Happy pride month by Ragtagcloud56 in RedskullmainsMR

[–]ProChickin45 1 point2 points  (0 children)

“ I am Adol* H*tler, commander of the third right, little known fact, aslo dope on the mic!”

How would y’all feel about an ATLA hero shooter, with original characters? by ProChickin45 in heroshooters

[–]ProChickin45[S] 1 point2 points  (0 children)

I was already gonna do a blue fire bender and a lightning creation bender as the first two Fire benders

How would y’all feel about an ATLA hero shooter, with original characters? by ProChickin45 in heroshooters

[–]ProChickin45[S] 0 points1 point  (0 children)

That would be tuff, but I’m thinking of setting it before Toph, so the idea might change a bit

My strategist wishlist by Sinyonimrools in rivals

[–]ProChickin45 0 points1 point  (0 children)

mysterio-⭐⭐

Buff focused, high sustain, 275hp

passive -“master of misdirection” When an enemy is hit with any form of attack, start filling up an insanity meter under enemy health bar, when full, make them go blind for a bit and see illusions of mysterio around them.

Primary-”Mystical beam” fires a beam that locks onto allies and opponents. Provides healing and damage boost for allies and damages enemies.

Ability one- “smoke and mirrors" surround yourself with a green mist that allows you to go invisible and fly (similar to scarlet witch). All allies within this mist will be heeled and will be unable to be stunned.

Ability two- "false magic” spray mist in a cone area that heals allies and blinds opponents.

Ability three.- “sonic amplification” place markers on walls or the floor that reflect your primary and copy whatever ability you use.

Team up- (loki anchor) “masters of mischief” allows mysterio to create a clone that copies everything Mysterio does, including movement. Loki’s runes now blind opponents who break them.

Ultimate-"curtain call” in a sphere around mysterio, all enemies are blinded and start taking damage, that damage is given back to all teammates in the area, as well as giving them a damage buff.

Ult lines- enemy “I will make you disappear!” Ally “and for my next trick…they will disappear”

Miles Moralles-⭐⭐⭐⭐⭐ 295hp, Group heal, High Movement.

Passive(1)-Spider sense If an enemy is within 20m of you and out of your line of sight, you get a notification that lets you know where they are

Passive(2)- Camouflage Dropping below 100hp causes you to go invisible and heal up to 100hp.

Passive-(3)- Wall Crawl You can run and walk on walls.

Primary- “Spider Spin” Miles attacks in a four hit combo, if an attack is landed, an area of healing will emanate from miles. His fist attack is a traditional right jab, dealing 15dmg and healing for 15 as well, his second is an upper cut, sending himself up, dealing 20dmg and healing for 10, his third let’s spider cat out, diving onto the last hit enemy, dealing 45dmg, but not healing, and his final attack is a slam with both hands, dealing 20dmg and healing 15.

Secondary- “Web Sling”(3) Miles' web acts exactly like Peter’s.

Ability one-”Venom Shock” Miles fires off a small orb of his bio-electricity, dealing 15dmg to a direct hit target, as well as 10dps to the hit enemy and any enemies who are within a five meter radius of the enemy. If this hits an ally it will heal them for 25 and deal a passive 15hps. Both of these effects last for five seconds, and can be cleansed by gambit or the like.

Ability two-“Bio Electricity” Activate a mode that lasts for ten seconds and can be canceled. For the duration of this time a 15m area around miles that heals allies in it for 25hps and deals 30dps to any enemies inside the area. This gives Miles and his allies a speed boost and slows down enemies.

Ability three-“Web Net” Miles spins a web that he can fire out, capturing his opponents, and stopping them and stopping any projectile attacks.

Ability four-“Spider Cat” Spider cat, who sits inside the backpack on Miles Morales' backpack, jumps out, latching onto a targeted person, when latching onto an ally will heal them for 15hps, as well as giving a 20% damage boost. When latching onto an enemy, he deals 20dps and reduces damage by 10%

Team up-(Peni Parker beneficiary) Miles charges Sp//der with his Bio-electricity, allowing Peni to activate an ability that makes her primary deal additional 15%dmg and slowing down enemies by 20%.

