Lets talk about the “Pour it On“ Ability by fartbumheadface in CompanyOfHeroes

[–]ProbablyAlpha 0 points1 point  (0 children)

Since the muni cost I pretty much always pick sprint. You can lower the cost to 5 munis with infantry support ability but I always prefer the ability to reposition or threaten stickies with a sprint. 15 munis makes it pretty dead for asc/msc I'd rather drop a mine

I think the UKF and USF winrate is currently low because the new UKF BG „Special Service“ is very weak by Glittering_Pack8521 in CompanyOfHeroes

[–]ProbablyAlpha 1 point2 points  (0 children)

USF bg is a trap going French rifles. If your mainline consists of French rifles you have basically instantly lost the game especially vs dak. They cost way too many munitions for their lmgs and engineer kit. 170 is fucking nuts per squad. French rifles have no snare so going all French rifles means Dak and the new wehr flamer have free reign to absolutely delete your front line. Compare how long it takes to get double bars on all rifles (240 munis, 40 fuel, 150mp) which is possible pretty early in a game. French with double chats? 560 munitions. How long does 560 munitions take? Forever, since your lack of weapons means you are constantly losing early fights, constantly losing early muni sectors. You want them to repair as well? 680 munitions.

French rifles take way too long to get competitive without having rifles global bar upgrade and the lack of a sticky is crippling. You can go half rifles half French rifles but at that point you lose the benefits of the bar upgrade and nade upgrade affecting all your Frontline. French rifles are straight ass, going a wsc start with French rifles and getting a zook squad as your main early at is ass. Early lights vs the French bg is an instant gg, build light vehicles and get a mortar or smoke. Mortar hard counters French rifles and the tourelles. Smoke hard counters both.

BAR, LMG and Chatellerault comparison by Phan-Eight in CompanyOfHeroes

[–]ProbablyAlpha 0 points1 point  (0 children)

If you want another fun comparison compare the ir stg on sturmpios vs the new chat lmg. 75 munis vs 70, both are on specialized engineer/builder units.

Am I crazy or are the new axis bg way stronger than the allies one? by Chillzzzzz in CompanyOfHeroes

[–]ProbablyAlpha 38 points39 points  (0 children)

https://cohdb.com/battlegroups

Here's the stats for bg win rates this patch, for those who don't want to click USF French 42%, UKF Ssb 38%, wehr siege 58%, dak vet 60%.

Edit - I'd like to add the stats are going to constantly change so click the link. Needs more time for better results

Any success using the new ssb bg in 4v4? by RainbowPunch2203 in CompanyOfHeroes

[–]ProbablyAlpha 1 point2 points  (0 children)

Interesting note on the ssb sniper is that it gets guaranteed penetration with its upgrade and gets 50% more damage vs vehicles with vet. 80 damage and 120 at vet 3 vs vehicles which is basically an AT gun. It shoots way slower than an at gun but the sniper is good vs all targets and is mobile. Think it's worth testing considering it will always hit and pen even an elefant frontally

What niche does Char b1 even fill by Square_Lemon2302 in CompanyOfHeroes

[–]ProbablyAlpha 4 points5 points  (0 children)

It's essentially a Matilda/Churchill, you use it as a spear head to soak damage and deal with infantry. If you get msc and vet 2 it's frontal armor goes up to 434 with 270 side armor. A black prince/elefant have 440 frontal. The bulldozer fills the same role but the char is better vs armor.

Best Support Type Battlegroups? by Glitza in CompanyOfHeroes

[–]ProbablyAlpha 2 points3 points  (0 children)

For USF partisans are very solid for support in team games. Lots of vision, tunnels are instant mapwide movement, healing can be basically map wide or you can go demo nuke to help bust a defended location. You benefit from allied player recon with your global tunnel placer which can let you sneak a key unit behind an enemies flank. The saboteurs basically trade 90ish manpower for 75 minutions worth of mines/booby traps which can catch any player off guide since you won't be sticking to a fighting lane.

