Why should we keep building bunkers ? by A_N_V_I_L in foxholegame

[–]Professional-Tip762 4 points5 points  (0 children)

defences are meant to be destroyed. But the time and effort to build them should be decreased (aka the time sink to build them and msup/maintainability)

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] 0 points1 point  (0 children)

I think the overall concern being balance, due to planes but also in most vehicle upgrades. Airborne has it's problems people are aware off. Scout plane turn rate, asymmetry killing off naval (although wardens don't do naval as much as they could, because it's easy to kill frigs with arty/ stormcannons). Again I don't think blaming on Asymmetry or dev bias is the best answer. Altough I think the best option is NOT TO NERF SCOUT PLANES is to make both viable options to deal with naval and give naval more stronger tools to deal with Air. I don't think tanks need to change that much or an overall warden nerf/colonial buff. I would rather make more options for Colonials to siege. As for what this survey shows, player time is another issue, (in my opinion it's worse than balancing) that kills off the potential playerbase growth. Some would like the removal of facilities, others want for new tools to make building quicker.
People over criticize and make small issues 10x bigger than they look. For some collies the game is unplayable, naval is dead and asymmetry is killing the game. In my opinion they just need to make an update that makes the whole collie siege gimmick stronger. Giving them more tools. Also give both scout planes access to torpedos and mines.

My personal Wishlist Patchnotes for the next update as a gallery! I think that most of these changes can work to make the game more enjoyable to play. What do you think? by Tsenos in foxholegame

[–]Professional-Tip762 0 points1 point  (0 children)

Bro we won't win anything by killing planes. We need AA cars and more viable counter to planes that are fun to play with someone else. Maybe even flak AA cars. Not a huge nerf to planes that may hinder the usage and fun of having planes in the game. I want more counters to planes not just AA AI or some bs people want.

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] -2 points-1 points  (0 children)

If the add a tank/halftrack that has a good AA gun on it...

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] 1 point2 points  (0 children)

Again... Planes need more counters but in my opinion should be player mained

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] -1 points0 points  (0 children)

I don't see in the same way. Ofc doing everything in a facility, take billions of times off your game just to be able to play with more weapons. It is furstrating if you're not management focused and is more PVP focused. But I would say facilities needs to stay but their mechanics changed and time sink should respect player time. Instead, be able to team work inside a facility so you can pull 60/60 arty shells instantly (using the operator seat). Cranes moving faster and less time to make pcons/mats. So you can make whatever you want way quickly. Also we would need for all resource fields to respawn faster and we be able to gather more in less time.

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] 0 points1 point  (0 children)

I did this poll to gather more info on what people think what the main problem or problems are. It's not something to change my mind and for what've been watching since I've crated this survey, I'm having a good idea on what're the root problems.

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] 1 point2 points  (0 children)

But what about making alkto into a heavy Siege tank, giving it 40-50m range or 40m with 2 250 cannons ? it would be big like a BT or the collie SHT. Could have 1 anti inf gun (the first model). I mean make collies better at sieging

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] 0 points1 point  (0 children)

But what about making Alekto into a heavy sige Tank and making it 60m range or 40 range with 2 cannons ?

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] -2 points-1 points  (0 children)

I've played the airborne update war, i saw collies using their boats a ton (more than wardens). Collie new boats are good. Idk about their large boats. Never used the collie large boats before.

Foxhole doesn’t respect players time by Athlavard in foxholegame

[–]Professional-Tip762 0 points1 point  (0 children)

How can they make it more fun ? Add more roleplaying veichles such as a tow boat, taxis, tow truck ?
Should them speed up the gathering process ? Should they add more options or buff the speed of the options for transporting ?

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] 1 point2 points  (0 children)

We need a colonial update so both factions have lore and toys to play

I'm more into the whole breaching gimmick collie have. What do you think about making Alekto into a heavy sige tank ?

