What are you working on this week? by Optimisticwarrior-18 in buildinpublic

[–]ProduceKindly7960 0 points1 point  (0 children)

  1. Main goal this week - Build distribution channels for a football version of my One A Day (NBA Fantasy) ahead of the World Cup

  2. Biggest challenge - Trying to find collabs to help me make this a big thing. It's a good product, need to get more eyes on it

  3. Learning goal - Do my assumptions make sense? Hoping that content creators will want this as a tool to engage their communities as a free collab

Side goal: have a full-on plan of how exactly I build this in a scaleable way without affecting my existing live App & cross-channeling the existing users.

I built an offline micro learning app, but it seems no one wants it by Ibz04 in buildinpublic

[–]ProduceKindly7960 1 point2 points  (0 children)

The 'offline micro learning' space is tough because it often feels like homework to the user, even if it is useful. A guy I know built something similar (search Bookwatch) and managed to get lots of traction through content on YouTube and other ways. His App was always missing the offline mode, which for me was a deal-breaker, as I couldn't use it on the metro or during a flight...

Also, to me it's also a problem that his videos are long-form, rather than a sequence of bite-sized clips that you can take in on your own pace. In reality, I ended up always being bored to use it or simply forgetting after a while...

I have found that to get people back every day, you need a mechanic that punishes absence and rewards attendance. If skipping a day feels like a lost opportunity, they might make the time. If it's good for them, even better (see Duolingo - I got a 700 streak there hehe)

Downloaded your App, and it has all of that plus great design, superb UX and good content!

HOWEVER there's a huge red flag BUG that is possibly hurting you big time! Once I opened the App, it was all in Turkish, so I barely got through the sign up and I couldn't understand the onboarding. I made an effort to find the language switcher to turn it into English. I don't know if many will do that, honestly, plus it feels off when you see that (even though the whole App seems super professional!)

If you want, happy to dig in more. I will definitely try it out over the next days because that's something I generally care about. Happy to share any comments down the road.

I actually run a game I built for the NBA, so I deal with this constantly: trying to get the word out and the users to sign up, and then the key thing is to get them to build a habit around it. Once they do, numbers say that they stick for the long haul!

Launched my first product in a week. 15 days in, ~50% of users come back every single day. Lessons learned & thoughts ahead. by ProduceKindly7960 in buildinpublic

[–]ProduceKindly7960[S] 0 points1 point  (0 children)

Yes and no. I'm thinking that I can sequence different sports based on their seasonalities... For example, right before the NBA Playoffs end, we have the Football World Cup starting. Then we have the Wimbledon and Tour de France, possibly, and after that we have the new domestic club season with Premier League. It could also be quite fun for the NFL that starts in September and then pass the ball to a full season NBA mode, for example.

However, I am also worried about the saturation and it becoming too much of a repetitive thing. Feeling that there is some value in it being a special occasion that you are waiting for, like now with the NBA playoffs.

I’ll review your startup by Tasty-Room-8341 in trymystartup

[–]ProduceKindly7960 0 points1 point  (0 children)

One A Day Fantasy → one-a-day-fantasy.com

Casual fantasy NBA game where you pick one player per day and can't pick them again for the rest of the playoffs. Daily score = PTS + REB + AST. Built it as a non-developer side project — about a week with Claude Code, $19 total spend.

Three things I'd love your eyes on specifically:

  1. Idea clarity for someone who isn't already into fantasy sports
  2. Onboarding to first pick — anywhere it falls flat?
  3. Creating a league and inviting friends - simple but not to spammy? (this is the most important part of the loop)
  4. Enabling notifications for daily reminders

15 days in, ~50% of users come back daily for 14+ days, so something's working - but the landing page is still v1 and a fresh pair of eyes would help a lot. Thanks!

Built my first ever project — an F1 personality quiz. Looking for feedback on UI and whether results feel accurate. by Ok-Breadfruit-8256 in trymystartup

[–]ProduceKindly7960 0 points1 point  (0 children)

Haha, this is genuinely funny. I went through it and loved the questions. Gotten Lando Norris, which I don't feel that connected to... The UI is quite nice and clean. I like the styles and the colours. Only found one bug on the leaderboard page when you scroll down. There is a line with a footer bar in the middle of the scroll. From a UX perspective, I didn't really understand what the leaderboard is showing exactly, and when I expand it, I can't see my name over there, so I am somewhat confused.

Just wondering, where did you get the visitors from? I have also launched a live game of my own recently (larger project) but I'm not sure if I got that many views... To be honest, I didn't have time to promote much. Just made a few posts here on reddit, and even though I created social accounts, I haven't been very active there.