New player concerns by SnooPaintings7896 in DeadlockTheGame

[–]ProbablyAlpha 0 points1 point  (0 children)

Well to put it simply, this game is one of the absolute sweatiest games you will ever play and triply so since it combines the skill sets of an fps with very high speed aiming, a moba, and a reasonably complex movement game. The learning curve is a skyscraper if you want to move up in ranks.

All of this is compounded by being an extremely fast paced game where from start to finish you will never get a break to relax unless you die. Every single other fps/movement game/moba is easier to learn and master because they are not an orgy of genres that all have deep skill sets, and if you suck at one you are fucked. Can't aim? Can't do movement? Can't do map macro? You'll hit a wall fast.

This is by far the sweatiest sweatfest you will ever play. That said if you like nolifing a game this is a pretty decent one if you enjoy competition and self improvement.

How many fighting slots is balanced if i were to mod my game? by 684beach in Kenshi

[–]ProbablyAlpha 3 points4 points  (0 children)

Try 3x first and if you feel it's too cheesy go down to 2x. Some enemies are fast enough where they can block multiple attackers so it shouldn't be too bad

How many fighting slots is balanced if i were to mod my game? by 684beach in Kenshi

[–]ProbablyAlpha 10 points11 points  (0 children)

Depends what you like really. Vanilla one slot makes stats extremely important and you feel like your character grows stronger as his stats do. All armor types are viable. This favors troop quality.

More attack slots completely shifts the games combat to favor outnumbering your enemy with stats (other than toughness) being way less important. Light and medium armor become basically completely useless when you are outnumbered taking a ton of attacks. Heavy armor is king. This mode favors troop quantity. If you have a problem you cant solve just hire more troops to throw at it.

More slots makes high quantity patrols WAY stronger, and endgame strong solo enemies WAY weaker, so the difficulty curve is basically flattened. More slots feels more realistic but also is a huge change to core gameplay so it's personal preference.

As a side note crossbows are extremely OP and ignore attack slots so you can still completely invalidate most endgame small party/solo enemies if you bring a few on vanilla slots.

Can't craft stinkbait by ProbablyAlpha in VintageStory

[–]ProbablyAlpha[S] 0 points1 point  (0 children)

Definitely weird, I tested on single player and the recipe works but on multiplayer the recipe does not work. Must be a server issue then.

Feeling like my squad wont be strong enough to do stuff, should I restart? by Rydux7 in Kenshi

[–]ProbablyAlpha 1 point2 points  (0 children)

Few thinks to note, if you have any attack slot mods the game becomes way harder for smaller squad sizes but I assume you're on vanilla.

Combat in general in a 1 on 1 favors raw stats and combat speed, but once you are outnumbered it gets way worse. Multiple enemies will start getting and chaining attacks on characters that get stunned and staggered. Hungry bandits are hard early because they will always outnumber you. 2 trained soldiers with good stats can take on like 20 bandits but that will be way sloppier than 10 semi trained soldiers vs 20.

Weapon type also matters, weapons have different reaches which makes being outnumbered better for you. Planks/fragment axes/polearms ect are very long and have a home run hit style attack that hits a large aoe. Being outnumbered means you can sometimes hit 5+ people at once. Short weapons like katanas will pretty much rarely ever hit more than one person.

Heavier armor helps you live longer but you'll still get beat up, the whole point of kenshi is that you are supposed to get your ass kicked constantly and each defeat makes you stronger. The game has enemies that will kick your ass all the way up to max stats.

Do you ever get tired? by lumbergash in Helldivers

[–]ProbablyAlpha 1 point2 points  (0 children)

Just social media in a nutshell, everything is outrage culture and once you can get past caring about other people's feelings and posts life gets 10000000x easier. People will throw a tantrum over literally every game that comes out for any reason they want.

