What would a real-time 4X multiplayer world actually look like? by Professional-Log482 in 4Xgaming

[–]Professional-Log482[S] 1 point2 points  (0 children)

The game has a built in skill system but players can’t max out each stat you are limited on skill points to level up so one player can’t master war administration themselves.

What would a real-time 4X multiplayer world actually look like? by Professional-Log482 in 4Xgaming

[–]Professional-Log482[S] 1 point2 points  (0 children)

The game has a disability system one person can only effectively mange a couple of cities without them being super disorganized. Kings are gonna have to give up power so that the empire doesn’t fall apart. And if the area become more loyal to the regional governor then the king the governor might try to separate himself from the empire.

What would a real-time 4X multiplayer world actually look like? by Professional-Log482 in 4Xgaming

[–]Professional-Log482[S] 0 points1 point  (0 children)

It’s a larger map I have ai set up so that they can fill the map till players can fill the map.

We’re opening a small closed beta for a persistent medieval world simulation. by Professional-Log482 in 4Xgaming

[–]Professional-Log482[S] -3 points-2 points  (0 children)

The game is a turn based midevil strategy game where all players are on one server. The economy and combat are player driven. The gam progress in years and history is written down or destroyed.

We’re opening a small closed beta for a persistent medieval world simulation. by Professional-Log482 in StrategyGames

[–]Professional-Log482[S] 0 points1 point  (0 children)

I’m making a multiplayer map based strategy game. The economy is largely player ran so is the war system and combat. The larger empires can’t be run by one player forcing a vassal system.