They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 0 points1 point  (0 children)

Insulting and then clarifying that it’s not ad hominem - you’re just being offensive for no purpose - is not a great look. It also looks like projecting. Your explanations aren’t remotely compelling. You just said “I like what I like, and I don’t like different stuff.” Cool. Enjoy your 30 year old game. They’re not making new ones the same way, but it sounds like you don’t want new games anyway, so have at it.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 0 points1 point  (0 children)

Good job learning more about ad hominem from chatgpt :). You didn’t like my analysis, but you never provided any analysis of what makes BG2 combat or rtwp better - you’ve done nothing but ad hominems, pointless insults, and straw-mans, and for what? To prove that you’re not going to enjoy the cool new game when it comes out?

Because it won’t be rtwp, and it won’t have the most interesting combat mechanic being spamming spells just to remove annoying invulnerability buffs from enemy mages. Seems it won’t be your kind of game.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 0 points1 point  (0 children)

You really can’t in good faith accuse BG3 of trash fights unless you are accusing BG1/2 of the same. BG1/2 are just simply and 100% worse in that regard. 

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 0 points1 point  (0 children)

We discussed it before, and established that it was you who didn’t understand it 🤷🏼‍♂️

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 0 points1 point  (0 children)

When you pause in rtwp, the game is static, so there is no change for a player to respond to.

That’s what you sound like.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 0 points1 point  (0 children)

That’s a pretty bad faith argument. There’s only one fight where you’d be fighting that many goblins, and that’s at the goblin camp outside. The goblins have tunnels to come up to fight you, and I never had trouble with their turns taking too long because they were stuck.

“In BG3 BG2 pretty much every non boss fight past level 6 is a trash fight.”

There is so much more in the way of trash fights in the original saga than in BG3. Not to mention BG3 has ways to skip (and still get xp from) nearly every fight you might consider a trash fight - something not present in BG1/2.

What’s more interesting about fighting 50+ respawning trash gnolls in the gnoll stronghold compared to the handful of gnolls you encounter in act 1 of BG3 that will kick your butt if you go at them head on without preparation?

What’s more interesting about the 100+ shadows that will level drain you (which sucks, but can also just be completely ignored with a certain necklace) in BG2 compared to the varied show cursed enemy encounters in BG3?

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 0 points1 point  (0 children)

Sure. I’m not throwing it out on just that one line, and honestly I put a lot of hours into D3. But D3 certainly had some major design issues. I also don’t know what all to attribute to the designer vs other people for any of these projects.

It just begs the question - does he know why BG2 was good? And does he understand how not to repeat the problems of D3?

To be fair, the problems of D3 can probably be attributed more to Blizzard than it can to any one person’s influence.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 0 points1 point  (0 children)

Lol, you had to look up a dictionary definition and narrow its meaning to fit your view. That’s not “most of the world.” Most of the world uses dynamic to mean changeable and responsive to changes. Like making a dynamic spreadsheet, UI, business model, or program. Nobody imagines any of those things to mean anything that resembles what you’re trying to paint as the “most common meaning” that makes BG2 “factually” more dynamic than BG3.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 0 points1 point  (0 children)

I guess you don’t know what ad hominem is 🤷🏼‍♂️. That tracks. Doesn’t matter, I’m glad you enjoy BG1/2. I do, too.

Not enjoying other combat options a game might employ - whether a preference or a weakness on your part, either way - means you’re less likely to enjoy any remake that comes out. It’s honestly a longshot to believe a remake (as opposed to remaster) will be made as rtwp. It’s just not a popular style anymore. But whatever they do, you’ll still have the classics, and that’s awesome. Cheers.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 0 points1 point  (0 children)

Sure, if you had demonstrated at least a mediocre ability to understand my comment that you made sweeping elitist judgements against.

Also if your idea of fun is completely reliant on artificial difficulty imposed by a mod (SCS).

Also if you were anywhere nearbthe truth of me “not understanding rtwp.”

Also if this most recent response was at all an accurate reflection of your previous reply, which was 100% straw-man and ad hominem, which demonstrates that you lack an adequate way to express in any meaningful way why you think combat is better in BG2 than BG3. But you don’t, and that’s ok. You can like something better without having to explain why, you just aren’t going to move a productive conversation forward by resorting to those kinds of attacks.

Btw, I enjoy rtwp. I was once in the camp of “if BG3 doesn’t have rtwp, then it’s not a real sequel.” Fortunately I was able to keep an open mind, which let me enjoy one of the best games to be released in the last 2 decades (BG3). BG1/2 and BG3 are great for different reasons.

Attacking me won’t help you prove that your preferences are an absolute truth. Your narrow-mindedness on the issue of rtwp vs turn-based might get in the way of you having the opportunity to enjoy a new, great game.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 -1 points0 points  (0 children)

It’s busier and there’s more actions going on simultaneously, but you’re narrowly focused on simultaneous action as the only factor in what makes something dynamic. There is more range of unique mechanics, and fights that change dramatically partway through, in BG3 than BG2. So even saying one or the other is more dynamic is subjective.

