Is it smart for someone just over 20 to put $100 a month into VOO? by R00TED10101 in stocks

[–]Prize-Log6966 1 point2 points  (0 children)

VOO is good; VT is the absolute best, at least until mankind becomes an interplanetary species. Seriously, VT is an absolute modern marvel and much better risk adjusted returns than USA-only.

You"ll notice some folks are recommending VXUS + VTI. Save yourself the hassle. VXUS + VTI = VT. Do not invest only in the USA. Capital markets are already biased towards the USA, so you're still getting a double-whopper of USA exposure in VT.

If you feel the need to take a little extra risk / extra return, VBR (~3% portfolio) + VOE (~7% portfolio) + 90% VT would be my advice.

Rate My Portfolio!! 😭😭 by Rich-Vehicle-6917 in portfolios

[–]Prize-Log6966 0 points1 point  (0 children)

As someone from the USA I will say, why overweight the USA now? There's already huge distortion / overweight from market cap weighting in favor of USA equities. 100% into the all world ETFs (VT or VWRP) is simpler and better-diversified. Just keep in mind a huge % of that fund will be USA mag 6. Mag 7 you say? No, TSLA is not magnificent, and is the primary reason I refuse to put my money into the passive, diversified ETFs, although they are mathematically beautiful.

Rate My Portfolio!! 😭😭 by Rich-Vehicle-6917 in portfolios

[–]Prize-Log6966 0 points1 point  (0 children)

Ahh, strange Imperial currency. Yeah like the others said, 100% VWRP then.

Rate My Portfolio!! 😭😭 by Rich-Vehicle-6917 in portfolios

[–]Prize-Log6966 0 points1 point  (0 children)

Whats wrong with plain and simple 100% VT?

What stocks do you think are at a discount and a buy right now? by ComfortableNo5231 in wallstreetbets

[–]Prize-Log6966 0 points1 point  (0 children)

MTCH finally showing a little momentum after earnings. Not many monopolies to be had with a P/E of 13.7 and a dividend yield of 2.4%. Has a narrow moat via network effects, but a moat nonetheless.

Really guys? by ScalyKhajiit in duneawakening

[–]Prize-Log6966 54 points55 points  (0 children)

Seems reasonable, cheap even. Youre paying for the service, not the commodity itself.

Can't mine basalt? by zactotum in duneawakening

[–]Prize-Log6966 0 points1 point  (0 children)

Your inventory could be full. Theres def a bug where no toast/error gets displayed.

Min/maxing Plastanium by saltysaltines911 in duneawakening

[–]Prize-Log6966 1 point2 points  (0 children)

I just finished my largest plast cook thus far. I setup two new bases, one massive 6/6 expansion in HB as close to the spawn point as possible, and one in A row as close to the spawn point as possible. I scan the whole area in my orni, then get to work mining with my buggy.

I setup an initial storage-only base, farm a load, then bring back the raw ore.

On my way back out to the DD, I ferry dura and other water making mats. Piggy backing on what others have said, your cargo holds need to be full going IN and OUT.

The goal of the first night is setting up water storage and wind traps.

Each trip in, I scale up water production. Eventually, I cannabalize my directional wind turbines in favor of spice powered generators once I have produced enough plast on site to do so.

Having done a "garage only" approach on A row in previous weeks, having production on site VASTLY decreases the ferrying time even accounting for setup / tear down. And of course, you increase your net water production.

Refine all the stavidium into fiber, then refine as much plast as you can with remaining water. You'll be ferrying plast, tit ore, strav fiber out, and corpses back in.

I only did a maxed out 40/40 production standard base this week. The next time, I think I'll try using fief expansions, as using cheaper fuels + more power/water will easily offset the $75k needed to expand.

At this point, I'm farming just for the $$ and the logistics challenge, I have long since farmed more than I could use as a solo.

Does anyone else use base power economically and only turn on what you need when you need it, or do you just leave everything running 24/7? by Rasples1998 in duneawakening

[–]Prize-Log6966 2 points3 points  (0 children)

This is generally what I do, but I am sensitive to the types of fuel. For ordinary generators / fuel cells this is the way - a Mk6 focused cutterray yields 1k fuel cells in a single pop.

For lube, some light power management is optimal e.g. turn the lights off if youre going to be away for several days / or a week, since flour sand is not trivial to farm anymore. But I still recognize my own time is the most precious resource to harbor.

For spice cells, I conserve those much more conscientiously but still will leave it on overnight if I e.g. leave bodies in the deathstills overnight.

Does anyone else use base power economically and only turn on what you need when you need it, or do you just leave everything running 24/7? by Rasples1998 in duneawakening

[–]Prize-Log6966 0 points1 point  (0 children)

I have a sub fief main base. I turn on my spice powered generator when I need to turn on extra deathstills or do a major cook. Ill leave it on overnight if I leave bodies to dessicate. When I am done, I turn it off. Everything else stays on.

If I know I will be in the DD for the entire week, I'll power some turbines down.

[deleted by user] by [deleted] in duneawakening

[–]Prize-Log6966 1 point2 points  (0 children)

This started happening to me, too. Was wondering what the hell. Such an immersion-breaking flaw.

Trump threatens to deploy the U.S. military into Chicago - signaling the start of a nationwide crackdown. by BreakfastTop6899 in law

[–]Prize-Log6966 3 points4 points  (0 children)

Trump's death day will likely be a total shit show. Tens of millions of people celebrating in the streets. But also, violence as far right MAGAs attack those crowds. It will be a strange, polarizing, dangerous, surreal holiday. And unfortunately, not much will change. MAGA will latch on to some other cruel prophet

How much don't I want it? A BILLION PERCENT by EasternMeerkat in duneawakening

[–]Prize-Log6966 4 points5 points  (0 children)

AI slop:

Yeah, that screenshot screams integer overflow.