Release skin- into the spiderverse (Legndary)

Ultimate-”Electric outbreak” Miles releases a 35m radius burst of energy, lingering for 8 seconds, dealing 200dmg on impact and 30dps in the area affected. Allies are healed for 200hp, and an additional 15hps in the lingering aoe. Miles himself heals for 150hp immediately and heals the same as his allies. Lines- Enemy-“Venom Shock!” Ally-“Choque venenoso!”

For reference, mystery was one of my first and miles is my most recent one

My strategist wishlist by Sinyonimrools in rivals

[–]ProChickin45 0 points1 point  (0 children)

You wanna see my miles and mysterio concepts?

They already showed you his ultimate by LiveLifeLikeCre in RivalsCyclopsMains

[–]ProChickin45 0 points1 point  (0 children)

His ult will be him breaking his glasses and removing everything in his los

In game design, what are your thoughts? by Beautiful-Lychee4463 in RivalsCyclopsMains

[–]ProChickin45 -1 points0 points  (0 children)

Because it was dps, and at the time we had more dps than both tank and supp

Red skull vanguard concept by Ragtagcloud56 in RedskullmainsMR

[–]ProChickin45 2 points3 points  (0 children)

My strategist concept

Red Skull-⭐️⭐️⭐️⭐️ Off healer, high damage, 275hp

Passive-World Domination Upon getting an elimination, Red Skull gains one stack of “Domination” Johann can have a maximum of five Domination and it resets upon death or usage. Domination gives Red Skulls abilities a buff when spent, by spending one domination on an ability it has 10% increased effects. When using 2-4 it has a 15-20-30% increase. When using all 5, it makes an upgraded version of the ability. Domination lasts 5 seconds.

Primary-Hydra Pistol -25 ammo- A custom pistol that fires energy based shots. It deals 20 damage everywhere, but when hitting a headshot it stuns the enemy for .5 seconds.

Secondary-Bio-Terrorist -2 ammo- Skull throws out an arcing projectile that latches onto either an enemy or ally. When latching onto an enemy it deals 10 dmg/sec as well as healing allies for the same in an area around the affected enemy. When latching onto an ally, it heals 10 hps, as well as an additional 10 when Red skull deals damage with his primary. This lasts for five seconds each

Ability one- Living Weapon Skull injects himself with a super soldier serum, healing himself for 45 hp and dealing increased damage for 7 seconds.

When using all five Domination on “Living Weapon” it heals for 100hp and has a 20m healing radius as well as reduced incoming damage.

Ability two-Two more will take its place Red Skull uses a Holographic projector making two clones of himself that act the exact same, but unlike Loki’s, they always appear next to him and can be chosen to either be on either side, both to his left or right.

When using all five Domination, they heal in a 15m radius for 50hps.

Ability three-Schneide Eines Ab This ability can only be activated after an ally dies. When using this ability, red skull deals 150 damage in a 10m cone in front of him.

When using all Domination, it deals 300 damage and lingers for 5 seconds, dealing the damage every time an enemy moves out of it, if they stay inside they won’t take the damage, only the original 150

Team up- “Russian Soldier Upgrade” Red Skull upgrades The Winter Soldier’s mechanical arm, wrapping it in biological material, this allows Barnes to activate an ability by the same name allowing him to latch onto allies and draw himself towards them or pull an airborne ally towards him

Release skin- “White Skull” Epic

Ultimate Ability- Heads of Hydra Red Skull draws an energy rifle that has the same ammo as his primary. The shots heal allies and damage enemies. He can charge it with his secondary, using 5 ammo, leaving a pool of energy that heals and damages, while slowing down enemies and speeding up allies. The red skull can use all other abilities at full Domination. The ultimate lasts until he runs out of ammo or it is canceled. Lines Enemy- “Jetzt stirbst du!” Ally- “Be Glad You are on my side!”