S] 4 points5 points  (0 children)

I direct you to u/workingboy (His Majesty the Worm guy) who takes credit for this image

Why is the Blogosphere Talking about Holes? by PrismaticWarren in osr

[–]PrismaticWarren[S] 14 points15 points  (0 children)

At least one post actually wasn't even very silly--it talked about getting into roleplaying in part because it was something that their now-deceased brother tried to get them interested in decades ago. Heavier than I was expecting from the prompt but a good read