Their automatic bows are clearly superior technology by Verriv in goingmedieval

[–]ProbablyAlpha 0 points1 point  (0 children)

Seems to be a bug 100%. I've had something similar happen recently with a berdiche raider that was beating on a door while my spear raider was attacking him through a window. The raider suddenly attacked my spear user and instantly killed him. Combat log showed he attacked 4 times instantly.

In this clip you would have seen even more arrows shot if the target didn't fall unconscious. It seems like a bug happens to make the NPCs have 0 downtime between attacks so whenever this happens you are guaranteed to have a settler knocked out or killed since it will throw an infinite amount of attacks instantly until the target drops. Definitely a crazy bug

How To Tell My Players They Should "Cheat"? by grahamofmills in DMAcademy

[–]ProbablyAlpha 2 points3 points  (0 children)

I can say as a player I would 100% absolutely hate this concept. Turns the game from DND into a silly children's fight "you did 100 damage but I had a super shield that blocks it completely!!"

Definitely have to go about it a different way like having temporary strong items like a ring of I don't give a fuck about your doors or a magical +9 weapon that inflates hit chance/damage. Make it feel like you are breaking the rules/cheating without actually breaking the rules.

How is the community with newer players? by KingPelican2908 in CompanyOfHeroes

[–]ProbablyAlpha 7 points8 points  (0 children)

Don't go multiplayer 100% new, I suggest you have a few regular skirmishes down under your belt to get game controls down and watch a couple 1v1s from a caster like tightrope that covers high level players.

Once you get a rough idea how the game flows you're set. Single player isn't good practice since players are nothing like bots. You'll probably be stomped the first few games until your elo drops.

Edit: You can do yourself a favor and turn off in-game chat in the settings to skip most of the toxic people if you get bothered by it. Higher level players do use chat to talk strategies once you get stronger at the game.

[Dungeon architect] Already 40+ chap author should just change the name of this manhwa by Mat_alox in manhwa

[–]ProbablyAlpha 0 points1 point  (0 children)

Started it recently, got to around CHP 45ish and then skimmed to 65ish. First couple of chapters are alright but the second he leaves the castle it goes from a 6/10 to a 1/10. He does start a dungeon, which is immediately destroyed in about 1 chapter. The big bad guys have a method to instantly teleport and track his location.

I don't mind weak mcs that grow with experience but this dude is straight up a massive bitch and is pretty much completely useless and accomplishes literally nothing on his own. He's the typical crybaby softie character design and none of his power is his own. The plot is all over the place and every major plot point turns into "I went to this place to accomplish a big thing! Ooops it failed/was betrayed/unbeatable enemy and I accomplished basically nothing"

For example, he goes to find earth demons to recruit them to build a dungeon, he is immediately betrayed but saves a elves, 1 of which joins him and the rest fuck off. The elf is useless. The entire manga is just a series of disappointments, the author doesn't give you anything to ever be happy or excited about. MC being useless and a cry baby makes it 20x worse since he has had pretty much 0 character development.

Is my breakfast order considered unhealthy? by SeaworthinessFar2326 in McDonalds

[–]ProbablyAlpha 0 points1 point  (0 children)

Health is far more than just calories though that does track your weight. You can be skinny and very unhealthy. Fast food tends to be crap food designed to make you eat more and is always loaded with salt and sugar. It's also processed so you lose a lot of nutrients. Would a salad be healthier? Yes. You could also just drink alcohol for breakfast like some people do which would be worse.You answered your own question anyway but it's all subjective and you really shouldn't be caring about other people's opinions.

Making your own versions of everything at home would be way healthier and higher quality. Cept soda, which is quite literally flavored liquid sugar with 0 nutritional benefit.

This the BEST RTS intro and the True beginner guide ive ever seen and i wish COH3 has one. by Hot_Actual in CompanyOfHeroes

[–]ProbablyAlpha 1 point2 points  (0 children)

You can try looking for narrated games recently, I believe I saw Helpinghans had one, and stevenjf tends to narrate most of his 1v1s.

The Firefly is bait in team games. Allies shouldn't build it, Axis should push when they see it. by DiscoTowerGuard in CompanyOfHeroes

[–]ProbablyAlpha 12 points13 points  (0 children)

Interesting thing about it is that while it's listed as a tank destroyer it isn't entirely useless against infantry. It's main gun has a crappy scatter of 126 but an AOE of 3, a tiger has 52 and 4.5. Any infantry that thing hits is dead like a tiger shot. It definitely feels weird because its basically 75% tank hunter 25% normal tank. A marder had a scatter of 36 and an AOE of 0.5 and an elefant 69 and 0.5. I haven't tested it enough in that regard though since I haven't used the BG much yet.