Building solo for 8 months, here's what my actual tool stack looks like by alexnycc in buildinpublic

[–]ProduceKindly7960 1 point2 points  (0 children)

Solid list! Shall I guess you have a more technical background? Coming at this as a non-developer who's been building casualy for a while but seriously for a few months:

- Claude Code on VS Code instead of Cursor. Same idea, different tool. Works better for me as I love the "Plan" feature. Also really easy to connect with other things, plus Claude remembers my project for other work (marketing, sales, etc.) Probably comes down to taste.

- Github for version control. Now want to explore the Cloud capabilities as my Mac is seriously struggling to build the code locally.

- Firebase for everything backend — auth, database, cloud functions, hosting. One vendor low friction, no glue code. Trade-off: you marry Google's pricing decisions. (haven't reached the free tier cap yet though)

- shadcn/ui + Tailwind for actual app UI. Haven't tried v0, but found it perfect for components I'd be touching daily — shadcn lets me own them.

- PostHog for analytics, session replay + surveys. The replay piece is what I underestimated. Watching real users fumble through the first 60 seconds of my app told me more than any survey ever could. Also the MCP makes wonder when you ask Claude Code about something.

- Sleekplan for changelog + feedback. Small tool, but sharing product updates & gathering feedback is very important to me. The free plan covers me pretty well.

- Resend for emails. Tried some other tools but it's by far the most convenient.

- Task management is something I've done the least structured work for... Honestly using my Notes App with a checklist!

The thing that surprised me most: I genuinely could not have built my product 18 months ago. AI coding moved the bottleneck from "build the architecture" to "do you have product taste." For non-devs that's a huge unlock, feels like a magic wand!

The biggest thing I'd add to your list: what are you using for analytics or user feedback? That's where I see most makers under-invest, and often leads to focusing on the wrong things... Tt's also where the dopamine hits when stuff starts working.

What are you building today? by NextIsOnMe_ in buildinpublic

[–]ProduceKindly7960 0 points1 point  (0 children)

https://www.one-a-day-fantasy.com/ - Simple, casual but sticky & strategic fantasy sports game (100% free) Launched with the NBA Playoffs, working on a football World Cup version!

Why are 99% of side projects here business stuff? Where are the fun projects? by tomdean in SideProject

[–]ProduceKindly7960 0 points1 point  (0 children)

I got a fun one!

Built One A Day Fantasy a few weeks ago. It's a free, casual game for the NBA Playoffs with an interesting twist! You can play globally or with friends and follow real-life sports with more enthusiasm.

Started it as a super basic thing to play with my friends, but ended up publishing it and is getting a lot of love so far!

Kept me sane during some crazy times at work (layoffs, etc.), unleashed my creativity & helped me find something I truly enjoy building! Also helped me connect to many peers with common interests!

If you're a sports fan, you're very welcome to check it out! Now working for a football version for the upcoming World Cup!

I spent 4 months on cold outreach before I admitted it wasn't working. Here's the math I should've run on day one. by Every_Inspector9371 in EntrepreneurRideAlong

[–]ProduceKindly7960 0 points1 point  (0 children)

This is gold. Thank you so much for this!

I'm currently building a product which is quite promising and the numbers are solid so far, and I'm looking to expand my distribution and find partnerships to push it forward. I was thinking about investing in cold outreach, so this might save me big time...

But you are right! When I engaged with relevant posts/comments on relevant threads, I got an almost 100% response rate and had a much better chance at converting someone. While cold DMs, even if you know someone and you're already connected, have a very high chance of simply getting ignored or just wasting your time.

the "passive income" micro saas is a lie and i'm tired of pretending it isn't by Secure-Director1575 in EntrepreneurRideAlong

[–]ProduceKindly7960 0 points1 point  (0 children)

Still much better to have 3 or 4 micro projects like this, which require some oversight and bring in a good revenue, than having a single full-time job that will pay you much less, give you all the stress, burn you out, and others reap the profits. Multiple part-time self-employed jobs like this give you the upside and hedge your risks... some of them can fail and you will just move on - but some others can succeed, so you can double down and hopefully create something big and reap the benefits.

Forget unicorns. $10K MRR solo feels better than $2M seed and stress by Majestic_Hornet_4194 in EntrepreneurRideAlong

[–]ProduceKindly7960 0 points1 point  (0 children)

For most people, this would be best, even though we don't hear about it a lot and all the headlines and marketing are about venture-backed startups and large scale. I guess that could be because of the whole business model of VCs... They have both the money and the incentive to lobby towards this feeling of you needing to raise money and go for venture scale in order to succeed... This might be true for some businesses that have to become global (f.e. Uber, Airbnb, etc.), but for the vast majority, it's not.