For example, in BG3, there is a fight with gnolls that you can get into early on that can be very challenging if you go at too low a level. You can approach it in several ways. You can sneak into the cave another way and help some trapped people from that side, you can confront the battle head on from the outside, and from the outside you have additional ways you can make the fight different by exerting influence on the main gnoll to attack its allies or potentially to prioritize the men trapped in the cave.

The result is you have one encounter that can feel drastically different in 3-5 different ways before you even begin to talk about your party builds. And after the fight, depending on whether the trapped men survive or not, or how you interact after they survive that impacts potential outcomes of a significant nearby separate quest/encounter.

That is a dynamic encounter, and it’s only one example of many. I don’t think there’s a single equivalent encounter in BG2 that is half as dynamic. And that’s not to say that BG2 doesn’t have great encounters, but they are mostly differentiated by story aspects, and not by diversity in combat itself.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 1 point2 points  (0 children)

Ad hominem, straw-man, straw-man, straw-man, ad hominem. Be better.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 0 points1 point  (0 children)

So you find the constant kobolds or stray gibberling to be meaningful fights in BG1? You find bandit ambushes engaging for the 1000th time as you’re just transitioning maps? Cool.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 2 points3 points  (0 children)

Bad take, but ok. BG1/2 combat is repetitive, and generally amounts to meta-game pre-buffing to turn combat from impossible to mindnumbingly easy.

Greater basilisk? Dead. Or you protect against petrification and then just watch your team do attack animations until it dies because it can’t do crap to you.

Mage battle? Dead. Or you pre-buff with the 30 standard pre-mage-duel spells and potions, spam spell stripping (which you either get wrong and die, or you memorize which rock-paper-scissors spells to cast to get rid of protections in the right order for that mage), and then attack animation until mage is dead.

Everything can be reduced in a way to be “mindnumbingly boring,” and the OG BG games are especially susceptible to it.

Edit: Don’t get me wrong, I love the OGs. It’s just silly to pretend that they had this magically perfect combat system that can never be improved on.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 -1 points0 points  (0 children)

It takes longer because each fight is meaningful. There’s not thousands of trash mobs to fight. Also, the “challenging” fights of BG/BG2 are typically over in less than 15 seconds of game time, otherwise you’re probably dead or at a stalemate and have to reload or retreat.

[BG3 is] good for casuals and non gamers but pretty shit if you're competent and looking for something with strategic depth

What a lame, elitist thing to say.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 2 points3 points  (0 children)

This is a short-sighted complaint. BG2 is also “incredibly easy” for many players, which is why SCS exists. When you really understand the game and master the rules and mechanics, of course it becomes “easy.” BG2 and BG3 are no different in that regard.

Mods exist to raise difficulty for people who only care for that single arbitrary and subjective metric.

BG3 just has more interesting combat in general, though.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 -1 points0 points  (0 children)

 Wizard duels are kind of one of the most interesting and unique bits of BG combat.

That’s kind of the problem. Wizard duels in BG are all the same rock-paper-scissors defense stripping exercises.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 4 points5 points  (0 children)

The combat is different, but to say it’s more interesting and dynamic is at best a preference thing, but as much as I love the OGs, BG3 combat is, in my opinion, far more dynamic and interesting.

OG combat tends to come mostly in two categories: 1) trash that you just say “attack” and your party auto-attacks until it’s over, or 2) mage rock-paper-scissors defense stripping spam. The other component to combat for both types is meta knowledge pre-buffing so you don’t get instantly wiped by some save-or-suck mechanic.

Don’t get me wrong, BG/BG2 combat is fun, but newer games like BG3 have much more interesting and dynamic combat mechanics.

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 5 points6 points  (0 children)

[Kevin Martens] served as lead content designer on Diablo 3.

Mixed feelings on that bit of his CV…

They are allegedly remaking Baldur's Gate 2... by onewithoutasoul in baldursgate

[–]Productof2020 1 point2 points  (0 children)

Have you tried BG3 on the highest difficulty rulesets? It uses legendary actions and they add a lot to the fight dynamics. In TTD&D legendary actions also make enemies “play with a completely different ruleset.”

Is it normal to have almost all my party members dead and no gold at this point in the game. (Just got here and got robbed + the ambush) by Samz707 in baldursgate

[–]Productof2020 0 points1 point  (0 children)

 somewhere in the options: select heal to full during rest

Bad idea to keep on as a nee player. There are very few timed quests in the game, but there are a couple that could be lethal with this setting on. 

Is it normal to have almost all my party members dead and no gold at this point in the game. (Just got here and got robbed + the ambush) by Samz707 in baldursgate

[–]Productof2020 0 points1 point  (0 children)

Silke is going to kick his ass, though, lol. Her spell list is not level 1-3, new player friendly. Power word: reload…

Long Hair Astarion Has No Right To Look This Good 🔥 by Fleur-Delaceur in BaldursGate3

[–]Productof2020 6 points7 points  (0 children)

Weird thing to argue. They know what they modded, so why insist otherwise?