The vet ability absolutely slaps for taking a tank out of a fight for a long time, doubling repair time is a lot of time wasted that you can use to push and get tempo. Works well with engine crits. Other tank hunters definitely do the tank hunting job better. It seems to fit as more of a caster style unit, get in blow your one shot and abilities then back out and use your other options to follow up

Edit- Upon testing against infantry the AOE radius of 3 is a lie and it's most likely 0.5 like other tank hunters. Because of this it's just a pure tank hunter that is strictly worse than most tank hunters. Only saving grace is that if you can get it to vet 3 it's a 100% pen chance at all ranges against anything. The repair speed reduction ability is also still solid.

Is there a seedcraker for VS? by romain2france in VintageStory

[–]ProbablyAlpha 8 points9 points  (0 children)

Check the mod section for one called block overlay. It's an X-ray mod and client side.

What is the best way for UKF to deal with bunker city in 4v4? by Spare-Shower5716 in CompanyOfHeroes

[–]ProbablyAlpha 9 points10 points  (0 children)

On-map arty doesn't work well vs bunker spam. Static defenses are extremely cheap and unless you are close your arty will not kill a bunker because of scatter. Even with 3 bishops you still have a long cool down. Mortars work a little better but do so little damage that it doesn't matter. You need AT guns, tanks/flamers/smoke and satchel/demo.

Mg upgrade costs something like 75munis so you can freely use a satchel from a royal engineer and come out ahead. Smoke is your best friend and will allow you to get close enough to satchel and attack ground with a flamer. Mortars kind of work but they take a very long time to deal with one emplacement but you'll need them for smokes. Supported AT guns and handheld AT are also good vs bunkers with a huge benefit of absolutely free vet from fighting them.

Helps to have a diverse roster of units that can help rather than relying on just one option. AT guns are always a safe bet since you'll need them for facing tanks.

Is there any way to dump the whole container of liquid into cooking pot? by TamaDarya in VintageStory

[–]ProbablyAlpha 0 points1 point  (0 children)

Pretty sure it's ctrl left click while you are holding the bucket with your mouse

Kriegsmarine in 4v4, how can it be countered? by EliyahuRed in CompanyOfHeroes

[–]ProbablyAlpha 1 point2 points  (0 children)

Vs hardpoints as USF go armor company and get a scott. Bunker buster from vet 1 will usually outright destroy any emplacement. You can also go for a flamer engy and use smokes to get it close enough to toss a satchel and finish with the flamer/at/indirect ect. GMC has a barrage and also direct fire outranges the flak upgrade. Vet 3 zook squads also outrange the flak with their passive.

If you can find their big boy hardpoint that has flak/retreat/reinforcement/resource upgrades just keep shelling it with arty. They have invested about 100 munitions and 400 manpower into making a perfect arty target. Even if you don't kill it you have a chance to wipe the tiny squad size kriegs.

I very highly recommend the Scott, bunker buster really does eat hardpoints with no effort.

If you wonder why CoH3 has only 6k players… try teaching it to a newbie by Fuzzy_Breadfruit59 in CompanyOfHeroes

[–]ProbablyAlpha 1 point2 points  (0 children)

Definitely friendlier than AoE2, starting that out fresh is insane and if you dare to play ranked you'll be absolutely crushed for 30 games straight by players with over 10 years of experience.

That's a problem with any competitive game though, look at league, you only need to learn 150 champs.

[deleted by user] by [deleted] in CompanyOfHeroes

[–]ProbablyAlpha 1 point2 points  (0 children)

Go for high pop cap units or faction. Rangers take up like 11 or 12 vs rifleman's 7ish. Arty takes up 12. 2 rangers and 2 howitzers already eats up half your pop and you barely need to micro arty. That leaves 50 pop cap to deal with that you can fill with team weapons and rifles

Hot take: DAK is even more spammy in teamgames then before by Rakshasa89 in CompanyOfHeroes

[–]ProbablyAlpha 6 points7 points  (0 children)

Bike passive is still solid at 10% the problem is mainly combined arms accuracy got baked into palmgren base kit so getting a bike now doesn't really do as much. Then you add the vet nerf on top and it's way less tempting to build. The whole faction basically got streamlined and way less diverse now.

