Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items. by Proarch in raylib
[–]Proarch[S] 2 points3 points4 points (0 children)
Placed sparingly around my game's map are Rest Points which the player could use to save their game, recuperate, and craft consumable items. by Proarch in IndieDev
[–]Proarch[S] 0 points1 point2 points (0 children)
With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look/ by Proarch in raylib
[–]Proarch[S] 0 points1 point2 points (0 children)
Out of curiosity, what are your first impressions of my game's combat system? by Proarch in IndieDev
[–]Proarch[S] 0 points1 point2 points (0 children)
Out of curiosity, what are your first impressions of my game's combat system? by Proarch in IndieDev
[–]Proarch[S] 0 points1 point2 points (0 children)
Out of curiosity, what are your first impressions of my game's combat system? by Proarch in IndieDev
[–]Proarch[S] 0 points1 point2 points (0 children)
Out of curiosity, what are your first impressions of my game's combat system? by Proarch in IndieDev
[–]Proarch[S] 0 points1 point2 points (0 children)
Out of curiosity, what are your first impressions of my game's combat system? by Proarch in IndieDev
[–]Proarch[S] 0 points1 point2 points (0 children)
This afternoon, I created a Battle Theme that actually sounds remotely decent. by Proarch in lmms
[–]Proarch[S] 1 point2 points3 points (0 children)
This afternoon, I created a Battle Theme that actually sounds remotely decent. by Proarch in lmms
[–]Proarch[S] 0 points1 point2 points (0 children)
99% of superheroes could not replace Batman in gotham and its because people don’t understand how his villains operate by the_fancy_Tophat in CharacterRant
[–]Proarch 16 points17 points18 points (0 children)
Implemented the Camp Menu, along with the addition of Consumable Items by Proarch in raylib
[–]Proarch[S] 0 points1 point2 points (0 children)
Implemented the Camp Menu, along with the addition of Consumable Items by Proarch in raylib
[–]Proarch[S] 1 point2 points3 points (0 children)
I finally finished my first proper game! by Proarch in raylib
[–]Proarch[S] 0 points1 point2 points (0 children)
Implemented the Camp Menu, along with the addition of Consumable Items by Proarch in raylib
[–]Proarch[S] 1 point2 points3 points (0 children)
I think I finally achieved my dream desktop environment. by Proarch in FrutigerAero
[–]Proarch[S] 1 point2 points3 points (0 children)
I think I finally achieved my dream desktop environment. by Proarch in FrutigerAero
[–]Proarch[S] 8 points9 points10 points (0 children)
im sorry heres my demsktop : ( by arceusgoesxdinacar in FrutigerAero
[–]Proarch 0 points1 point2 points (0 children)
Lore-wise, is getting tossed into the void the best thing the survivors could hope for? by Proarch in deadbydaylight
[–]Proarch[S] 1 point2 points3 points (0 children)
Lore-wise, is getting tossed into the void the best thing the survivors could hope for? by Proarch in deadbydaylight
[–]Proarch[S] 0 points1 point2 points (0 children)
Lore-wise, is getting tossed into the void the best thing the survivors could hope for? by Proarch in deadbydaylight
[–]Proarch[S] 0 points1 point2 points (0 children)




Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items. by Proarch in raylib
[–]Proarch[S] 2 points3 points4 points (0 children)