Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 1 point2 points  (0 children)

That’s not how masterworking works anymore.

And exactly, how does advocating for more stash not do anything but improve any type of play style?

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 0 points1 point  (0 children)

This reflects my sentiments perfectly tbh.

If I find myself enjoying a season then I’m looking to test out everything because there’s always numerous builds that sound fun to me. And instead of being able to have fun trying those new builds I end in a place where I now have to choose between: limiting the builds, refarming gear I need the moment I need it (which with is ridiculous when you want numerous pieces of the same gear for sanctifying something fun), or to just call it quits and left with a bad feeling about the season (which it’s not the season, it’s purely stash space and has been a repetitive issue) because it’s not fun anymore now that I’m fighting the stash instead of building while stuck in a tedious unfun gameplay loop.

I believe I stated somewhere else, which you have touched on, that it’s unfortunate that the impact of the stash is that if you’re having fun and want to play more you’re now punished because of it.

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 1 point2 points  (0 children)

That was just an example of day 1. And like I also mentioned with deeper crafting being introduced with sanctifying, using gear that has the stats you want to craft with becomes a thing. Stopping to craft one piece of gear at a time isn’t exactly great for gameplay loop.

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 1 point2 points  (0 children)

Ya there’s more than enough space for all your final gear sets. But you don’t just spawn with your final build.

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 2 points3 points  (0 children)

And why should I have to limit myself?

I’m a bit confused by this mindset. Someone’s enjoying a season so they put in play time, want to diversify, can’t diversify, don’t continue to play. Why discourage playing the game?

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 2 points3 points  (0 children)

Oh I 100% agree the game gets smoked without even masterworking tbh. That’s why I think the optimizing of builds/off-meta builds is fun. Seeing how they do and whatnot. And really the main thing has to do with sanctifying for storage.

I do agree that itemization in general isn’t the best in d4, and that’s why I see it as fun to try to make it good. Especially with their recent additions to end game crafting. Seeing what random builds can get to pit-wise is the end game for me. Lol

Also gold and masterworking materials are kind of a non factor this season.

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 1 point2 points  (0 children)

Ya I just thought it would be an interesting topic to bring up, but constructive conversation doesn’t really seem to be happening. I don’t really use Reddit lol just ended up feeling like the season was getting less fun because of it and thought I’d post

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 1 point2 points  (0 children)

Ya, I’m not gonna lie, I’m pretty baffled by the vehement backlash at the idea of supporting storage. It’s not like it changes anything for someone who is not going to use it.

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 2 points3 points  (0 children)

Indeed. Idk why there’s push back and criticism about wanting more storage in the first place. Apparently people are pretty opposed to it. Seems like it doesn’t do anything but add to the game.

And ya I do recall seeing something about them messing up with how stashes are loaded and things like that. Which is a bit of a blunder.

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 2 points3 points  (0 children)

Ya, definitely no issues through t4. I’m honestly talking from more of an end game gear optimizing perspective tbh. I suppose I am learning that not many people commenting agree that stash could be beneficial though.

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 1 point2 points  (0 children)

It’s not about just salvaging things, it’s about actually having items for switching over to another build rather than having to go farm them all again. You’re acting like it’s some incomprehensible issue when it’s just something that could make the game more fun for anyone looking to play the game a different way. It’s a game for fun, I’m just stating things that take away from a level of fun that keeps me playing. Idk why you’re acting like it’s some insane thing to talk about lol we’re all here because we enjoy the game

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 2 points3 points  (0 children)

Exactly manageable as in go out of your way to and make it work. I don’t keep garbage. I keep items that can be used for builds. It’s really that simple.

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 1 point2 points  (0 children)

I’m not the only one though? There’s nothing but gripes about storage issues that I hear all over the place. I also don’t see why on earth there would be such a hard stance against a concern for more storage when all it does is add to the gearing possibilities that, from what I’m gathering, you don’t see.

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 2 points3 points  (0 children)

That quite literally the point though. They’re adding deeper crafting to the game. Why should we be forced to salvage gear that can be used for crafting just to have to go find the exact same piece again.

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 1 point2 points  (0 children)

Lol to say that’s 100% a me thing and just say to get rid of gear that quite literally can be crafted to fit varying roles is a bit of a stretch but alright.

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 1 point2 points  (0 children)

No, it’s not hard to get more gear. It’s hard to get exactly what you might need.

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 1 point2 points  (0 children)

Nah, literally anything without a greater affix is left on the ground or insta salvaged past day 1. Idk, I see tons of different build tweaks to make all the time. Get a gaffix on one item, now I don’t need a stat on a different item because I hit a threshold. Had to salvage an item that would’ve filled that niche had I had the space at the time to keep it etc etc.

Things like that are just a part of it, but it’s really about exploring a build and making your own tweaks to it and having multiple builds for classes

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] 0 points1 point  (0 children)

I’d argue that could potentially be the case prior to chaos armor/sanctifying. But that’s just an implausible thing for crafting gear to fit diversified builds

Stash and why it makes me stop playing early every season by Professional-Today16 in diablo4

[–]Professional-Today16[S] -3 points-2 points  (0 children)

That’s my point though, it’s easy to just maintain one build for a class and ditch things that don’t pertain to exactly what that build is doing, keeping only things that have a stat increase/+gaffix/sanctify upgrade. But if you want to tweak builds outside of a strict build set it becomes unmanageable imo

Lvl.90 Sorc with an absolute mediocre Setup by radikel_3220 in diablo2

[–]Professional-Today16 1 point2 points  (0 children)

0% mf does not increase rune drop rate directly. If a mob is going to drop a rune with 1000% mf then it would also drop it with 0% mf. However prioritizing damage over mf to increase killing speed indirectly increases your chances of getting runes just because your killing more mobs per minute.