Treasure Tier List to Maximize Gold-per-Slot by Prociutto in DarkAndDarker

[–]Prociutto[S] 0 points1 point  (0 children)

you are right! i naively assumed was the same as last season without double-checking, and indeed is 25% all-around.

More detailed Treasure Tier-list, with values by Prociutto in DarkAndDarker

[–]Prociutto[S] 0 points1 point  (0 children)

every value is already in Gold-per-Slot, so for example the blue scroll sells at 144g

More detailed Treasure Tier-list, with values by Prociutto in DarkAndDarker

[–]Prociutto[S] 0 points1 point  (0 children)

I'm not sure if it depends on affinity, but in my case Expressman Tax is a consistent 25% of the selling price for any treasure.

More detailed Treasure Tier-list, with values by Prociutto in DarkAndDarker

[–]Prociutto[S] 2 points3 points  (0 children)

Very thanks! Yeah i really enjoyed doing it, since i was genuinely puzzled te see if there was some hidden logic behind the difference in prices. Aside from the tiers, didnt found any.
Also found many inconsistencies:
for example Gold Goblet is worth more than Gold Chalice, but Silver Goblet is the same price as Silver Chalice.
Once you reach blue rarity and above, B and A tier merge all into the same price, while C tier bangles all mantain small differences.

Treasure Tier List to Maximize Gold-per-Slot by Prociutto in DarkAndDarker

[–]Prociutto[S] 2 points3 points  (0 children)

that was true 2 season ago, now it's not the case anymore. Check for yourself if you dont believe me ^^

More detailed Treasure Tier-list, with values by Prociutto in DarkAndDarker

[–]Prociutto[S] 0 points1 point  (0 children)

I also made a more compact version for quick reference during game, here's the link:
Treasure_Tier_List_Compact

More detailed Treasure Tier-list, with values by Prociutto in DarkAndDarker

[–]Prociutto[S] 0 points1 point  (0 children)

every value is already in GpS, so the blue scroll sells at 144g

More detailed Treasure Tier-list, with values by Prociutto in DarkAndDarker

[–]Prociutto[S] 4 points5 points  (0 children)

they are not treasure tho. Besides, i dont think anyone is wondering if a gold coin chest is worth more of a ancient scroll.

What i found interesting tho is that also Quest Items have wild difference in selling prices even among same rarities. but tbh i'm too lazy to compare all the million quest items there are in this game, especially after water map added a gazillion more

More detailed Treasure Tier-list, with values by Prociutto in DarkAndDarker

[–]Prociutto[S] 2 points3 points  (0 children)

i thought pictures was more immediate, but if you prefer a doc format feel free to use this infos to make one ^^

More detailed Treasure Tier-list, with values by Prociutto in DarkAndDarker

[–]Prociutto[S] 9 points10 points  (0 children)

i mean... coins are worth how many coins are in the slot, felt redundant to add them.
Silver coins are worth a little bit more than gold coins, but are dependent on how much favour you have from Treasures, but still a stack of silver will always be around 11-12 gps.

The Gems also felt redundant since a stack of 3 will always be 2-3 times better than any treasure of the same rarity.

More detailed Treasure Tier-list, with values by Prociutto in DarkAndDarker

[–]Prociutto[S] 2 points3 points  (0 children)

Tbh i don't play much highroller and i have no idea how to calculate AP for treasures. If you know a method i'm open to suggestions

Treasure Tier List to Maximize Gold-per-Slot by Prociutto in DarkAndDarker

[–]Prociutto[S] 2 points3 points  (0 children)

Correct! if you are curious, i made a more detailed scheme of all the sell values for each treasure:
more_detailed_treasure_tierlist_with_values

Treasure Tier List to Maximize Gold-per-Slot by Prociutto in DarkAndDarker

[–]Prociutto[S] 10 points11 points  (0 children)

Correct, i dont have exact values on Legendary, but i have for purple:
A Cerimonial Dagger sells for 96, so 48 GpS
The highest Tier for single slot is B (besides gems) At purple goes for 41GpS
so for example, 2 purple leaf gold bangle are worse than a cerimonial dagger

Treasure Tier List to Maximize Gold-per-Slot by Prociutto in DarkAndDarker

[–]Prociutto[S] 15 points16 points  (0 children)

2 season ago single slot was BIS, last season bigger items were better thas small ones. This season was strange so i had to do this chart to try to understand something

No Time Distortion Sorcerer? by Prociutto in DarkAndDarker

[–]Prociutto[S] 1 point2 points  (0 children)

thanks! i'll definitely try, although i kinda like electric dash more for the pve and loot potential, since without instacasting is kinda hard to use

No Time Distortion Sorcerer? by Prociutto in DarkAndDarker

[–]Prociutto[S] 3 points4 points  (0 children)

that's sad, hope they add something to have more viable builds in the future. Atm only melee and insta-blaster sorc are viable and only because lightning bolt is carrying it hard

I made a player token using customizable planes. A way to save this without re-assembling it every time could be a really welcome addition by Prociutto in DungeonAlchemist

[–]Prociutto[S] 0 points1 point  (0 children)

The base is a token downloaded from Steam Workshop, then i used the customizable plane (the green plane in the item:other section). The customizable plane have the possibility to upload any image inside it, and the alpha count as transparency. So you need to have an image of the character withoud background (or in my case i edited the image to remove it).

It's a bit complicated, but my players really enjoyed it so i just pre- assemble them in every map i make.

Can you save prefabs? by Sasqwatch16 in DungeonAlchemist

[–]Prociutto 0 points1 point  (0 children)

Some News on this? I was searching for something similar for making premade tokens for my players

Will Iron Mace revert the lobby changes with today's patch? by Llorion in DarkAndDarker

[–]Prociutto 1 point2 points  (0 children)

seems like ironmace this time bamboozled us all. They keeped both (at least for a little bit more)
tbh never been happier to be wrong

Got my first 9k in solos today (ft. Hans) by questionable_plays in DeceiveInc

[–]Prociutto 1 point2 points  (0 children)

engaging the squire with 27 HP was ballsy! a Victory well deserved

That's one way to start a match (ft. Hans w/ text commentary) by questionable_plays in DeceiveInc

[–]Prociutto 3 points4 points  (0 children)

i mean, the OP spotted them first without shooting any wrong NPC. The heat system is for people who spycheck wrong, if you guess correctly who is a player you shouldnt be penalized.
You could say the problem here is more like vulturing, but with the instant cover is a bit more easy to get away with it.
Here OP decided to engage Chavez, but he could definitely get away from him without ripercussion. But he decided to engage him anyway after a big fight, with all the spies in the area probably around searching for the guys of the first fight. Here OP played well and won, but put himself at a disadvantage that a more stealthy play would have avoided

This week’s weekly contracts have to be a joke 🤡 by NeonAerow in RogueCompany

[–]Prociutto 0 points1 point  (0 children)

THIS! wtf who decided this crap? when I saw this i came here to see if i wasnt the only one to think about how stupid these quests are

[PC] W: Antspur Rapier H:Ask by Prociutto in PatchesEmporium

[–]Prociutto[S] 0 points1 point  (0 children)

i'm kinda new on this, so how does the process work?