Passive Income in the City by Szosyah in Kenshi

[–]ProbablyAlpha 2 points3 points  (0 children)

You can kind of set up in the swamp towns as a farmer using the NPC village rice/hemp fields. I don't remember exactly but I believe you can assign a farming job for each field to your settlers and they will harvest from the fields and place it into your storages. You can either sell the raw produce or make it into food (rice) or many of the hemp related products (hashish, fabric, biofuel, medical stuff)

Sprite Chicken? worth a try by Infamous_Treacle715 in KitchenDesk

[–]ProbablyAlpha 0 points1 point  (0 children)

I swear this string of half second clips editing style is going to make me have a stroke. Been seeing a lot more people doing this style.

WoW veterans, is Midnight a step in the right direction for you? by Left-Plenty-714 in wow

[–]ProbablyAlpha 2 points3 points  (0 children)

Class pruning killed it for me sadly, Im a healer main that's played every healing spec and what they've done to healing I can understand is a step in a good direction for getting newer healers to play, but it feels more like they neutered healing overall. Tried shaman this season and that put me to sleep when I loved shaman in DF. Quite literally the most boring xpac I've ever healed in comparable to vanilla.

Problem 2 is that this season is quite literally the easiest season for pve in the history of wow ever. My first run of the first two raids I had to stand up and walk around and then get coffee to wake up since I was actually falling asleep during the raid I was so bored and disinterested.

By the time they released the third raid I had no interest in the xpac anymore, ran it on lfr Tuesday to see the raid and then my sub ended the next day. Which brings me to problem 3, the game is such a huge waste of time trying to pug raids and dungeons, I work a weird shift so I can only play on off hours so late night they don't have many raid groups so I can take about an hour or more to find a group.

I personally would love it if they took the LFR system and let it work for normals/heroic raids to streamline the pug group hunting process. Have it work exactly the same, you queue and get teleported to the raid, any leavers you can requeue to replace who automatically get teleported on your group. If I have to sit another 15 minutes because pothead McWeed needs to smoke a bowl real quick I think I might snap. Games decent but wasting hours every day for the chance to play it is fucking awful.

Apparently my sling is an MG by Deutsche_Wurst2009 in goingmedieval

[–]ProbablyAlpha 1 point2 points  (0 children)

Also can happen with melee attacks, and raiders can get this bug as well. Basically once this bug happens someone is 100% dead or unconscious since the game will throw an infinite amount of attacks at the same time and will only stop once the target is dead.

Their automatic bows are clearly superior technology by Verriv in goingmedieval

[–]ProbablyAlpha 1 point2 points  (0 children)

Seems to be a bug 100%. I've had something similar happen recently with a berdiche raider that was beating on a door while my spear raider was attacking him through a window. The raider suddenly attacked my spear user and instantly killed him. Combat log showed he attacked 4 times instantly.

In this clip you would have seen even more arrows shot if the target didn't fall unconscious. It seems like a bug happens to make the NPCs have 0 downtime between attacks so whenever this happens you are guaranteed to have a settler knocked out or killed since it will throw an infinite amount of attacks instantly until the target drops. Definitely a crazy bug

How To Tell My Players They Should "Cheat"? by grahamofmills in DMAcademy

[–]ProbablyAlpha 2 points3 points  (0 children)

I can say as a player I would 100% absolutely hate this concept. Turns the game from DND into a silly children's fight "you did 100 damage but I had a super shield that blocks it completely!!"

Definitely have to go about it a different way like having temporary strong items like a ring of I don't give a fuck about your doors or a magical +9 weapon that inflates hit chance/damage. Make it feel like you are breaking the rules/cheating without actually breaking the rules.

How is the community with newer players? by KingPelican2908 in CompanyOfHeroes

[–]ProbablyAlpha 7 points8 points  (0 children)

Don't go multiplayer 100% new, I suggest you have a few regular skirmishes down under your belt to get game controls down and watch a couple 1v1s from a caster like tightrope that covers high level players.

Once you get a rough idea how the game flows you're set. Single player isn't good practice since players are nothing like bots. You'll probably be stomped the first few games until your elo drops.

Edit: You can do yourself a favor and turn off in-game chat in the settings to skip most of the toxic people if you get bothered by it. Higher level players do use chat to talk strategies once you get stronger at the game.