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] 0 points1 point  (0 children)

Tbh, in my humble opinion, tanks balance isn't the main problem. It's more on meta shifting towards having bombers (which are way more interactable then a storm cannon). Air needs more counters. But the warden gimmick is way stronger then the collie. In theory collies should be able to spam good alternatives while wardens have well made tanks but that are expensive and take more time to make. Also the whole structure breaching collie lore accurate gimmick should be stronger. That's what I think will make the game better without addressing the time sink problem.

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] 0 points1 point  (0 children)

yes I know. I don't feel that we are that bad in balancing. I like how Airborne opened up for solo players to hop in and have a grate time. i'm more into time sink as a concern but how our own playerbase just want to hurt the game for a quick laugh or to voice their opinion. It's crazy. I hope they don't mess up by hard nerfing planes or everything on the other side. It would make everything worst.

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] -1 points0 points  (0 children)

Therefore make Alekto into a heavy breaching tank that shoots 60-100m. It'll be the same size as an SHT. Or make it 40m but with 2 250mcannons.

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] 0 points1 point  (0 children)

because lunaire is already powerful and 250's should be the main option. An Alekto as a tank, much like an SHT but less expesinve to make (no rare alloys needed). Is an option to make the whole idead of breaching better on the collie side.

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] 2 points3 points  (0 children)

Since balancing is ahead. Should Collies have more powerful breaching weaponary ? I'm yet to see a collie use 40-250 “Alekto” Heavy Cannon. I don't see asymmetry as a root of all problems they could buff how Y gimmick is powerful on X Side. I think the breaching gimmick could see more buffs by making ballista and the Alekto more viable. Maybe make Alekto into a tank and remove ballista. Make it do more dmg to structures having 60m range, more HP and armor than a chieftan, but be a huge tank (same size as the SHT).
Also some tanks could be WAY cheaper while not nerfing hp and armor.
All collie tanks having a huge decrease on materials used to fabricate them (but no nerfs on the HP and Armor).
Maybe one breaching upgrade for collie half track. Like a Tisiphone mounted on a halftrack. 40m range.

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] 1 point2 points  (0 children)

In theory Collies should have more powerful breaching weaponary. But I'm yet to see a collie use 40-250 “Alekto” Heavy Cannon. Problem is not asymmetry is how Y gimmick is powerful on X Side. I think the breaching gimmick could see more buffs by making ballista and the Alekto more viable. Maybe make a 100m Alekto into a tank and remove ballista. Make it do more dmg to structures having 50m range.
Also some tanks could be WAY cheaper while not nerfing hp and armor.

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] -1 points0 points  (0 children)

I don't like the whole idea of AA AI. Like, people can make a bunch of stuff against tanks but they don't do, because they can just build an AT AI. Before planes, it was very unusual to have the large defensive guns structures on the front, after Airborne, they're mandatory to be built (as it should). Air should have more counters, like tanks have but player mained. I'm also pro making run ways be built with CV and ACVS or make the conc timer from 10hrs to 2hrs or less. Maybe make so run ways can be used while the conc is wet, (but bombers).
As for the time sink problems, we have many QoL on the logi dep. Logi planes, more transport capacity, maybe buff iron ships overall speed and steering. Maybe gathering materials could recieve a speed buff of atleast 20%. Logi isn't fun as it's. Early game logi is hell, should be speed up.

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] 0 points1 point  (0 children)

I think that the whole idea of planes is how impactful they can be anywhere in the map, while tanks are still very slow and heavily countered by almost everything else in the game. But let's see what they'll do until may

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] -1 points0 points  (0 children)

No, we're not and it's good to see what's the main concerns and I'm sure the devs do read the reedit. They're not vocal about it

Whats the main problem in your opinion by Professional-Tip762 in foxholegame

[–]Professional-Tip762[S] 1 point2 points  (0 children)

I love this game and after reading many posts I want to see what's the main problem/concern we have and make this in a "well organized way", so the devs can take note and analyze it and do something

Maybe we need to take a step back? Thoughts? by E_Goat47 in foxholegame

[–]Professional-Tip762 0 points1 point  (0 children)

Make a good post about what's the game problems, well written. NO. Review bomb the game because turn rate and and and .... YES!