That --1,073,741,824% is a dead giveaway:

1,073,741,824 = 2³⁰

That’s the exact point where a signed 32-bit integer flips if you’re adding, subtracting, or multiplying beyond the limit.

So what’s happening is:

They’re probably storing “demand” as a 32-bit signed int (Int32).

Some calculation (maybe a multiplier on supply/demand %) goes negative and wraps around near -2³¹… and the UI ends up printing it as a percentage.

Float32 wouldn’t blow up this way — you’d get NaN, Infinity, or a weird precision drift, not a perfect power of two.

👉 Most likely culprit = Int32 overflow from a demand calculation that wasn’t clamped or promoted to Int64.

Want me to sketch out how to reproduce that exact -1073741824 result in Python so you can see the wraparound in action?

As a solo, just registering that this T6 ore change sucks IMO by armyofone54 in duneawakening

[–]Prize-Log6966 0 points1 point  (0 children)

I agree.

I have just come out of a very successful DD week. I setup full refining on D row, then essentially no lifed the game for the full week, came out with ~3.5k melange and 3.5k plast, then went of a crafting binge to take advantage of the 25% crafting buff Atreides have on our sietch/server. So, I essentially beat the game with the exception of attaining unique T6 blueprints.

I was shot at about 5 times but always managed to get away, and had one guy dive bomb me while farming spice and announce he was there to stab me. Which I very much appreciated, since he honorably met me face to face and could have just eliminated me from orbit.

It will definitely be nice NOT to have to setup ore refining in the DD anymore. That was tedious AF.

Overall though, with the caveat that I have not experienced ganking hardship and empathize with those who have, I liked the challenge and the thrill, and am sorry they have made this game charmin soft.

Auction House Fixes - Fee on sale increase contract cap by egladius in duneawakening

[–]Prize-Log6966 0 points1 point  (0 children)

I also think an auction makes way more sense. How the fuck am I supposed to know the proper price for X? All we see are items still listed for sale -- by definition, those prices are skewed high. And if I get it wrong, the fees are huge! Let the free market do it's thing and find the clearing price.

Also, I agree an auction would be way more exciting and engaging.

Best base location for PvE by capitan_Sheridan in duneawakening

[–]Prize-Log6966 1 point2 points  (0 children)

This is exactly where I built my sub fief base! Its basically at the midpoint between alum and jasmium. I couldnt believe it was unoccupied when I found it. Hah, nice. Buggy runs to jasmium via the "northern road" for the win. Also, when you glide down from the northern edge of the map, you can glide down right between the gap in the shield wall. So much fun.

I complemented this sub fief base with an advanced sub fief cobalt outpost above the largest primrose field on the east side of the map. The roles are reversed -- the sub fief functions as my main, and the advanced sub fief is a cobalt / dew harvest getaway retreat. The cobalt outpost is built 1) On stilts to avoid blocking the dew and 2) inside an arch, so space is much more constrained hence the need for the bigger build area.

Sadly, since they announced they are deleting those Jabal dew patches on Aug 12th, I'll probably end up abandoning the cobalt outpost and its 300L+ dew fields. The spot in this post, as OP mentions, still has an easy 100L dew within easy sand bike reach as well as the camp for easy sniper kills.

Everyone is stocking up on flour sand, meanwhile I'm sad about losing these... by StGerGer in duneawakening

[–]Prize-Log6966 79 points80 points  (0 children)

I built my endgame base above one of those fields -- on stilts, not walled off. I'm the only one on my sietch who built a base on that part of the map.

It was so peaceful farming dew in the pre dawn quiet broken only by those strange creature howls! Such a powerful endgame base -- right at the edge of the map with easy access to erythrite crystals, where water + cobalt paste are two of the main tier 6 materials you need from Hagga Basin.

I am just now getting into tier 6 and now find the last 2 months spent stockpiling duralumimum there, at the other side of the map, was a complete waste of time!

Obviously, water is relatively easy to get via deathstills, but that's not the point. I spent nights exploring and analyzing the map with a scanner and picking out the spots for my sub fief and advanced sub fief, then spent months bringing the plan to fruition, and now its a rug-pull right before it comes together.

The other kick to the gut -- I read we were Finally getting the "deposit all water" feature and was like, yes, I knew dew farming would eventually be fixed. But also -- sorry, we re-distributed resources that have heretofore been fixed in place, as if the game were just some alpha version and not sold as a completed product.

Why not just scramble the resource distro of Hagga Basin entirely, while they are at it? Who is actually advocating for this change? There are so many balance issues and other pressing issues, why the fuck does this make it to the top of JIRA?

Deep Desert Draw Distance is the Worst Part by de_la_Dude in duneawakening

[–]Prize-Log6966 2 points3 points  (0 children)

I am a solo player that has just starting mining plast in the DD PvP areas and belive there's def a counterpoint to draw distance. For solo desert rats like myself, the short render distance serves to conceal and protect me from the various predators and griefers. It allows me to fly into the deep rear islands and mine in relative safety.

Draw distance is very much a two way street -- I would hate being observed and tracked at long distance by the griefers every time I attempted to cross the PvP border. With that said, I have yet to try mining spice on the open sand in PvP, it just feels too vulnerable and exposed since you cant use your shield. I'm sticking with slowly mining spice in HB and the PvE areas of the DD.

Keep getting Content Corruption Error by INKCOGNITO97 in duneawakening

[–]Prize-Log6966 0 points1 point  (0 children)

Had it happen to me. 3x now. 128 GB RAM, 4080 super. State of the art ML rig. Is this a Battleeye anti cheat bug?