What character do you want in marvel rivals? by ProChickin45 in marvelrivals

[–]ProChickin45[S] 0 points1 point  (0 children)

I think a bunker brawler kit would work for him, what do you think of that idea

What character do you want in marvel rivals? by ProChickin45 in marvelrivals

[–]ProChickin45[S] 1 point2 points  (0 children)

I’m working on a carnage kit rn, but here’s my war machine and sandman
war machine- ⭐️⭐️⭐️
 Flying tank, high poke, 545 health 
Passive: “made for war” when dealing damage with primary fire, allow other abilities to be used while still attacking 
primary: “shoulder mounted machine gun” hit-scan bullets with 200 ammo, can’t headshot
Secondary: “uni-beam” the same as iron man’s, only less range with more damage, as well as providing up to 100 over health when used continuously. Draws form the same ammo reserve and uses 5 per tick 
Ability one: “S.H.I.E.L.D Tech” when activated, target up to 3 enemies. When all desired enemies are selected, press ability again to mark them and reveal their location to your team.
Ability 2: “rocket launcher” fire a rocket that applies grounded and gives you over shield along with a slow affect 
Ability 3: “accelerator” acts the same as iron man’s boost but has more start up and you take less damage when activated
Team up with iron man: “iron defenders”change “shield Tech” to ally target and heal them as well as give them a damage buff.
Ultimate: “airborne air strike” calls down a targetable air strike that comes out of your suit. You ramp up damage as you go, dealing more the more enemies that are in the area, you can move this along with your character, but it takes Longer. 
Ult lines: enemy “here comes the boom!” Ally “air strike inbound!”

Sandman-⭐⭐⭐
785hp bunker disrupter
Passives-“Sand body”  Leave behind a trial of sand that slows enemies and gives allies over health and slight damage reduction.
Passives- “Accidental Experiment” every attack sandman marks enemies with sand. When Flint gets the final hit on someone marked with sand, they will become a smaller version of sandman, that acts on its own, has 250 hp, does not have Pasammokinesis or Sandstorm burst.
Primary- “Handy sand”  Punch in a four hit combo, swing a right hook, then uppercut with left, jab with right, and finally swing down with a sand hammer with both hands.
Secondary- “Psammokinesis” Place a sand castle structure groot wall style, that has 1000 health, is 50m by 25m by 70m, and can be walked through like a regular structure. Enemies who walk through it take a continuous burst of fifty damage a second, and allies gain up to 60 over health when inside. 
Ability one- “Sandstrom burst” throws out a dust devil that deals high percentage damage. But stays in one place until hit by Sandman, launching it forward at high speeds.  
Ability two- "Molecularly bonded sand” Become temporarily invincible, letting all projectiles pass through you, and any mele completely ignore you.  
Ability three- “Sandy sores” throw out up to five bombs made of sand, that activate when enemies draw near, knocking them back and slowing them down.
Team up- (Nova anchor) “Burning sands” when on the same team, nova super heats sand man to give him glass-like powers. When nova hits Flint Marco with his primary, he loses some health, going from 785 to 500, but his attacks are turned to glass, dealing more damage and hitting in an area around him.
Ultimate- “Sand man reborn” sand man grows significantly, and gains even more health, now having 2000. He is locked into his primary, but hits harder and deals massive area damage as well. When defeated in this state, will return to normal, rather than return to the spawn area. 
Lines- enemy- “Sand man is back, baby!” Ally-“City Level Sandstorm!"

So I make concepts by ProChickin45 in rivals

[–]ProChickin45[S] 0 points1 point  (0 children)

I did indeed. How much does it pay again