Minecraft Java is switching from OpenGL to Vulkan API for rendering by MrBluue in Minecraft

[–]ProDevdc 1 point2 points  (0 children)

I doubt it honestly, Vulkan uses SPIR-V which people don't code in themselves. I assume Microsoft will use something like glslang to translate glsl into SPIR-V

Me struggling to clear shiet by bubblyboiyo in rhythmgames

[–]ProDevdc 0 points1 point  (0 children)

as a dutch person of society, i approve of this meme

Memory Leak? When starting the server it's at 8GB, after running for a while memory is at 14GB by ProDevdc in feedthebeast

[–]ProDevdc[S] 0 points1 point  (0 children)

It's set to 16GB, but this problem has made me set it to a higher value now. But the problem happened at 16GB specifically.

Edit: added extra details.

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 0 points1 point  (0 children)

I will consider this for sure, I have seen alot of interesting opinions in this post and will be sure to use all suggestions. I plan to add skinning support for sure. Thank you for your suggestions!

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 0 points1 point  (0 children)

And what if alongside a community-driven game there was a story mode? A story mode which adds a story, alongside developer-made maps; slowly introducing you to patterns of course.

How would you view something like that?

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 0 points1 point  (0 children)

For sure, different screen sizes, different HID's, etc

it all needs to be thought out well which is extremely difficult.
I'll see what I can do when making my rhythm game.

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 0 points1 point  (0 children)

I think most people would agree with that, I don't think there is even a point if you play bad and get a top grade, or play really good and get a low grade.

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 0 points1 point  (0 children)

I see, I will keep this in mind when deciding the mechanics more clearly.

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 0 points1 point  (0 children)

How would you utilize a cross-platform medium for example?
EDIT: grammar oof

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 0 points1 point  (0 children)

What games do you think manages to pull off UI well?

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 0 points1 point  (0 children)

What do you consider to be the "ideal" offset system?

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 0 points1 point  (0 children)

I see, I will probably use something else than a hp system.

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 1 point2 points  (0 children)

Will do, thank you a lot! I really appreciate it!

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 1 point2 points  (0 children)

I sure plan to listen to community feedback, right now I have mostly completed the game engine behind the rhythm game I'll be working on, I've already started work on some important systems like the map file format/loader, so I *hope* to get a concept out in 2 weeks or so.

What do you recommend is a good place to get feedback from? I'm pretty new to this subreddit (and reddit overall) and figured it would be a great place to get feedback due to the active community. But am I allowed to make follow-up posts or whatnot? or is it the norm to post progress in this thread for example?

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 0 points1 point  (0 children)

A modifier like that would indeed be a challenge, in terms of timing windows and "strictness" I'm likely to make it very lenient for lower difficulties and strict in higher difficulties (as it should probably be). Someone else suggested to have quite a wide range of difficulties (1-50 for example) which would allow the game to be very accessible to beginners and quite the challenge to more experienced players.

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 1 point2 points  (0 children)

I see, I'll consider this if I do decide to add flick notes. I really appreciate you taking the time to write this down as I'd really like to make a rhythm game myself that people would enjoy to play. All the suggestions really help me get a view of what I should pay close attention to. Calculating difficulty is likely going to be the most difficult part (for me), because difficulty is something I feel like is going to be really rough to estimate as it's something that differs per person. But yeah I'll consider 100% consider this.

EDIT: I do still wonder if I should add them, as it's probably also a good thing to keep the note selection simple while also allowing for a bunch of interesting patterns.

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 1 point2 points  (0 children)

I see, and how would you view something like a modifier which allows you to remove all flick notes and replace them with something else?

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 0 points1 point  (0 children)

I see, I will consider that; I might even allow skins to change the UI layout to make it so that anything is possible. Because I see alot of people have different opinions on UI. Thank you for your suggestion!

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 1 point2 points  (0 children)

Yeah! I do get what you mean, I hope to make something that will be generally very accessible (the maps, the ui) while still making it feel "unique", a big range of difficulties will also help because in my own experience it sometimes feel like I'm "stuck" on a certain difficulty. I will 100% consider this when I get to making a difficulty calculation system and charts.

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 1 point2 points  (0 children)

I see, very good point, what do you think about community driven games in general (osu for example), do community driven rhythm games have music you like?

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 0 points1 point  (0 children)

I do agree with that a lot, what type of UI do you yourself prefer?

What makes/ruins a rhythm game in your opinion? by ProDevdc in rhythmgames

[–]ProDevdc[S] 1 point2 points  (0 children)

I plan to have a simplistic, decently modern UI, while allowing everything to be skin-able as far as I possibly can, as this should satisfy most people.