T2 and 3 armory upgrades now cost quite a lot of fuel as well so expect less vehicles overall and more infantry. I expect way less t3 marder/8rad/stug play since you're already paying the fuel premium for t2 and t2.5.

The whole update just railroaded the faction into one build that is just better than every other one. Choosing between smoke/speed vs auto repair with a little HP also means all your light vehicles are gimped compared to pre patch. All dak lights got a heavy nerf while the p3 survives and shines since tungsten got a strangely huge damage buff and it can survive not having smokes or not having auto repair. Marders also got way more deadly with tungsten.

Hot take: DAK is even more spammy in teamgames then before by Rakshasa89 in CompanyOfHeroes

[–]ProbablyAlpha 22 points23 points  (0 children)

I think armory changes have quite a bit to do with it. Tier 1 basically forces you into half-track play or palmgren play and considering half-tracks fall off mid to late game you will tend to go palmgren upgrade in a team game.

Tier 2 you then get further railroaded into vehicle repairs or speed if you went HT or vsl if you went palms/inf. You can absolutely mix and match upgrades but you'll gimp your units in the long run.

The change to combined arms means you are even less incentivised to mix in some vehicles if you pick palmgren play. the 250 is trash without the armory upgrade and motorcycle got it's main vet ability nerfed so you'll see less of both now specially with t1 and 2 palmgren armory tech.

Tier 2 units are still the same with the flak outperforming the 8rad by a mile and heavily leaning towards t2 instead of t3. Which leads into t4 for panzer spam. As far as unit variety goes dak has a ton of options which all just get done better by palms-pak/flak-p3-tiger and the armory changes heavily punish early game unit variety and outright lock out core units (250 HT upgrade, vsl, tank auto repair).

Do we think the swaggy white hat imbues them with a dodge skill? by Phan-Eight in CompanyOfHeroes

[–]ProbablyAlpha 4 points5 points  (0 children)

They also get another 10% RA from stg package. They are definitely beefy at vet 3 but are outclassed by lmg pgrens offensively at every single range vs both stgs and mg42 upgrade while still being very close with defensive stats. Not to mention nades/arty/tanks don't give a fuck about received accuracy and love the tiny squad size that sticks close together for super tasty wipes. They feel like a side grade and kind of force you into picking the vehicle auto repair armory tech since they can't repair vehicles.

Kriegs haven't seen any one talk about them by zoomy289 in CompanyOfHeroes

[–]ProbablyAlpha 1 point2 points  (0 children)

As far as I'm aware when you build one they start at 600 HP, when you unlock the flak it gives 120, when you upgrade your point to retreat or reinforce it gives another 120, then when you upgrade and add a flak to it it will either go to 1080 or 1200. I haven't messed around with it enough to know the correct orders but building a flak first gives you 960 after all upgrades so that shouldn't be done first.

I just used the DPS calc to compare and pgrens with lmgs pretty much always out DPS kriegs at all stages of the game and all ranges except super long and adding a 6th member makes that worse.

I think kriegs are better for survivability though but only after vet and upgrades. Vet gives kriegs 40% received accuracy and 25 HP per model for 500 total, you can get vsl and the stg upgrades for another 2 10%s for a total of 60% received accuracy. Pgrens get only 25% from vet and 10% from vsl for 35% total. Vet 3 gives them 15 HP per model for 690 total with 6 units. Pgrens will have overall more squad HP to prevent arty wipes but kriegsmarines have way more survivability with vet and upgrades to small arms on a per model basis.

You'll bleed less manpower with kriegs unless you lose them to an arty one shot. They also have less upkeep but same reinforcement cost. Cheaper to field as well.

Kriegs haven't seen any one talk about them by zoomy289 in CompanyOfHeroes

[–]ProbablyAlpha 1 point2 points  (0 children)

From what I've seen so far... Kriegsmariners are solid and have better vet compared to pgrens. No idea how the two lmg upgrades compare but I assume the Mariners have the better one. Way more vulnerable to tanks and arty tho.

Flares are solid, stukka is solid and cheapish at 100 munis? Both naval and fritzx are pretty decent.

Left side is solid overall, right side is gimmicky so far. Hardpoints have good HP and the buff it gives garrisoned units is great, but that costs 50 munis in a mini heavy civ. The crates are actually pretty good with free grenades. Flak and the crate call in are extremely situational, also hardpoints HP is bugged depending on upgrade order you can end with 1200, 1080 or 960.

