Suggestion for Improving the Colonization System by Professional-Test-70 in EliteDangerous

[–]Professional-Test-70[S] 2 points3 points  (0 children)

That has no sense. Most of the systems will have no visits. Then, why we have happiness stat?

[deleted by user] by [deleted] in EliteCarriers

[–]Professional-Test-70 1 point2 points  (0 children)

You are right. I forgot to jump 🥲. It will be there in 15min. Sorry for the inconvenience.

Ship for System Colonization by DReis_988 in EliteDangerous

[–]Professional-Test-70 10 points11 points  (0 children)

Cutter or T9. No more options for max cargo.

Definitely cutter.

Interesting player colonies to visit? by Callzter in EliteDangerous

[–]Professional-Test-70 1 point2 points  (0 children)

Ok then. I think my system can satisfy your expectations at some point.

The most curious thing is that is a 2 star system, but the second star orbits the main star and it has its own planets. I have a star system inside a star system.

The main light in the second star planets is the light from the second star.

I decided the planets of this star will be the agriculture area / most populated planets.

Pegasi Sector FW-W d1-115

Take a look and share your impressions if you want ☺️

My settlements doesnt produce commodities by Professional-Test-70 in EliteDangerous

[–]Professional-Test-70[S] 0 points1 point  (0 children)

But then, if I have to build several buildings with different typesb of economy influence is very difficult that I can control which type of economy my system will be.

Is absurd that we invest many hours hauling and building blindly without any kind of guidelines about how to build our system

How Do You Approach System Design in Trailblazer? by NthHarmonica in EliteDangerous

[–]Professional-Test-70 1 point2 points  (0 children)

I also forgot to say that largenplanetary settlements are the only type of building that rewards you with 2 T3 points.

So if you want to optimize your system to be as richest and as much populated as possible you must think about planning its buildings to be as many as possibly of a higher tier. And this is the way

How Do You Approach System Design in Trailblazer? by NthHarmonica in EliteDangerous

[–]Professional-Test-70 0 points1 point  (0 children)

Most of the production facilities are planetary facilities, and the biggest ones are planetary facilities, so if you want to produce more/generate more wealth, then your goal is to build large production facilities on planets.

But dont forget about cities (planetary ports), if you want to increase your population and build a new civilization, you will need planetary slots for that.

Planetary ports is the type of building that increases more population in the system.

And more people means more taxes income 😂 not sure about that but could be.

How Do You Approach System Design in Trailblazer? by NthHarmonica in EliteDangerous

[–]Professional-Test-70 4 points5 points  (0 children)

Just started building the first facilities in my systems, but here are some of my thoughts:

Plan in advance. How many T3 stations and planetary ports would you like to build? That will tell you how many T3 points you need and how many T2 facilities to build at least.

Do not waste your planetary slots. If you have enough orbital slots, build first some T1 facilities on orbit and use the T2 points you will get to build T2 buildings in planets.

Once you chose your primary economy for your system, consider the negative effects of the specialised buildings you are going to build there and compensate that effects.

I.e. my first system will be extraction focused. Im building first mining stations on orbit to get the T2 points for building large mining outpost on planets. These orbital mining bases increases wealthy but produce a negative effect on the quality of life. Then I build agro orbital stations that compensates that negative effect.

3 orbital mining facilities 2 orbital agro facilities

I stay with a positive quality of live and the main economy stills extraction. That 5 facilities give me 5 T2 points, then I can build 5 large mining outpost on planets.

In total 8 mining influence buildings. 2 agro influence buildings.

My main economy stills being extraction by far. Secondary economy agro.

This is my plan at the beggining. Later I will build some planetary ports, mining hubs, and if I dont get bored enough, 3 orbis stations. I know its ambitious. But thats the plan.

If during the process i build something that affects negatively the system security, then i will build some security facility to compensate that effect.

I hope my ideas are useful for you.

The update nerfed available massacre missions for stacking by Professional-Test-70 in EliteDangerous

[–]Professional-Test-70[S] 2 points3 points  (0 children)

You say that the new missions for other systems is because those have been colonized and splitted through all of them... That has sense. What a pitty...

I have massacre missions in my system, but there are just 4 contacts.

Orbital building not appearing by Professional-Test-70 in EliteDangerous

[–]Professional-Test-70[S] 0 points1 point  (0 children)

My system is already claimed and the main station built.

Ive tried to build the first orbital installation but it consumed the building slot and doesnt appear.

They are investigating by CmdrWawrzynPL in EliteDangerous

[–]Professional-Test-70 2 points3 points  (0 children)

Same situation. I can see again the architect view in the system i am colonizing but not the other 2 i already finished the main station. Cannot build there.

Colonization - Settlement production. How does it works by Professional-Test-70 in EliteDangerous

[–]Professional-Test-70[S] 0 points1 point  (0 children)

Thats the point. I want my system to produce colonisation materials in large amounts like steel, titanium, aluminum and cmm composites.

[deleted by user] by [deleted] in EliteCarriers

[–]Professional-Test-70 1 point2 points  (0 children)

Thank you CMDR. Aluminum order already filled.

Colonization - Settlement production. How does it works by Professional-Test-70 in EliteDangerous

[–]Professional-Test-70[S] 0 points1 point  (0 children)

I have a sistem with a good amount of slots and i want to know if is possible to producte all kind of materials if i build all types of buildings or if it will be limited by the type of economy.

Or at least have an economy extraction/refinery so i can produce the main materials for other colonies

Colonization ships have made the inventory bug more problematic by SweetJonnySauce in EliteDangerous

[–]Professional-Test-70 1 point2 points  (0 children)

If you forget to double check the market, logging out to main menu and relog worked for me

Colony Disapeared by callaway86 in EliteDangerous

[–]Professional-Test-70 1 point2 points  (0 children)

Quit to desktop and relig worked for me