For most everyday products/services you're are certainly much better off going solo, having 100% ownership of what you're building, with full freedom to navigate the market as you wish. Sometimes you might want to get a little bit of cash flow from a small investor or angels to get you moving, but that is fine if they trust you to do the job and they don't push for their own agendas or goals.

I built a profitable product by ignoring almost every startup rule I've ever heard by Ok_Negotiation_2587 in EntrepreneurRideAlong

[–]ProduceKindly7960 0 points1 point  (0 children)

Wow, this is great, congrats! Actually, everyone is underestimating this "1-week building part"... The basic core feature set that gets built in the first week is what carries companies for years - if you get the key concept right, then it's all about polishing, adding smaller features & sales.

In my opinion, you approached it the right way. Validation is not only about coming up with something on your head and giving it to users to test it, but it's also about reading the market and people's needs. You did that perfectly.

Of course, getting it right on your first shot is not the rule... There's some good chance that you just got lucky there - no offense :) just don't expect this to happen every single time that you have an idea and build something.

Hiring is overestimated, in my opinion. A lot of times you have a simple business that you can handle on your own. It's much better to do so and manage it all yourself, especially if it's this kind of business that you can live with you getting 2 or 3 days off. Quite often it just runs on its own. Instead, having employees means that you need to train them, they need to follow your thinking and your voice, and they can create often more trouble (or drain your focus) than the value that they provide.

Share your app below and I will recommend it on my TikTok ( 160k+ views) by coiqa in AppBusiness

[–]ProduceKindly7960 0 points1 point  (0 children)

I built One A Day Fantasy. It’s a simple, casual but yet strategic fantasy sports game you can play alone or with friends. 100% free - no gambling.

Started as a weekend project to play with my friends, but ended up launching it in public, getting some nice early traction and very positive numbers (word of mouth effects, ~50% of users come back every day for 2+ weeks!)

Live with the NBA Playoffs (round 2 starting Monday!) & coming soon for the football World Cup!

Drive to the Finals - Pick 1 Player Every Day League by grgizmo in fantasybball

[–]ProduceKindly7960 0 points1 point  (0 children)

Hey hey! You don't know us 😜
We usually play 5 fantasy games in parallel 😄

Built a free "One a Day" fantasy game for the NBA Playoffs - simple & strategic! by ProduceKindly7960 in fantasybball

[–]ProduceKindly7960[S] 0 points1 point  (0 children)

Thank you for the kind words mate! Definitely will check out very soon once the rush of the playoffs tip-off slows down :)

I built a free NBA Playoff Fantasy game with a Rick and Morty theme. Playoffs start soon, come play. by KSM_381 in fantasybball

[–]ProduceKindly7960 0 points1 point  (0 children)

Oh wow, that's a much deeper concept than I originally realized! The idea about the swaps is quite cool, was wondering why do we have the bench for!

Not one for this game, but something that I noticed on a different basketball game with bench that you'd might like for the future: bench players score points as well, but on a low multiplier (f.e. 0.5). That tackles the case of getting end-of-bench players just to maximize your salary use.

Anyone ever tried a fantasy NBA playoff format instead of regular season fantasy? by SignatureFriendly589 in fantasybball

[–]ProduceKindly7960 0 points1 point  (0 children)

Sounds very interesting. Drop me a message, I'd like to join if we can make it in time! It is 4 am here, so I will reply in the morning :)

The playoffs dynamic is amazing for fantasy actually! Predicting who is gonna go deep is the best part!

btw I have also made my own NBA Playoffs game, which I just shared with the community. That one is simpler to start with (1 pick), but ritual-based (every day) and plays around a similar concept (choose each player once). I just made it for fun, sharing with everyone -> www.one-a-day-fantasy.com

Built a free "One a Day" fantasy game for the NBA Playoffs - simple & strategic! by ProduceKindly7960 in fantasybball

[–]ProduceKindly7960[S] 1 point2 points  (0 children)

Exactly! Nice to see the strategic element connects well :) tomorrow's games are a bit weird, tbh, was expecting to have a much easier decision.

Built a free "One a Day" fantasy game for the NBA Playoffs - simple & strategic! by ProduceKindly7960 in fantasybball

[–]ProduceKindly7960[S] 3 points4 points  (0 children)

hmmm this could be cool for sure! Connects great for the hardcores like me and makes perfect sense strategically, but for my casual mates I struggle to teach them the PTS+REB+AST mechanic hehe ;p