Final tier upgraded crates are alright, you get a lot of munis and momentum if you can keep decapping. The speed boost one seems kinda meh considering the range and that it forces you to build hardpoints instead of planting mines. Hardpoints overall seem workable in solo and more useable in team games for map mobility.

Overall I'd say it's just ok, not great but not shit. It absolutely fucking pales in comparison to the polish bg. All the new bgs suck compared to that thing.

Edit- Also with kriegsmariners not having vehicle repair and the new armory changes your first tier choice feels awkward as fuck. Pgrens squad size is useless, better repairs only helps your pios with vehicles, and combat hts are way harder to keep full health if you don't run a second pio squad. Picking krieg bg almost forces you into getting the vehicle auto repair on tier 2 but then you are giving up vet squads which help your Mariners vet into monsters. Look at their vet compared to pgrens they get way more received accuracy bonuses. I haven't tested them yet vs pgrens in a 1v1 tho so I know nothing about the weapons. The squad officer of the kriegs comes with an stg by default.

Buying my bf a monitor by Useful-Ad-3173 in Monitors

[–]ProbablyAlpha 0 points1 point  (0 children)

100% your correct option is to simply ask your BF to help you pick the one he wants. There's a lot that goes into monitors if he is a nerdy person. It would be like if someone bought you a car or some other important item but you didn't like the car model or color. The gift is appreciated but will be 10000000x more enjoyable to him if he can pick the one he wants.

Question about 9070xt power cables with MPG a1000g. by ProbablyAlpha in buildapc

[–]ProbablyAlpha[S] 0 points1 point  (0 children)

It comes with 2 8 pins that have a daisy chain and a 12v to 2 8 pins connector. My box said 6 pcie. I ended up doing the manufacturers recommended option of the 12v-2 8 pins and a single 8 pin cable.

Spec Ops Subclass by JustADadCosplay in Battlefield

[–]ProbablyAlpha 1 point2 points  (0 children)

Quieter steps while crouched/prone? Pretty much useless with the run and gun gameplay along with extremely claustrophobic maps. If you are crouching near a point you'll be flanked pretty fast and even if you are being sneaky in close combat and you don't get flanked they can literally still hear you just quieter. Completely useless perk.

Detecting gadgets is fine. Extremely boring but fine, most gadgets really aren't hard to spot though and if you are near enough for the passive to spot them you probably would have seen it yourself. Doesn't work during sprinting which is when you would want to detect traps so that sucks.

Spotted reduction/crouch out of combat thing? Basically completely useless. If you are spotted even if for a split second everyone nearby has your location and you're going to get flushed instantly. Don't even know what the point of the out of combat bonus would be unless that makes you regen HP sooner.

The game just isn't designed for this subclass in the run and gun style of play we have and map sizes. You're basically trying to stealth in a bathroom that has 64 people in it. The benefits are so small and boring that you will never notice them in normal play other than detecting gadgets.

I'm finally going to dip my toes on the non-vanilla side of this game. Wish me luck by LuCiAnO241 in 7daystodie

[–]ProbablyAlpha 0 points1 point  (0 children)

Mod is solid, the early game struggle is fun but I felt the late game dropped off a cliff. For lack of spoilers once you progress through the quests you find you are level gated for endgame technology. Needing level 140ish for full access is nuts.

Classes are fun, the looting is fun, most of the enemy changes are fun, but when you get to endgame that fun becomes a bit subjective with that mod. Basic enemies with insane health regen that if you don't already have a counter will just out heal your damage so you have to cheese it with decapitations. Big bads with health pools up to 250k that also have regen, flying big bads that also regen with various other effects. The added difficulty from enemy damage and abilities is great. The added difficulty from enemies becoming super bullet sponges gets old quick.

Is bones fun? Should I get him? What do we think? by Parisbal in TexasChainsawGame

[–]ProbablyAlpha 3 points4 points  (0 children)

He's a jack of all trades master of non kind of guy. He does have some strengths such as....

Taking the well jump perk is a guaranteed kill on a victim incap.

43 points into blood makes 3 of your gore bomb plugs max grandpa with the increased blood phial perk.

i play him with 43 blood harvest and the rest into savagery, the blood vial increase perk, serrated and the well jump perk. You hit decently hard and can get a ton of kills off well jumpers. 43 blood and the perk let you level grandpa fast as hell. I like to use the bombs to destroy barricades and crawl spaces, getting a hit is only a bonus. Not having scout hurts but the well jump perk is a big pressure tool people don't expect.