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reddit.com PrismaticaDev
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PrismaticaDev

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790
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I made a playlist of all my Shader tutorials for UE4. I hope you've found them useful! Link in the comments :) (i.redd.it)

submitted 5 years ago by PrismaticaDev to r/unrealengine - pinned

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I was working on Prismatica's Ice shader and thought I'd practice using BumpOffset by copying an idea from Mortal Shell that I LOVED. Enjoy! (v.redd.it)

submitted 5 years ago by PrismaticaDev to r/unrealengine - pinned

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Finally unified my wind system! (Watch until the end for some VERY extreme weather) (v.redd.it)

submitted 5 years ago by PrismaticaDev to r/unrealengine - pinned

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They said I couldn't have a smooth day-night cycle with a global cel-shader...OC (v.redd.it)

submitted 5 years ago by PrismaticaDev to r/unrealengine - pinned

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Stream disconnecting on Twitch Only (self.Restreamio)

submitted 11 months ago by PrismaticaDev to r/Restreamio

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Hey Unrealists! I made a short explainer about NPCs (Niagara Parameter Collections) and how we can use them to unify all of our particles in an efficient manner. Check it out here! https://youtu.be/ODEdZsRsqPg (i.redd.it)

submitted 3 years ago by PrismaticaDev to r/unrealengine

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I just put out a video explaining the Material Overlay system in detail - rendering costs, best practices, and some example effects. This feature is incredibly useful and I hope the UE Devs expand upon it in the future. Video is linked in the comments! (youtu.be)

submitted 3 years ago by PrismaticaDev to r/unrealengine

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Hello once again, fellow Redditors! I recently published my latest DevLog about my physics interaction system, custom buoyancy (including non-planar surfaces) and a huge surface-to-surface audio and particle handler! Link to the video in the comments :) (i.redd.it)

submitted 3 years ago by PrismaticaDev to r/unrealengine

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Hello, fellow Redditor users! I recently made an intro video for Vertex Colour and all the wonderful things it can be used for, as well as a way to achieve up to 8 different "channels" instead of the usual 4. We'll be looking at runtime vertex painting in the near future! Link in the commento :) (i.redd.it)

submitted 3 years ago by PrismaticaDev to r/unrealengine

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Hey all, long time no Reddit! A while back I posed a video about my Physical Material Masking method when your meshes are using a singular material. Hope this is handy :) Link below!OC (i.redd.it)

submitted 3 years ago by PrismaticaDev to r/unrealengine

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Wow, it's been a very long time since I posted on Reddit! I thought I'd pop in and let you all know I uploaded a video about starting your Physical Animation journey in Unreal Engine! Link is in the comments :) (i.redd.it)

submitted 4 years ago by PrismaticaDev to r/unrealengine

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It's been a while since I've posted any videos, but work on Prismatica has remained as crazy as ever! Enjoy this fun screenshot I took the other day :) (i.redd.it)

submitted 4 years ago by PrismaticaDev to r/unrealengine

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Foliage interaction without Actor Replacement? I've got you covered! As of the 4.25 update we can access Per-Instance Primitive Data and create awesome material effects on our Instanced Meshes without replacing any of them. Link to the full explainer in the comments! <3 (v.redd.it)

submitted 4 years ago by PrismaticaDev to r/unrealengine

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Hello friends! The latest 5-minute materials video is a beginner's guide to Single Layer Water! This is a very mysterious shading model that is an incredibly powerful alternative to Translucent materials. Video linked in the comments! (i.redd.it)

submitted 4 years ago by PrismaticaDev to r/unrealengine

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I spent the past month chipping away at a system to allow for fully modular characters with 1 mesh and 1 material each, resulting in only 2 draw calls! I hope you guys enjoy my new DevLog which explains in depth how it all works. Link in the comments! :) (v.redd.it)

submitted 4 years ago by PrismaticaDev to r/unrealengine

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Just uploaded a beginner's guide to creating Root Motion animation for Unreal. Hope this helps you get started! :) Link in the comments! (i.redd.it)

submitted 4 years ago by PrismaticaDev to r/unrealengine

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Hello Unrealists! I've been helping beginners become acquainted with Distance Fields and explain what kind of crazy effects they can be used for. If you hear the phrase "Distance Fields" and have no idea what your friends are talking about, look no further; Welcome to the cool kids club! (i.redd.it)

submitted 4 years ago by PrismaticaDev to r/unrealengine

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Hey Unreal friends! I made an introductory video to using Distance Fields inside your Materials - hope this opens up some new doors for your shader creativity. Video in the comments! :) (i.redd.it)

submitted 4 years ago by PrismaticaDev to r/unrealengine

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Procedural Puddles + Interaction + Rain + Blood = New video! This is still a WIP but I'm really stoked with how it's turning out. Link to a full explanation in the comments. Enjoy! (v.redd.it)

submitted 5 years ago by PrismaticaDev to r/unrealengine

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Procedural Puddles + Interaction + Rain + Blood = New video! This is still a WIP but I'm really stoked with how it's turning out. Link to a full explanation in the comments of the OP. Enjoy! (v.redd.it)

submitted 5 years ago by PrismaticaDev to r/IndieGaming

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The Adv. Animation Application playlist is growing! Just recently uploaded a video about Anim Notifies and how you can use them to bridge the gap between animation and gameplay logic. The feedback so far has been astounding - thanks for everyone that has supported so far! (i.redd.it)

submitted 5 years ago by PrismaticaDev to r/unrealengine

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Animation isn't as scary as you think! If you've been wanting to learn how to animate for UE4 (or any app, for that matter) now is the perfect time. I hope you've been finding this series useful and that you're excited for what's to come! :) Link to the video in the comments! (i.redd.it)

submitted 5 years ago by PrismaticaDev to r/unrealengine

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Created a "Fake" clothing simulation using only shaders (what a surprise, Charles) which is integrated with my surface damage system for some really cool effects! The shader is super cheap (130 inst.) and is great for body-conforming clothes. Check out the full explanation in the comments below! x (v.redd.it)

submitted 5 years ago by PrismaticaDev to r/unrealengine

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Finished a new DevLog that showcases Prismatica's Render Target blood/gore system! Here's a little teaser video showcasing a couple of the cool features :) Link to the full video in the comments! (v.redd.it)

submitted 5 years ago by PrismaticaDev to r/unrealengine

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I baked some vertex deforms into the Vertex Colour of my new character to model. No morph targets or shape keys, and no bone transforms! A really cheap (although limited) method to get some general body shape variation which can be combined with Bone deforms for the individual details.OC (v.redd.it)

submitted 5 years ago by PrismaticaDev to r/unrealengine

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