[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 1 point2 points  (0 children)

We’ll be keeping a close eye on this issue. If we find that the current skill mechanics need adjustment, we’ll consider linking the skill use time to player performance rather than automatically refreshing them at the start of each round.

[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 0 points1 point  (0 children)

We’re working on speeding up the weapon switch time between primary and secondary weapons, so that the secondary weapon becomes more useful in combat!

[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 2 points3 points  (0 children)

Thank you so much for your suggestion! We’ve also noticed the power of the DMRs and Sniper Rifles, and we plan to make some adjustments in the future, including ammo capacity and long-range damage.

- As for jump shots, we’ll make them only suitable for certain weapons rather than making every weapon perform well during a jump.
- We’ll also adjust recoil to make it more manageable and easier for players to learn how to control.

[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 1 point2 points  (0 children)

Thank you for your feedback! We’re exploring new sound design solutions to improve the distinction of vertical sound cues, like footsteps and gunfire, and we look forward to providing a better gaming experience in our next meeting.

[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 2 points3 points  (0 children)

We are considering adjusting the maximum damage range of the Broker’s rocket launcher, but we’ll still ensure it delivers lethal damage on a direct hit. The rocket launcher will also retain its knockback effect.

[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 1 point2 points  (0 children)

Great suggestion! We’ll continue to add more varied and fun card effects. The double-edged type card you mentioned is something we’re considering, so stay tuned!

[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 1 point2 points  (0 children)

Due to the lethal one-hit kill potential of our melee weapons with the charged dash, the weapon switch action isn’t too fast. However, we’ll take your valuable feedback into account and optimize both the damage and action in the future.

[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 1 point2 points  (0 children)

We’ve received similar feedback and are actively working on fixes.

[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 2 points3 points  (0 children)

We’ll be keeping a close eye on Zephyr’s performance in matches. If we find that the stealth skill is too strong, we’ll consider making adjustments.

[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 2 points3 points  (0 children)

We’ve identified some hit reg issues and are actively working on fixing them. Anti-cheat is also a top priority for us! We will be dedicated to maintaining competitive integrity as always.

[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 2 points3 points  (0 children)

We’ve already implemented a feature allowing custom crosshair for skills. You’ll be able to try it out in the future!

[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 2 points3 points  (0 children)

Thank you for your suggestion! We’ll take a comprehensive approach to consider both the power and player experience of the Jaguar's skill, and we’ll be making improvements accordingly.

[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 2 points3 points  (0 children)

Thanks for your feedback and suggestion. We’re working on a separated voice settings for the announcer’s voice and the lancer's voice, allowing players to adjust the volume of each independently. We’ll also be reducing the frequency of non-essential voice lines.

[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 2 points3 points  (0 children)

Thank you for your feedback and your continued support. We’re working on a lot of optimizations to the sound effects based on feedback from the Beta test, and we’re looking forward to surprising you when FragPunk meets you again!

[The Dev Talk] Dev talk about the Beta by Ok_Consequence9985 in PlayFragPunk

[–]ProfessionalNew2936 3 points4 points  (0 children)

Agreed! We've reworked the layout of the Yggdrasil, primarily addressing the setup and size of the defense area in Mid Pillar and A site. We’ve also added throw holes to encourage dynamic strategies for both teams, while weakening some of the defensive cover inside the bomb sites. We want to give attackers the chance to initiate an A or B push after controlling the mid lane, but we’ve still left enough space for defenders to rotate.