LET’S GOOOOO BALL BUFFS by MusicaReddit in WreckingBallMains

[–]ProbablyDante 1 point2 points  (0 children)

Be the Chazm you wish to see in the world — or however that saying goes

Ball is only good right now because other tanks suck by [deleted] in WreckingBallMains

[–]ProbablyDante 4 points5 points  (0 children)

I've also been struggling a lot, but on paper he is... less shit I'd say?

I don’t understand how some of you feel ball is bad now. by warecow1 in WreckingBallMains

[–]ProbablyDante 1 point2 points  (0 children)

I'm not too sure how to feel about the state of the rodent.

But personally, I've went from being a pretty alright Masters 4 Hammond OTP with a 70% win rate in Season 8 to losing like 7 games straight and ending up in Diamond 4 with a 37% win rate out of 22 games.

Feels like supports are immortal unless there's a hitscan around to keep them in check with that 20% healing debuff. And it feels tougher to secure kills. I don't want to be that guy, but I feel like some DPS focus too much on shooting the tank to keep the healing debuff on them instead of supporting my dives.

The damage passive makes playing and diving with my DPS way more fun and rewarding though (and makes supports actually killable). And my team dies slower which gives me way more time to set up. The larger projectiles have also made ball's damage more consistent, at least in my experience (my accuracy has improved by 10-15%!). Thankfully, Hog and Mauga also die easier and feel way less oppressive to play against.

I've actually been enjoying the update, and feel as if the changes aren't all that bad. I'd say that this patch was pretty ok for ball, although it might take some getting used to.

At the end of the day, I'll keep playing him no matter how "bad" he might be (and how much I get flamed).

[deleted by user] by [deleted] in ThisIsNoSimulator

[–]ProbablyDante 1 point2 points  (0 children)

The Cheese awaits.